| Name | Type | Category | PP | Power | Accuracy | Notes |
|---|---|---|---|---|---|---|
| Absorb | Nature | Special | 25 | 20 | 100 | Absorbs 1/2 damage inflicted. |
| Aeroblast | Wind | Special | 10 | 90 | 100 | High critical-hit ratio. |
| Agility | Flying | Other | 30 | Sharply raises user's Speed. | ||
| Air Slash | Flying | Special | 10 | 75 | 90 | Target may flinch. |
| Amnesia | Reason | Other | 20 | Sharply raises user's Special Defense. | ||
| Aqua Jet | Water | Physical | 30 | 40 | 100 | Attacks first. |
| Astonish | Ghost | Physical | 25 | 50 | 100 | Target may flinch. |
| Attract | Heart | Other | 15 | 100 | Infatuates target if opposing energy nature. | |
| Aurora Beam | Ice | Special | 20 | 65 | 100 | May lower target's Attack. |
| Barrage | Shinto | Physical | 25 | 40 | 100 | Attacks twice. |
| Barrier | Reason | Other | 30 | Sharply raises user's Defense. | ||
| Baton Pass | Heart | Other | 40 | User switches out, giving stat changes to new battler. | ||
| Batt. Charge | Wind | Other | 40 | Raises user's Special Attack. | ||
| Battle Chant | Steel | Physical | 10 | 100 | 85 | May raise user's Attack. |
| Bind | Heart | Physical | 15 | 60 | 90 | Traps target for 2-5 turns. |
| Binding Voice | Beast | Special | 15 | 80 | 100 | Target may flinch. |
| Bite | Beast | Physical | 25 | 60 | 100 | Target may flinch. |
| Black Ripple | Dark | Special | 25 | 60 | 100 | May paralyze target. |
| Blade Flash | Steel | Physical | 30 | 40 | 100 | Attacks first. |
| Blast Burn | Fire | Special | 5 | 140 | 90 | Lowers user's Special Attack. |
| Blaze Kick | Fire | Physical | 15 | 90 | 90 | High critical-hit ratio; may burn target. |
| Blizzard | Ice | Special | 5 | 120 | 75 | May freeze target. |
| Block | Dream | Other | 5 | 100 | Target cannot escape. | |
| Body Slam | Heart | Physical | 15 | 85 | 100 | May paralyze target. |
| Brave Bird | Flying | Physical | 10 | 120 | 90 | Also damages user. |
| Braver | Steel | Physical | 5 | 120 | 80 | Lowers target's Defense. |
| Brick Break | Dream | 15 | 75 | 100 | Negates Light Screen and Reflect. | |
| Bubble | Water | Special | 25 | 40 | 100 | May lower target's Speed. |
| Bubblebeam | Water | Special | 20 | 65 | 100 | May lower target's Speed. |
| Bulk Up | Dream | Physical | 20 | Raises user's Attack and Defense. | ||
| Bullet Seed | Nature | Physical | 15 | 25 | 95 | Attacks 2-5 times. |
| Burn Powder | Nature | Other | 15 | 75 | Burns target. | |
| Calm Mind | Shinto | Other | 20 | Raises user's Special Attack and Special Defense. | ||
| Camouflage | Illusion | Other | 20 | 100 | User's type changes based on terrain. | |
| Charge | Heart | Special | 10 | 50 | 90 | May raise user's Special Attack. |
| CharmingLook | Heart | Other | 20 | 100 | Forces target to use damaging moves. | |
| Coerce | Dark | Physical | 10 | 100 | Lowers 2-5 PP from the last move target used. | |
| Comet Punch | Dream | Physical | 15 | 25 | 95 | Attacks 2-5 times. |
| Confuse Ray | Ghost | Other | 10 | 100 | Confuses target. | |
| Conversion | Illusion | Other | 30 | User's type changes to match one if its moves. | ||
| Cotton Spore | Nature | Other | 40 | 100 | Lowers target's Speed. | |
