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Gameplay

Gameplay is identical to the first one. You play as Sanae Kochiya and you go around defeating Kedamas and sealing/purifying their spawns. The main difference is that this time, she will have the aide of Utsuho Reiuji.


Controls

Controls can be configured in-game. It shows numbers instead of letters, even with keyboard.

Default

  • 1/Z:Attack. Shoot stars that arc down. Holding the button allows Sanae to 'strafe'.
  • 2/X:Jump. Hold longer for higher jumps. Limit is 3 *IMPORTANT*
  • 3/C:Order. For giving Okuu orders. Hold to bring up the little menu, use arrows to switch between orders , release button to issue the order.
  • 4/V:Text. Continues/Speeds up text

Abilities

  • Down + Attack: Creates a vortex of wind that pulls in nearby Kedamas. Kedamas can then be thrown. If close enough to a spawn, Sanae will begin sealing it instead.
  • Down + Jump: Creates a platform of wind that suspends Sanae in the air. Allows her to walk in the air at the same altitude. Jump or Down+Jump again to cancel(cannot jump if already at limit).
  • Attack + Jump: Initiates "GOD HARUHI" mode. Sanae will be invincible and gain a massive shooting bonus. Requires at least 100% faith(?) and uses up 100% when finished. Cannot seal spawns, but purifying Kedamas nets alot of points and faith. Lasts 10~20 seconds. Limit once per run(I think).


Utsuho

Your adorable, nuclear-powered, neighborhood Sun. Okuu is intangible and will float around the same distance above Sanae while following her around. She will do a horizontal dive kick if any enemies are within her horizontal proximity. She can be given the following commands:

  • Attack: Okuu will get into firing position and shoot a giant sphere of energy from her control rod. A little slow start-up, but quite powerful and useful for clearing out corridors.
  • Barrier: Okuu creates a large barrier that hits enemies. Pushes Kedamas away and lasts about 8~10 seconds. Useful if completely surrounded. Sanae seems to gain instant invincibility as soon as the button is released.
  • Flight: Ride with Okuu. You can move in any directly and shoot. Lasts about 8~10 seconds and ends early if hit. Also ends early if you press the Jump button. Okuu will then initiate a forward invincible dive that ends in a blast.
  • Fusion: (This one has me stumped) Cannot be used right away. Requires and absorbs dark/evil clouds and has a long start-up. Okuu gathers energy for a nuclear explosion that...causes a game over. Cannot be initiated while in GOD HARUHI mode and vice versa.

Commands are locked out after use. After approximately 30 seconds, Okuu will give a signal that she is ready.



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