Touhoudex Entry
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Base Stats
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Effort Yield
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Level-Up Moves
Egg Moves
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TM/HM Compatibility
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Strategy
Flinchhax (Only usable without DP patch)
- Needle Arm
- Secret Power
- Leaf Blade
- Water Pulse/Miracle Wind
[Item: Leftovers] [EVs: 252 Sp.Attack / 252 Speed / 4 HP] [Nature: Modest (+Sp.Attack -Attack)]
This set aims to abuse Needle Arm for its 30x2=60% chance of flinching with Serene Grace. With luck, your opponent would seriously have a shortage of turns. The other moves also take advantage of Serene Grace in various ways. Secret Power will have a 30% chance of paralysis in most cases, as most of the important battles in the game take place in buildings. It's weak, though, and should only be used to paralyze. Leaf Blade is your staple STAB attack, mainly used for a little more oomph to finish opponents off at the end so that they can't use a potion. Water Pulse has a decent 40% chance of confusion, and is your best offense against fire types. Miracle Wind is stronger, but it only has a 20% chance of stat-raising. (Probably because of Sanae, the developers decided to make Miracle Wind only have a base chance of 10% of raising all stats, unlike the 20% of Ancientpower/Outrage/Tiny Spring etc.)
Sunny Day
- Sing
- Sunny Day
- Weather Ball
- Solarbeam
[Item: Leftovers] [EVs: 252 Sp.Attack / 252 Speed / 4 HP] [Nature: Modest (+Sp.Attack -Attack)]
Sing opponents to sleep, set up Sunny Day, then sweep. Weather Ball has a base power of 180 in the sun (it got buffed to 60 base when normal, so it doubles in weather to 120, and it gets a 1.5x boost in the sun to reach 180), and easily dispatches grass and ice types which you would probably have trouble with. Solarbeam similarly has 180 base power in the sun thanks to STAB, easily killing most water, rock and ground types.
However, you are left completely powerless against fire types. When you see one (who hopefully isn't Rin or Marisa), Sing and switch out unless they are faster, in which case you should just switch.
Speed isn't generally an issue here, since most of the major threats to this set (Rin, Marisa, Utsuho, Remilia with Fire Blast, etc.) either resist both attacks or have speeds way over EXHF's head, such that no IVs or EVs will help at all.
Rain Dance
- Sing
- Rain Dance
- Weather Ball
- Leaf Blade/Morning Sun (DP patch)
[Item: Leftovers] [EVs: 252 Sp.Attack / 252 Speed / 4 HP] [Nature: Modest (+Sp.Attack -Attack)]
Not as explosive as the above set, but the rain will reduce EXHF's weakness to fire. Water Pulse is completely pointless here, as Weather Ball is twice as strong and just as consistent. Unlike the previous set, you have less threats and problems with coverage now (Water + Grass work together pretty nicely, the only problems are Grass and Dragon, and EXHF can wall Minoriko/Shizuha/Iku decently, Singing to them before leaving).
Of course, this set works best with team mates that can take advantage of the rain, such as Nitori or Suwako.
If you are playing with DP mechanics, you can drop Sing for SonicBoom. This will allow you to score super effective hits against EXHF, Minoriko and Shizuha, but Weather Ball still does more damage against the likes of Iku anyway. Sing is probably better.