| Counter | Dream | Physical | 20 | 100 | Returns target's physical attack double. | |
| Cross Chop | Dream | Physical | 10 | 100 | 85 | High critical-hit ratio. |
| Crunch | Beast | Physical | 15 | 80 | 100 | May lower target's Defense. |
| Crush Claw | Beast | Physical | 10 | 75 | 95 | May lower target's Defense. |
| Curse | ??? | 10 | Works differently for Ghost and non-Ghost | |||
| Cut | Steel | Physical | 20 | 60 | 100 | |
| Dark Pulse | Dark | Special | 15 | 80 | 100 | Target may flinch. |
| Decision | Shinto | Special | 20 | 60 | Always hits. | |
| Defense Curl | Heart | Other | 40 | Raises target's Defense. | ||
| Destiny Bond | Ghost | Other | 5 | If user faints | ||
| Detect | Dream | Other | 10 | Avoids any attack. May fail if used consecutively. | ||
| Dig | Earth | Physical | 10 | 90 | 100 | Digs down for a turn before attacking. |
| Disable | Ghost | Other | 10 | 100 | Disables the last move target used. | |
| Discharge | Wind | Special | 15 | 80 | 100 | May paralyze target. |
| Double Kick | Dream | Physical | 25 | 40 | 100 | Attacks twice. |
| Double Team | Illusion | Other | 15 | Raises user's evasiveness. | ||
| Double-Edge | Beast | Physical | 10 | 120 | 90 | Also damages user. |
| Draco Meteor | Illusion | Special | 5 | 140 | 90 | Lowers user's Special Attack. |
| Drawn Line | Steel | Physical | 15 | 80 | 100 | High critical-hit ratio. |
| Drain Punch | Dream | Physical | 10 | 75 | 700 | Absorbs ?% damage inflicted. |
| DynamicPunch | Dream | Physical | 5 | 120 | 80 | May confuse target. |
| Earthquake | Earth | Physical | 10 | 100 | 100 | Targets all except the user. |
| Earth Power | Earth | Special | 10 | 90 | 100 | May reduce target's Special Defense. |
| Ember | Fire | Special | 25 | 40 | 100 | May burn target. |
| Encore | Heart | Other | 5 | 100 | Target uses last move for 2-6 consecutive turns. | |
| Endeavor | Flying | Physical | 5 | 100 | Power increases as HP decreases compared to target. | |
| Endure | Dream | Other | 10 | Survives any hit with 1 HP. May fail if used consecutively. | ||
| Energy Ball | Dream | 5 | 120 | 75 | May lower target's Special Defense. | |
| Energy Light | Nature | Special | 15 | 80 | 100 | May lower target's Special Defense. |
| Eruption | Fire | Special | 5 | 150 | 100 | Power increases as user's HP increases. |
| Explosion | Illusion | Physical | 5 | 250 | 100 | User faints. |
| Extrasensory | Shinto | Special | 15 | 80 | 100 | Target may flinch. |
| Facade | Illusion | Physical | 15 | 75 | 100 | Power increases if user is burned, poisoned or paralyzed. |
| Faint Attack | Dark | Physical | 20 | 60 | Always hits. | |
| Fake Out | Heart | Physical | 10 | 40 | 100 | Target will flinch; can only be used on first turn. |
| Fake Tears | Dark | Other | 20 | 100 | Sharply lowers target's Special Defense. | |
| False Swipe | Illusion | Physical | 40 | 40 | 100 | Cannot KO target. |
| Fire Blast | Fire | Special | 5 | 120 | 80 | May burn target. |
| Fire Punch | Fire | Physical | 15 | 75 | 100 | May burn target. |
| Fire Spin | Fire | Special | 15 | 60 | 90 | Traps target for 2-5 turns. |
| Fissure | Earth | Physical | 5 | 1-Hit KO. | ||
| Flail | Illusion | Physical | 15 | 100 | Damage increases as user's HP decreases. | |
