Disclaimer: I have not tested all of them, some I assume are the same as in Firered.
| Advent | Immune to secondary effects from attacks |
| Arena Trap | Prevents the opponent from switching or fleeing |
| Battle Armor | Can't be critically hit |
| Blaze | Boosts fire-type moves when below 1/3rd health |
| Cacophony | Immune to sound-based moves |
| Chlorophyll | Doubles speed in sunlight |
| Cold Wave | Heat and cold protection |
| Color Change | Changes type to the type of the attack that last hit the touhou |
| Concentrate | Accuracy increased by 30% (additive?) |
| Curse Cycle | Draining HP injures instead |
| Cute Charm | Might attract enemies that hit it |
| Damp | Prevents self-destruction |
| Diva | Raises wild touhou encounter rate |
| Doll | Powers up with Doll Master |
| Doll Master | Powers up with Doll |
| Doll Wall | Damages enemies that come in contact with it |
| Drizzle | Summons rain upon entering battle |
| Drought | Summons sunlight upon entering battle |
| Early Bird | Awakens quickly from sleep |
| Flame Body | Might burn enemies that hit it |
| Flash Fire | Increases damage done with fire type moves if hit by fire |
| Forecast | Changes type with the weather |
| Gatekeeper | Can't be forced to switch or flee |
| Guts | Increases attack if under the effect of any status ailment |
| Hakurei Miko | Prevents stat reduction |
| Hi Strength | Prevents opponents from lowering attack stat |
| Hourai | Removes any status effect when switching out |
| Huge Power | Doubles attack |
| Immunity | Immune to poison |
| Infectious | Might inflict a random status ailment when hit |
| Inner Focus | Immune to flinching |
| Insanity | Increases power at the cost of accuracy |
| Insomnia | Immune to sleep |
| Intimidate | Lowers the foe's attack upon entering battle |
| Jealousy | Lowers wild touhou encounter rate |
| Keen Eye | Immune to accuracy reduction |
| Levitate | Immune to ground moves |
| Lightning Rod | Electric attacks automatically target this touhou |
| Limber | Immune to paralysis |
| Magma Armor | Immune to freeze |
| Magnet Pull | Prevents steel-types from switching or fleeing |
| Marvel Shell | Increases defense when inflicted with a status ailment |
| Oblivious | Prevents attraction |
| Overgrow | Increases the damage of grass moves if below 1/3rd health |
| Own Tempo | Immune to confusion |
| Pick Up | Randomly pick up items after battle |
| Poison Body | Might inflict poison when hit |
| Poltergeist | Immune to sound-based moves |
| Pressure | Increases opponents pp usage |
| Pure Power | Doubles attack |
| Rain Dish | Heals 1/16th of max health every turn in rain |
| Run Away | Will always succeed in fleeing |
| Sand Stream | Summons a sandstorm upon entering battle |
| Sand Veil | Raises avoidance in sandstorm |
| Scarlet Sky | Negates weather effects |
| Serene Grace | Doubles the chance of secondary effects (like flinching) |
| Shadow Tag | Prevents the opponent from switching or fleeing |
| Shed Skin | Heals the body by shedding (?) |
| Shell Armor | Cannot be critically hit |
| Speed Boost | Raises speed at the end of every turn |
| Static | Paralyzes on contact |
| Sticky Hold | Prevents item theft |
| Sturdy | Immune to 1HKO moves |
| Swarm | Increases the damage of bug moves if below 1/3rd health |
| Swift Swim | Raises speed in rain |
| Synchronize | Inflicts the opponent with any status effect inflicted on itself |
| Torrent | Increases the damage of water moves if below 1/3rd health |
| Trace | Copies the foe's ability |
| Truant | Can only move 1 out of every 2 rounds |
| Unconscious | Negates weather effects |
| Vital Spirit | Immune to sleep |
| Volt Absorb | Converts electric attacks into HP |
| Water Abosrb | Converts water attacks into HP |
| Water Veil | Immune to burn |
| Wonder Guard | Immune to all direct damage except super effective hits |