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What is currently on this page is just a summary. I'll be putting much much more information in when I get the time. - Pilpsie

I added a rough translation of the Deckbuilding and Preparation sections from the official site, as well as Basic Abilities. I guess it's (kind of) playable now...? 5parrowhawk 07:27, 18 June 2007 (PDT)

Thanks for doing what I have been too lazy to do. However, the Support Cards have yet to be explained - how they actually equip, what they can equip to, who the card affects, how they're gotten rid of. The Event Cards have to be explained as well. I'll see if I can get that typed up after I finish translating a couple of doujin. - Pilpsie
Oh, right. I assumed that they worked like enchantments and instants (respectively) in MtG; is that correct? - 5parrowhawk

Unclear on maximum number of Support cards of the same name attached to a Leader. Under "Leader designation", "以上" is used, which means "more than", not "more than or equal to". It seems that "more than or equal to 2" is being used in this page. Please clarify the actual number, thanks.

When I asked Espr about that phrase, he said it meant 2 or more, not more than 2, hence the no duplicates part in the page. When you think about it, doubles of Leader supports would be fairly blatantly overpowered.-Mefidex 11:53, 5 August 2007 (PDT)
I guess that makes sense. Thanks for explaining.

Hmmm, I really don't understand how does the spell cards work, after battle do the spell cards stay in the active area or are they discarded? and how many spell cards can you have there at a time? T-T sorry I don't understand any of this and I don't know where else to ask this. - Setherzam

When spellcards are activated, you bring it to the active field. It stays there until you take damage,(If you attacked and took damage, that is.) then it goes back into your reserve area to gather SP, etc. Unless specifically stated due to a special effect, spell cards won't ever be discarded. You can have as many spell cards out as you can pay the SP for. You can only attack with one spell card per turn, however. - RSOnublet

Ah thanks, uhhh a few more questions. Do Event Cards get discarded at the end of the turn? And are the player effects permanent? Like do the Spell cards retain that effect after that turn? and can other non-leader characters use their abilities?

I'm not entirely sure what you mean... You pay for events during replenishing, and they just sit there until you decide to activate them. After being used, they're discarded. Player effects? You mean the effects from specials/event cards, right? No, they're not permanent; they disappear with the event card.(Or in the case of a special, the end of the turn. But specials can, obviously, be reused.) Non-leaders can use their abilities, yes. Unless it's one of those "If so-and-so is your leader.. blah blah" -RSOnubletosnaps

No, not quite. Event Cards are paid for and used immediately, then discarded, during the phase it says on the card, Replenishing or Battle. Most Events' effects last only for the phase, though a few last the whole turn. The card will generally specify how long it lasts. If it doesn't say, then it'd be just for the phase. Specials are used during the phase it says on the card, and at the same time you can also play Events. The specials will say how long it lasts, usually with "Until the end of the phase/turn". If it says "Your battle spell", then it only lasts for the battle phase. Look at the flow part in the gameplay page, it mentions how and when to use Specials/Events. Non-leader characters cannot use their abilities, they're only there to allow you access to higher level cards. - Mefidex 23:12, 12 September 2007 (PDT)
As not everyone checks Talk pages, and the issue of non-leader specials came up in pretty much the first game I played, and I ended up reading through the entire FAQ to find an answer, I'm going to put a clarification on that rule in the main body, just as soon as I finish registering. - Trithne
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