| Flame Wheel | Fire | Physical | 20 | 60 | 100 | May burn target. |
| Flamethrower | Fire | Special | 15 | 90 | 100 | May burn target. |
| Flash | Shinto | Special | 15 | 65 | 90 | Lowers target's accuracy. |
| Fly | Flying | Physical | 15 | 90 | 100 | Flys upward for a turn before attacking. |
| Focus Energy | Dream | Other | 30 | Raises user's critical-hit ratio. | ||
| Focus Punch | Dream | Physical | 20 | 150 | 100 | Attacks last; user flinches if hit beforehand. |
| Force Palm | Shinto | Physical | 15 | 80 | 100 | May paralyze target. |
| Foresight | Reason | Other | 40 | 100 | Negates target's evasion bonuses. | |
| Frenzy Plant | Nature | Special | 5 | 140 | 90 | Lowers user's Special Attack. |
| Fury Cutter | Steel | Physical | 20 | 40 | 90 | Damage increases with each consecutive hit. |
| Fury Swipes | Beast | Physical | 15 | 25 | 100 | Attacks 2-5 times. |
| Gale | Flying | Special | 30 | 40 | 100 | Attacks first. |
| Giga Drain | Nature | Special | 10 | 75 | 100 | Absorbs 1/2 damage inflicted. |
| Giga Impact | Dark | Physical | 10 | 130 | 85 | Damages user if attack misses. |
| Growl | Illusion | Other | 40 | 100 | Lower's target's Attack. | |
| Growth | Nature | Other | 40 | Raises user's Special Attack. | ||
| Guard | Dream | Other | 20 | Opponent's attacks target user. | ||
| Gunk Shot | Miasma | Physical | 5 | 120 | 75 | May poison target. |
| Gust | Wind | Special | 35 | 40 | 100 | Extra damage if target uses Fly or Bounce. |
| Hail | Ice | Other | 10 | Summons a hailstorm for 5 turns. | ||
| Harden | Steel | Other | 30 | Raises user's Defense. | ||
| Haze | Ice | Other | 30 | Eliminates all stat changes. | ||
| Headbutt | Heart | Physical | 15 | 70 | 100 | Target may flinch. |
| Head Smash | Earth | Physical | 10 | 120 | 90 | Also damages user. |
| Heal Bell | Heart | Other | 5 | Heals all allies' status ailments. | ||
| Heart Break | Dark | Physical | 15 | 80 | 100 | |
| Hearts Eye | Heart | Other | 40 | 85 | Sharply lowers target's Special Defense. | |
| Heat Claw | Beast | Physical | 20 | 100 | Power based on target's cost. | |
| Heat Wave | Fire | Special | 10 | 100 | 90 | May burn target. |
| Helping Hand | Heart | Other | 20 | 100 | Boosts ally's power. | |
| Hidden Power | Illusion | Special | 15 | ? | 100 | |
| Hi Jump Kick | Dream | Physical | 20 | 110 | 90 | Damages user if attack misses. |
| Howl | Beast | Other | 40 | Raises user's Attack. | ||
| Hydro Pump | Water | Special | 5 | 120 | 85 | |
| Hyper Beam | Dark | Special | 5 | 120 | 80 | User rests next turn. |
| Hyper Voice | Dream | Special | 15 | 95 | 100 | |
| Ice Ball | Ice | Physical | 10 | 90 | 100 | May lower target's Defense. |
| Ice Beam | Ice | Special | 10 | 90 | 100 | May freeze target. |
| Ice Punch | Ice | Physical | 15 | 75 | 100 | May freeze target. |
| Ice Shard | Ice | Physical | 30 | 40 | 100 | Attacks first. |
| Icy Wind | Ice | Special | 15 | 55 | 90 | Lowers target's Speed. |
| Imprison | Shinto | Other | 10 | 100 | Prevents moves known by both target and user. | |
| Ingrain | Nature | Other | 20 | 100 | User restores HP every turn, but cannot switch out. | |
| Iron Defense | Steel | Other | 15 | Sharply raises user's Defense. | ||
