# File: limits.txt
# This file is used to initialize the "lib/data/limits.raw" file, which is
# used to initialize the "array sizes" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/limits.raw" file.
# Version stamp (required)
V:3.0.10
# Maximum number of feature types
M:F:64
# Maximum number of object kinds
M:K:515
# Maximum number of artifacts
M:A:140
# Maximum number of ego-item types
M:E:128
# Maximum number of monster races
M:R:618
# Maximum number of vaults
M:V:51
# Maximum number of player races
M:P:12
# Maximum number of player classes
M:C:6
# Maximum number of player history lines
M:H:185
# Maximum number of owners per store
M:B:4
# Maximum number of flavors
M:L:303
# Maximum number of spells
M:S:122
# Maximum number of objects on the level
M:O:1024
# Maximum number of monsters on the level
M:M:1024
#
# Array sizes (in bytes) for some initialization stuff
#
# Size of the "fake" array for reading in names of monsters, objects,
# artifacts, store-owners, player-races, ...
M:N:20480
# Size of the "fake" array for reading in the descriptions of monsters,
# vaults, and the player-histories
M:T:61440