...and with several of the representative spellcards down, the tea is ready. There are many more spellcards that I've seen, but I think I'll take a break and organize my thoughts for a bit.


Research can't start without a thought process. Listing and organizing is important, but to make it worthwhile to oneself requires thought.


First, I will explain what the term "spellcard" means. Spellcards are rules that change murder into a game, and the point is to show off your power by going easy on your opponent. Because it is a game, each creature's abilities, memories, and thoughts are vividly expressed. That's why even just watching a spellcard battle can be entertaining.


It is not too far off to say that a spellcard describes the user.


Now, when talking about spellcards, it is a must to know the difference between the theatrical type and other types.


A theatrical type is a spellcard that prioritizes visual aesthetics over attacking. Although this book doesn't follow a strict classification, any attacks I felt could be used for leisure without an opponent were classified as theatrical types.


Like "Danmaku Bounded Field" and "Imperishable Shooting", most theatrical types tend to mirror the ability of the user so it's fun to watch. These kinds of danmaku exist for no reason other than the basic idea behind the spellcard rules. If the purpose was to annihilate the enemy, theatrical danmaku are complete nonsense.


Next, let's look at danmaku other than the theatrical types.


Slave types make something other than yourself shoot. Dolls, ghosts, sometimes even other youkai are used as the slaves.


The field of attack becomes much larger, and the cost performance is rather high, but it requires a high standard level of skill from the user. I'm still in the middle of researching this type.


Stress types severely limit the freedom of the opponent. They include sight and motion varieties, as well as combinations of both.


Because of that, the attack patterns are quite simple, so as long as the opponent doesn't give in the pressure of restriction, the spellcard is easy.


Bug types are danmaku of random showers of random colors. If there are too many colors, it isn't very pretty. Weak creatures tend to use it.


There are others, like doping types which increase one's own physical strength, fractal types which maintain a specific shape, and a number of other patterns.


It seems that by placing danmaku under the spellcard rule, the rule limits the freedom of the user, but that isn't true. To be unrestricted means to be able to do anything. On the contrary, that means the immediate pursuit of the best, which in turn destroys variation.


If one were free, they need to pursue only "the most efficient, the most effective."


For danmaku, that would be one with no gaps, or the fastest and largest attacks possible. That kind of attack can't be described as danmaku at all.


Therefore, in a world without rules, danmaku is nonsense.


Now then, you've seen a variety of spellcards by humans and youkai, but I would like you to read the book and think of what danmaku I like. Then again, I'm not certain whether I'll make this book public or not.




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