| Jamming | Heart | Other | 5 | 100 | Target cannot escape. | |
| Judgement | Shinto | Other | 5 | 30 | One-hit KO. | |
| Karate Chop | Dream | Physical | 25 | 50 | 100 | High critical-hit ratio. |
| Killing Bite | Beast | Physical | 10 | 100 | 80 | Target may flinch. |
| Knife Throw | Steel | Physical | 25 | 50 | 100 | High critical-hit ratio. |
| Knock Off | Dark | Physical | 20 | 50 | 100 | May remove target's item. |
| Lava Plume | Fire | Special | 20 | 80 | 100 | May burn target. |
| Leech Life | Dark | Physical | 15 | 40 | 100 | Absorbs 1/2 damage inflicted. |
| Leech Seed | Nature | Other | 10 | 90 | Absorbs target's HP every turn. | |
| Leer | Illusion | Other | 30 | 100 | Lowers target's Defense. | |
| Lick | Ghost | Physical | 25 | 30 | 100 | May paralyze target. |
| Light Screen | Shinto | Other | 30 | Raises user's Special Defense for 5 turns. | ||
| Lock-On | Reason | Other | 15 | 100 | Sharply raises user's accuracy. | |
| Lovely Kiss | Dark | Other | 10 | 70 | Target falls asleep. | |
| Low Kick | Shinto | Physical | 25 | 60 | 100 | Target may flinch. |
| Lucky Chant | Shinto | Other | 20 | Sharply raises user's Special Defense. | ||
| LUNATIC | Steel | Special | 5 | 120 | 80 | May lower target's Special Defense. |
| Luster Purge | Reason | Special | 5 | 120 | 80 | May lower target's Special Defense. |
| Magic Coat | Reason | Other | 15 | 100 | Reflects Leech Seed and any status-lowering move. | |
| Magic Knife | Reason | Physical | 15 | 25 | 95 | Attacks 2-5 times. |
| Magical Leaf | Nature | Special | 20 | 60 | Always hits. | |
| Magnitude | Earth | Physical | 30 | 100 | Random attack power. | |
| Mana Burst | Reason | Special | 10 | 90 | 100 | May lower target's Special Defense. |
| Mana Charge | Reason | Other | 20 | 100 | Raises user's Special Attack and Special Defense. | |
| Mana Shield | Reason | Other | 40 | Raises user's Special Defense. | ||
| Mega Drain | Nature | Special | 15 | 40 | 100 | Absorbs 1/2 damage inflicted. |
| Memento | Ghost | Other | 10 | 100 | Sharply lowers target's Attack and Special Attack; user faints. | |
| Meteor Punch | Steel | Physical | 5 | 120 | 80 | May lower target's Speed. |
| Metronome | Illusion | Other | 10 | Use any move at random. | ||
| Mimic | Illusion | Other | 10 | 100 | Learns target's last attack. | |
| Mind Bomb | Heart | 20 | 100 | Power based on target's cost. | ||
| Minimize | Earth | Other | 20 | Raises user's evasiveness. | ||
| Mirror Coat | Heart | Other | 20 | 100 | Returns target's special attack double. | |
| Mirror Shot | Heart | Special | 15 | 65 | 90 | May lower target's accuracy. |
| Mist | Ice | Other | 30 | Protects party from stat reductions. | ||
| Mist Ball | Heart | Special | 5 | 120 | 80 | May lower target's accuracy. |
| Mud Slap | Earth | Special | 10 | 30 | 100 | Lowers target's accuracy. |
| Mystic Water | Water | Other | 10 | User restores HP every turn, but cannot switch out. | ||
| Nasty Plot | Dark | Other | 20 | Sharply raises user's Special Attack. | ||
| Nature Power | Nature | Special | 20 | 100 | Power based on target's cost. | |
| Nature Sound | Nature | Special | 15 | 95 | 100 | |
