| Spirit Attack
|
| Enhances Reimu's light abilities and Spirit spells
|
| ABP
|
Effect
|
| 1
|
Light Land effects +10%
|
| 2
|
Light Resistance +1
|
| 3
|
Spirit Sign card cooldown -1
|
| 5
|
Regular danmaku cooldown -1
|
| 7
|
Light Land effects +25%
|
| 10
|
Spirit Sign card damage +10%
|
| 13
|
Spirit Sign card cast speed +10%
|
| 16
|
Light Resistance +2
|
| 20
|
Light Land effects +50%
|
| 25
|
Spirit Sign card damage +20%, Bomb +1, Spirit Sign attacks ignore Reflect/Shield
|
|
| Barriers
|
| Boosts Reimu's defensive spells and Persuasion Needle
|
| ABP
|
Effect
|
| 1
|
Fantasy Sign card cooldown -1
|
| 2
|
Fantasy Sign card cast speed +100%
|
| 3
|
Healing spell effect +33%
|
| 5
|
Persuasion Needle power +10%
|
| 7
|
Stat Ups inflicted will remove Stat Downs
|
| 10
|
Barrier Spellcards strengthened
|
| 13
|
Persuasion Needle power +20%
|
| 16
|
????
|
| 20
|
Fantasy Sign card cast speed +1000%
|
| 25
|
Healing spells gain a small area of effect
|
|
| Exorcism
|
| Increases offensive capabilities
|
| ABP
|
Effect
|
| 1
|
Speed +5
|
| 2
|
Physical Attack +10, Magical Attack +5
|
| 3
|
Accuracy +10
|
| 5
|
Critical Hit Rate + 5
|
| 7
|
Physical Attack +15, Magical Attack +15
|
| 10
|
Speed +10
|
| 13
|
Accuracy +20
|
| 16
|
Spell MP Cost -25%
|
| 20
|
Physical Attack +20, Magical Attack +30
|
| 25
|
Spells are less affected by enemy Magical Defense
|
|
| Concentration
|
| Increases defensive capabilities
|
| ABP
|
Effect
|
| 1
|
Ailment Resistance +10
|
| 2
|
HP +5%, MP +5%
|
| 3
|
Higher chance of recovering from ailment each turn
|
| 5
|
Bombs +1
|
| 7
|
HP +15%, MP +10%
|
| 10
|
Ailment Resistance +20
|
| 13
|
HP +25%, MP +15%
|
| 16
|
(????) Evasion +5
|
| 20
|
Ailment Resistance +40
|
| 25
|
Physical Defense +20, Bombs +2
|
|
|
|
| Gohei
|
| Reimu's unique weapon type. Well-rounded.
|
| ABP
|
Effect
|
| 1
|
Gain attack "Shock Blow"
|
| 2
|
Physical Attack +10, Accuracy +5, Magical Attack +5, MP +10
|
| 3
|
Gain attack "Grand Slam"
|
| 5
|
Recover 1 MP per turn
|
| 7
|
Gain attack "Temple Crush"
|
| 10
|
Physical Attack +20, Accuracy +15, Magical Attack +10, MP +20
|
| 13
|
Gain attack "Deplorable Hit"
|
| 16
|
Drain 1% MP when attacking
|
| 20
|
Physical Attack +30, Accuracy +25, Magical Attack +20, MP +30
|
| 25
|
Gain attack "Total Destruction"
|
|