7-2-3 Pacman
In lieu of any actual verbal walkthroughs, you can check Kilgamayan's Replay page for replays of 5-1-2, 5-1-3, 5-2-1 and 6-2-1, and grab this 7-1-3 1LC from Kefit.
2-2-1 - You may find yourself unable to locate the exit for this stage. This is because it is not readily obvious how to get to where you need to go. In the large room where you get your first broom, taking off from the long runway cliud at the bottom of the screen does not fly you high up enough to reach the upper clouds. To get there, run back and forth on the leftmost cloud in the air (it is sort of "stuck" in the wall). Two passes in each direction should be good enough to achieve lift-off.
5-2-1 - Here's the intended way to do 5-2-1, which involves several loops around the stage. Grabbing the miko suit near the start isn't necessary, and getting up to its location is quite difficult, but it trivializes the rest of the stage so I recommend trying to get it until you succeed. Take note that in the latter parts of the level, death is usually the least nerve wracking way to reset things if you miss a jump or mistime a B block. I apologize for the long pause near the end, but I do unpause...eventually.
5-2-2 - After multiple trips through the stage, you may become confused that you cannot find Koakuma. This is because she is nowhere to be found - instead, your goal is to kill the sun. Refer to the Merupo section of the Bosses page for more detailed information.
6-2-3 - For the section at the end where you make multiple 3-way choices, the proper order to move on is top, bottom, middle, top, bottom, bottom, middle, bottom, top, middle. Make sure you have this memorized or written down somewhere within your range of vision because you cannot afford any screwups timewise. If you are attempting to gather all 100 stars, at the very end, select the top first before selecting the middle, and make sure you have enough time left to scoot on through (don't forget that Marisa gets about two seconds of invincibility after Rumia leaves). No other deviations from the main path need to be made. Note that, to reach top levels, running jumps are required: a standing jump does not get enough height to clear the spikes. There is another way to get the last few stars at the top row without risking running out of time. At the end, hit the block and stop on the enemy. Carry the enemy over Koakuma and to the far right wall. When he returns to normal, bounce on him up to a high area where there is a box containing another piece of meat for Rumia. Ride Rumia back the the upper row to get the last set of stars.
7-2-3 - Refer to the map on the right. You can go either left or right at the start and still make it to Koakuma, but if you go right, you must get the broom at O-3 and make it to M-2 with it in order to get past the brick wall. If you lose the broom, either die to reset the block or backtrack all the way over to take the left path.
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