| Needle Arm | Nature | Physical | 15 | 75 | 100 | Target may flinch. |
| Night Shade | Ghost | Special | 20 | 100 | Damage equals user's level. | |
| Night Slash | Dark | Physical | 15 | 70 | 100 | High critical-hit ratio. |
| Ominous Wind | Ghost | Special | 5 | 70 | 100 | May increase all user's stats. |
| Outrage | Dark | Physical | 5 | 120 | 80 | Target may flinch. |
| Pain Split | Ghost | Other | 20 | 100 | Divides HP evenly between user and target. | |
| Pay Day | Illusion | Physical | 20 | 60 | 100 | Gain money after combat. |
| Peck | Flying | Physical | 35 | 40 | 100 | |
| Perish Song | Ghost | Other | 5 | Both user and target faint in 3 turns. | ||
| Poison Bomb | Miasma | Special | 15 | 95 | 100 | May poison target. |
| Poison Jab | Miasma | Physical | 20 | 80 | 100 | May poison target. |
| Poison Powder | Nature | Other | 35 | 75 | Poisons target. | |
| Poison Sting | Miasma | Physical | 30 | 30 | 100 | May poison target. |
| Poison Tears | Miasma | Special | 30 | 40 | 100 | May lower target's Special Defense. |
| Pound | Illusion | Physical | 40 | 40 | 100 | |
| Powder Snow | Ice | Special | 25 | 40 | 100 | May freeze target. |
| Proletariat | Miasma | Other | 40 | Sharply raises user's Defense. | ||
| Protect | Illusion | Other | 20 | Raises user's Defense and Special Defense. | ||
| Psybeam | Reason | Special | 20 | 60 | 100 | May confuse target. |
| Psych Up | Reason | Other | 10 | Copies target's stat changes. | ||
| Psycho Boost | Reason | Special | 5 | 140 | 90 | Lowers user's Special Attack. |
| Psycho Cut | Reason | Physical | 20 | 70 | 100 | High critical-hit ratio. |
| Psyshot | Reason | Special | 25 | 40 | 100 | May confuse target. |
| Psywave | Reason | Special | 15 | 90 | Random attack power. | |
| Pursuit | Dark | Physical | 10 | 50 | 100 | Extra damage to a target that is switching out. |
| Quick Attack | Flying | Physical | 30 | 40 | 100 | Attacks first. |
| Rage | Dark | Physical | 15 | 60 | 100 | May burn user. |
| Rain Dance | Water | Other | 5 | Summons rain for 5 turns. | ||
| Rapid Spin | Miasma | Physical | 30 | 40 | 100 | Negates Wrap, Leech Seed and Spikes. |
| Razor Leaf | Nature | Physical | 25 | 65 | 100 | High critial-hit ratio. |
| Razor Wind | Flying | Special | 20 | 60 | Always hits. | |
| Recollection | Heart | Other | 10 | Copies target's appearance and moveset. | ||
| Recover | Illusion | Other | 20 | Restores up to 1/2 HP. | ||
| Recycle | Water | Other | 10 | Restores a used item. | ||
| Reflect | Dream | Other | 20 | Raises user's Defense for 5 turns. | ||
| Refresh | Water | Other | 20 | 100 | Cures poison, burn or paralysis. | |
| Rest | Illusion | Other | 10 | Sleeps for 2 turns; heals all HP and status ailments. | ||
| Return | Illusion | 20 | 100 | Power increases depending on happiness. | ||
| Revenge | Dream | Physical | 10 | 60 | 100 | Power increases if target damaged the user. |
| Reversal | Dream | Physical | 15 | 100 | Damage increases as user's HP decreases. | |
| Roar | Beast | Other | 20 | 100 | Forces target to run or switch out. | |
| Rock Slide | Earth | Physical | 10 | 75 | 90 | |
| Rock Smash | Dream | Physical | 20 | 50 | 100 | May lower target's Defense. |
