Disclaimer: I have not tested all of them, some I assume are the same as in Firered.
Advent | Immune to secondary effects from attacks |
Arena Trap | Prevents the opponent from switching or fleeing |
Battle Armor | Can't be critically hit |
Blaze | Boosts fire-type moves when below 1/3rd health |
Cacophony | Immune to sound-based moves |
Chlorophyll | Doubles speed in sunlight |
Cold Wave | Heat and cold protection |
Color Change | Changes type to the type of the attack that last hit the touhou |
Concentrate | Accuracy increased by 30% (additive?) |
Curse Cycle | Draining HP injures instead |
Cute Charm | Might attract enemies that hit it |
Damp | Prevents self-destruction |
Diva | Raises wild touhou encounter rate |
Doll | Powers up with Doll Master |
Doll Master | Powers up with Doll |
Doll Wall | Damages enemies that come in contact with it |
Drizzle | Summons rain upon entering battle |
Drought | Summons sunlight upon entering battle |
Early Bird | Awakens quickly from sleep |
Flame Body | Might burn enemies that hit it |
Flash Fire | Increases damage done with fire type moves if hit by fire |
Forecast | Changes type with the weather |
Gatekeeper | Can't be forced to switch or flee |
Guts | Increases attack if under the effect of any status ailment |
Hakurei Miko | Prevents stat reduction |
Hi Strength | Prevents opponents from lowering attack stat |
Hourai | Removes any status effect when switching out |
Huge Power | Doubles attack |
Immunity | Immune to poison |
Infectious | Might inflict a random status ailment when hit |
Inner Focus | Immune to flinching |
Insanity | Increases power at the cost of accuracy |
Insomnia | Immune to sleep |
Intimidate | Lowers the foe's attack upon entering battle |
Jealousy | Lowers wild touhou encounter rate |
Keen Eye | Immune to accuracy reduction |
Levitate | Immune to ground moves |
Lightning Rod | Electric attacks automatically target this touhou |
Limber | Immune to paralysis |
Magma Armor | Immune to freeze |
Magnet Pull | Prevents steel-types from switching or fleeing |
Marvel Shell | Increases defense when inflicted with a status ailment |
Oblivious | Prevents attraction |
Overgrow | Increases the damage of grass moves if below 1/3rd health |
Own Tempo | Immune to confusion |
Pick Up | Randomly pick up items after battle |
Poison Body | Might inflict poison when hit |
Poltergeist | Immune to sound-based moves |
Pressure | Increases opponents pp usage |
Pure Power | Doubles attack |
Rain Dish | Heals 1/16th of max health every turn in rain |
Run Away | Will always succeed in fleeing |
Sand Stream | Summons a sandstorm upon entering battle |
Sand Veil | Raises avoidance in sandstorm |
Scarlet Sky | Negates weather effects |
Serene Grace | Doubles the chance of secondary effects (like flinching) |
Shadow Tag | Prevents the opponent from switching or fleeing |
Shed Skin | Heals the body by shedding (?) |
Shell Armor | Cannot be critically hit |
Speed Boost | Raises speed at the end of every turn |
Static | Paralyzes on contact |
Sticky Hold | Prevents item theft |
Sturdy | Immune to 1HKO moves |
Swarm | Increases the damage of bug moves if below 1/3rd health |
Swift Swim | Raises speed in rain |
Synchronize | Inflicts the opponent with any status effect inflicted on itself |
Torrent | Increases the damage of water moves if below 1/3rd health |
Trace | Copies the foe's ability |
Truant | Can only move 1 out of every 2 rounds |
Unconscious | Negates weather effects |
Vital Spirit | Immune to sleep |
Volt Absorb | Converts electric attacks into HP |
Water Abosrb | Converts water attacks into HP |
Water Veil | Immune to burn |
Wonder Guard | Immune to all direct damage except super effective hits |