- Return to Ojou-sama no DokiDoki Daisakusen
Gameplay
Controls
The game may be configured to be played using the keyboard or gamepad.
Default controls
- Z: Shoot bullets. Hold down the button to release a charged shot.
- X: Jump. The height of the jump is influenced by how long you hold the button.
- C: Action. Generally used to talk to NPCs and enter doors.
- A: Skill. Use your assigned spellcard.
- S: Skill change. Rotate your currently available spellcards.
- D: Pause. Enter your pause menu in-game.
- Q: Use item. Use your currently assigned item.
- W: Focus movement. Only used when flying. Hold the button to slow movement.
Extra commands
- Jump + Up: Flight. Unlocked during the course of the game. Consumes D gauge over time.
- Jump + Down: High jump. Unlocked during the course of the game. Consumes D gauge each use.
- Shoot + Skill: Bomb. Performed with full purple meter. Resembles equipped spellcard.
Remilia's Spellcards
- Scarlet Shot: Shoots a basic, large shot. (スカーレットシュート)
- Spear the Gungnir: Shoots a laser. Breaks certain blocks, ignores walls. (スピア・ザ・グングニル)
- Demon Road: Shoots two projectiles forward and two vertically. (デーモンロード)
- Bloody Square: Creates a short, stationary, scarlet barrier that eliminates danmaku. Appears to work instantly, even before the square takes shape. (ブラッディスクウェア)
Yuyuko's Spellcards
- Butterfly Delusion: Shoots a crimson sphere. Explodes into butterflies after a distance or upon impact. Very high damage potential. (バタフライディルージョン)
- ??: Shoots a Yuyuko laser. Ignores walls but pauses upon impact. Hits multiple times. Continues if target expires.
- ??: Shoots a butterfly directly above and below. Butterflies shoot mini-lasers ahead at regular intervals.
- Ghastly Dream: Creates a slowly-expanding barrier that eliminates danmaku. Does not instantly work as if full size, unlike Remilia's. (ギャストリドリーム)
Game Tiles
Recognizing what every tile in the game is essential in order to proceed in the game.
- Shutter. Must be opened by a key somewhere in the same level.
- Magic Circle. Optional objective to destroy every one of these in a level.
- Magic Crystal. Shoot to gain energy.
- Radar. Red and orange points indicate enemies, yellow indicate treasure chests. Blue are NPCs and yourself.
- Electric Tile. Painful.
- Spike Tile. Painful.
- Number Platforms. Step on each tile in numerical order to open the music door. Stepping on any out of order or one you already stepped on resets the platforms.
- Disappearing platforms. Timed to appear and disappear in set intervals.
- Shrinking Platforms. Disappears over time when you stand on them. Reappears after they disappear fully.
- Music Door. Opens when the number platforms have all been stepped on in order.
- Blue Block. Can be destroyed by certain skills.
- Red Block. Can be destroyed by regular shots.
- Vanish Block. Disappears when you approach them.
- Red Potion. Heals 50% of your life (rounded down).
- Key. Opens shutters. Effect disappears when you leave the room.
- Circle Platforms. Disintegrates when you stand on them, does not regenerate.
Menus
Start-up Menu Screen
- Begin playing
- New Game+ (v. 3.00+)
- Achievements (v. 2.00+)
- Options
- Quit Game
Options Menu
- BGM Volume
- SFX Volume
- Graphics Quality (High, Medium, Low)
- Auto Recording(autosave?) (On, Off)
- Full Screen (On, Off)
- Focus Type (Default: normal speed, hold button to slow. Alternate: slow speed, hold button to speed up)
- Key Config (Regardless of how many buttons your Pad may have, only the "first" 8 are used)
- Exit
Map Screen
- Navigate Map
- Inventory. Left side lists your consumables, right side lists keys you have collected.
- Shop
- Save Game
- Exit to Title
Pause Menu
- Resume Game
- Accessories
- Items
- Reset Room
- Exit to Title
- Return to Ojou-sama no DokiDoki Daisakusen