| Rock Tomb | Earth | Physical | 15 | 55 | 90 | Lowers target's Speed. |
| Rock Wrecker | Earth | Physical | 5 | 120 | 80 | May raise user's Defense. |
| Rolling Kick | Dream | Physical | 15 | 80 | 90 | Target may flinch. |
| Roost | Flying | Other | 10 | 100 | Restores up to 1/2 user's HP. | |
| Safeguard | Shinto | Other | 25 | Protects user's party from status ailments for 5 turns. | ||
| Sand Attack | Earth | Other | 15 | 100 | Lowers target's accuracy. | |
| Sandstorm | Earth | Other | 10 | Summons sandstorm for 5 turns. | ||
| Scary Face | Dark | Other | 10 | 100 | Sharply lowers target's Speed. | |
| Scratch | Steel | Physical | 35 | 40 | 100 | |
| Screech | Ghost | Other | 20 | 90 | Sharply lowers target's Defense. | |
| Seal Needle | Shinto | Physical | 25 | 40 | 100 | May paralyze target. |
| Secret Power | Illusion | 20 | 70 | 100 | May have additional effect depending on terrain. | |
| Seismic Toss | Earth | Physical | 20 | 100 | Damage equals user's level. | |
| Selfdestruct | Illusion | Physical | 5 | 200 | 100 | Users faints. |
| Shadow Ball | Ghost | Special | 15 | 90 | 100 | May lower target's Special Defense. |
| Shadow Force | Ghost | Physical | 5 | 140 | 100 | Hides in shadow for a turn before attacking. |
| Shadow Hit | Ghost | Physical | 15 | 70 | 100 | High critical-hit ratio. |
| Shadow Punch | Ghost | Physical | 20 | 60 | Always hits. | |
| Sharpen | Steel | Other | 30 | Raises user's Attack. | ||
| Sheer Cold | Ice | Special | 5 | 30 | 1-hit KO. | |
| Shock Wave | Wind | Special | 20 | 60 | Always hits. | |
| Signal Beam | Heart | 15 | 90 | 100 | May confuse target. | |
| Sing | Flying | Other | 15 | 60 | Target falls asleep. | |
| Sketch | Illusion | Other | 1 | Learns target's last attack. | ||
| Skill Swap | Reason | Other | 10 | 100 | Swaps abilities with target. | |
| Sky Attack | Flying | Physical | 5 | 160 | 100 | Charges for a turn before attacking. |
| Slash | Beast | Physical | 10 | 90 | 100 | High critical-hit ratio. |
| Sleep Talk | Illusion | Other | 10 | User uses another move it knows at random if asleep. | ||
| Smile | Heart | Other | 20 | 100 | Sharply lowers target's Attack. | |
| Smokescreen | Fire | Other | 20 | 100 | Lowers target's accuracy. | |
| Snatch | Dark | Other | 10 | 100 | Steals the effects of target's healing or status-changing move. | |
| Snore | Dream | Special | 15 | 70 | 100 | Can only be used if user is asleep; target may flinch. |
| Soar | Flying | Physical | 15 | 90 | 100 | Extra damage if target uses Fly or Bounce. |
| Softboiled | Illusion | Physical | 10 | 100 | Heals up to 1/2 HP; can be used on an ally. | |
| Solarbeam | Nature | Special | 10 | 120 | 100 | Charges for a turn before attacking. |
| Sonicboom | Steel | 10 | 80 | 100 | May lower target's Special Defense. | |
| Spikes | Earth | Other | 20 | Damages opponent that switches in. | ||
| Spite | Ghost | Other | 10 | 100 | Lowers 2-5 PP from the last move target used. | |
| Steel Fist | Steel | Physical | 10 | 100 | 80 | May lower target's Defense. |
| Steel Wing | Steel | 15 | 75 | 100 | May raise user's Defense. | |
| Stomp | Beast | Physical | 20 | 60 | 100 | Target may flinch. |
| Strength | Dream | Physical | 15 | 80 | 100 | May raise user's Attack. |
