Here you can ask questions to the Touhouwiki community. Just edit the page, put in a horizontal line using "----", and ask away! Hopefully someone will know the answer.
First question: What is the significance of collecting the cherry items above the POC? They are a red color then, and white otherwise, if you aren't at max cherry. (No, I don't have the patch, so I can't tell if they're different numbers.) --J5983
- Well first of all, cherry items will always have a red number when you aren't at max cherry, and will add no points to your score. When you are at max cherry, they will act just like a smaller point item, giving you 50,000 points when yellow, and gradually decrease in value as you collect them further down the screen. "Gradually" means that just below the auto-collect line, the cherry items are worth 49,900 points, which is different from point items, which will decrease in value drastically (about 60% of maximum value, I think).
- Also, you need to learn your chinese/japanese numbers! Follow along...
- (一:1, 二:2, 三:3, 四:4, 五:5, 六:6, 七:7, 八:8, 九:9, ○:0) --Leviathean 07:22, 30 Jul 2005 (PDT)
- Yeah, I knew up to 5, and 0. The rest mystify me. This is going to change my strategy a bit, though...I never knew about that. Go write the PCB Gameplay article! --J5983 10:38, 30 Jul 2005 (PDT)
- I don't particularly see why your strategy would change given this new information... It just reinforces risking your life to auto-collect all items on screen. Unless you're talking about staying above that "POC" while collecting to make sure they all are "yellow"?
- Also, don't these type of questions belong in the shrinemaiden forums? We do have a "Guides/Tactics" section that is waiting to be used more often...
Imperishable Night: Stage 6B Spell Cards: #153. Ugh. Bad transparency on the lines, all sorts of trajectories on the balls...I can't do it. My only strategy so far is stay up as much as you can. Any advice? J5983 15:10, 30 Jul 2005 (PDT)
- Well, after some experimentation with Alice Solo, I think I might have a way. You'll still need some great dodging-shit skills to capture this card in the first place. Okay, first you have to realize that the familiars that Kaguya launches are actually "aimed" at you, in a sense. If those needle lasers where the only things in this attack, the only thing you would need to do is to move a tiny bit to the side for every laser wave. The next thing you need to know is that the laser density is thinner on the side where the familiar approaches from, and is impossibly thick on the side where the familiar exits. You don't want to be in the thick of that, because you won't survive.
- So here's my suggestion. You start off to the left of Kaguya, about the same x-coordinate as she would travel to the left when she starts moving. Wait until you hear the sound of that first familiar launch, then move right, to the horizontal center of the screen. Try to weave through that first barrage (don't stay at the bottom all the time, you'll die), then move to the left again and weave through the second barrage. Move to the right and weave, move to the left and weave. You should be passing through the thin sections of needle lasers each time, as well as staying directly under Kaguya as a side bonus.
- Alternatively, if you're using Yukari or Remilia, there's a much more uncool way. After setting up your familiars in place, move immediately to the left of Kaguya. When she launches her familiar and moves, go behind her and position yourself as close to directly to the right of her as you can before she launches another familiar. Repeat until you die. There might be times where you actually win. --Leviathean 21:07, 30 Jul 2005 (PDT)
Does the gauge in the youkai-human bar have any relevant significance? It drops and grows, bbut I don't understand its purpose. Sure, it moves in the direction as you use each side, but is there something special to happen if you try to keep it center at 0%?--Chun 11:49, 21 Aug 2005 (PDT)
- It is extremely important for scoring. Basically, being in the middle is bad. At +80%, your phantom shot gets more powerful and you collect time points for grazing. If you are at -80%, all your bullets produce time points when they hit something, and all point items collected above the POC double in value. A large part of scoring hinges on staying at -80% as much as possible, only shifting when forced to or when you want to kill masters to get time points for familiars. The gameplay section will be up eventually... - J5983 13:22, 21 Aug 2005 (PDT)
Thank you for the reply.
I've been shifting on occassion to kill enemies that take that extra second to destroy (Shrine Maiden in Paradise Team), given Yakumo's attack sticks to enemies, even when out of firing area. I am happy to hear this is still in progress; I have a guess that the time system has something to do with rewards, but then again... I really don't know. Though it seems to get full time gives you the "good end".
Oh, and excuse this last question, but how are different spell cards released (Higher leveled cards?)? I understand the usage of "x" to release a bomb, but I read talk of familiars and second spell cards, then get dazed.--Chun 23:06, 21 Aug 2005 (PDT)
