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While it's nice that you are thinking about "spoilers" carefully, I think these sort of minor spoiler warnings cannot coexist with the presentation of data we have here. I mean, it sort of already fits on one page here.

Also, keeping the boss of Stage 4 a spoiler and revealing the boss of stage 5 is not very consistant. I either recommend no spoiler warnings anywhere (leave the Spoiler warnings on the Imperishable Night page), or add a screenfull of blank space between Playable Characters and Enemy Characters.

--Leviathean 15:39, 29 Apr 2005 (PDT)

Sure, works for me.

I'd like to add the cameos from the various endings to Other Characters, but I don't think I bothered to save any of the endings.

--Pentarou 16:27, 29 Apr 2005 (PDT)


The game uses the terms 人間操術 and 妖怪操術 to describe the different attributes when selecting teams. Right now I'm using "Human Side" and "Youkai Side", but I was wondering if there was a better translation?

--Leviathean 12:03, 23 May 2005 (PDT)


Well, something-術 is some kind of art, technique, method, or style. Like 手術 for surgical operation, 医術 for (art of) healing, 印刷術 for printing, or 剣術 for fencing. There are too many entries for 操 in the dictionary for me to think of an English word that's vaguely similar to all of them, but... Assuming that 操-something is more relevant to this case than something-操, it's kind of like operation (of a device), conduct (of a vehicle), or management.

人間操術 might mean something not entirely dissimilar to "human-styled technique". Sounds awkward, I know. If only we had a convenient substitute phrase. Like "French cuisine" instead of "French-styled culinary art".

--Deciare 12:39, 23 May 2005 (PDT)


Now that I look at what this has become, we should probably move the game-play data over to the non-existant-as-of-now Gameplay article, and instead show a picture and short paragraph about each character as they appear in the game. The paragraph wouldn't have to be an official profile (those would already be located in each individual character article), but instead would summarize who they are, their reason for being in this particular game, and the types of attacks they like to use in this particular game. This I feel would be a bit more logical than what we have now.

--Leviathean 09:32, 30 May 2005 (PDT)


I agree. The characters page is like a list of cast members, so it should definitely include their name, a blurb about their role, maybe their title (or definitely their title since that information isn't available elsewhere?), and probably when they appear or who they appear with.
I'm not sure all the other information belongs in Gameplay, though. It may be tedious to explain similar (yet not identical) gameplay mechanics separately for each game. By moving Team Characteristics and other information into the Gameplay section, you'd automatically be making a strong case for including all gameplay-related information in that same article.
'Course, we may end up doing that anyway since the games aren't so similar to each other that we'd get much mileage out of a global Gameplay page.
--Deciare 15:49, 30 May 2005 (PDT)


Ah yes, you are right. When I said a Gameplay article, I meant a gameplay article specifically for IN. It was always my intention to keep gameplay articles seperate for each game.
--Leviathean 09:37, 31 May 2005 (PDT)



Destroys bullets? How?

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