| Stun Spore | Nature | Other | 30 | 75 | Paralyzes target. | |
| Submission | Dream | Physical | 20 | 85 | 100 | Also damages user. |
| Substitute | Illusion | Other | 10 | Uses 1/4 HP to make a decoy. | ||
| Sunny Day | Fire | 5 | Sun blazes for 5 turns. | |||
| Superpower | Dream | Physical | 5 | 120 | 100 | Lowers user's Attack and Defense. |
| Surf | Water | Special | 15 | 95 | 100 | |
| Swagger | Dark | Other | 15 | 90 | Sharply raises target's Attack; confuses target. | |
| Swift | Illusion | Special | 20 | 60 | Always hits; target's all opponents. | |
| Swords Dance | Steel | Other | 30 | Sharply raises user's Attack. | ||
| Synthesis | Nature | Other | 5 | Restores HP based on the weather. | ||
| Tackle | Beast | Physical | 35 | 35 | 95 | |
| Tail Whip | Beast | Other | 30 | 100 | Lowers target's Defense. | |
| Tailwind | Wind | Other | 20 | Raises user's Attack and Speed. | ||
| Taunt | Dark | Other | 20 | 100 | Target may only use attack moves. | |
| Teeter Dance | Heart | Other | 20 | 100 | Confuses all. | |
| Teleport | Reason | Other | 20 | Flee from battle. | ||
| Thief | Dark | Physical | 20 | 40 | 100 | May steal target's item. |
| Thrash | Dark | Physical | 10 | 100 | 100 | Lowers user's Defense. |
| Thunder | Wind | 10 | 120 | 70 | May paralyze target. | |
| Thunder Wave | Wind | Other | 20 | 100 | Paralyzes target. | |
| Thunderbolt | Wind | Special | 15 | 90 | 100 | May paralyze target. |
| ThunderPunch | Wind | Physical | 15 | 75 | 100 | May paralyze target. |
| ThunderShock | Wind | Special | 30 | 40 | 100 | May paralyze target. |
| Torment | Dark | Other | 15 | 100 | Target cannot use the same move consecutively. | |
| Toxic | Miasma | Other | 10 | 85 | Badly poisons target. | |
| Toxic Gas | Miasma | Special | 20 | 65 | 100 | May poison target. |
| Tremor | Earth | Special | 20 | 40 | 90 | 5-turn attack with increasing power. |
| Tri-Attack | Heart | Special | 10 | 80 | 100 | May paralyze, burn or freeze target. |
| Trick | Reason | Other | 10 | 100 | Trades items with target. | |
| Vine Whip | Nature | Physical | 35 | 40 | 100 | |
| Vital Throw | Heart | Physical | 10 | 80 | 100 | Attacks last; may knock off target's held item. |
| Wanting | Heart | Physical | 25 | 40 | 100 | May steal target's item. |
| Water Gun | Water | Special | 30 | 60 | 100 | |
| Water Pulse | Water | Special | 20 | 60 | 100 | May confuse target. |
| Waterfall | Water | Physical | 15 | 80 | 100 | Target may flinch. |
| Weather Ball | Illusion | Special | 10 | 50 | 100 | Type and power varies by weather. |
| Whirlpool | Water | Special | 15 | 60 | 90 | Traps target for 2-5 turns. |
| Whirlwind | Wind | Other | 20 | Forces target to run or switch out. | ||
| Will-o-Wisp | Fire | Other | 15 | 75 | Burns target. | |
| Wing Attack | Flying | Physical | 25 | 60 | 100 | Target may flinch. |
| Wish | Shinto | Other | 10 | 100 | Heals 1/2 HP next turn. | |
| Wrap | Nature | Physical | 15 | 60 | 90 | Traps target for 2-5 turns. |
| Yawn | Illusion | Other | 10 | 100 | Target falls asleep next turn. | |
| Zen Headbutt | Reason | Physical | 15 | 80 | 90 | Target may flinch. |
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