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Functions for event scripts.
Event Control Functions[]
Functions to control the talk events.
SetChar[]
Show the character's graphic.
2 Parameters
1) display position
LEFT : left-side
RIGHT: right-side
2) path of the graphic (string)
DeleteChar[]
Delete the shown character's graphic.
1 Parameter
1) display position
LEFT : left-side
RIGHT: right-side
MoveChar[]
Move the shown character's graphic.
2 Parameters
1) display position
LEFT : left-side
RIGHT: right-side
2) move position
BACK : back (the graphic becomes transparent)
FRONT: front
SetGraphicRect[]
Set the rectangular drawing region of the graphic.
5 Parameters
1) display position
LEFT : left-side
RIGHT: right-side
2) left
3) top
4) right
5) bottom
SetNameFromText[]
Show the name of the character by text.
4 Parameters
1) display position
LEFT : left-side
RIGHT: right-side
2) color
TEXT_RED, TEXT_GREEN, TEXT_BLUE, TEXT_YELLOW,
TEXT_PURPLE, TEXT_AQUA, and TEXT_WHITE are available
3) name (string)
4) nickname (string)
SetNameFromTexture[]
Show the name of the character by graphic.
2 Parameters
1) display position
LEFT : left-side
RIGHT: right-side
2) path of the graphic (string)
1) キャラクタの方向(LEFT:左、RIGHT:右) 2) 読みこんであるテクスチャ名
DeleteName[]
Delete the name of the character.
1 Parameter
1) display position
LEFT : left-side
RIGHT: right-side
SetStep[]
Set the event step. This value can be gotton by GetEventStep.
1 Parameter
1) event step (user-defined value)
TextOutA[]
Show text. TextOut is equivalent. The font face is "Standard Mincho". Tab codes are ignored.
The following strings have special meanings.
\n
new line\c[(color)]
text color of the line
RED, GREEN, BLUE, YELLOW, PURPLE, AQUA, and WHITE are available.
For example,
TextOut("\c[RED]楽しい夜になりそうね\n //This will be a fun night~
\c[BLUE]永い夜になりそうね"); //This will be a long night...
1 Parameter
1) text
TextOutB[]
Show text for the frames. The "dicide" key is ignored (the "message skip" key is available).
2 Parameters
1) frames
2) text
Select[]
Show two options.
2 Parameters
1) option 1
2) option 2
Return value
index of the selected option (1 or 2)
Wait[]
Stop the event for the frames.
1 Parameter
1) frames
End[]
End the event.
StageClear[]
Clear the game. The character's graphics and the text are retained.
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