- Return to Ojou-sama no DokiDoki Daisakusen
Gameplay
Controls
The game may be configured to be played using the keyboard or gamepad.
Default controls
- Z: Shoot bullets. Hold down the button to release a charged shot.
- X: Jump. The height of the jump is influenced by how long you hold the button.
- C: Action. Generally used to talk to NPCs and enter doors.
- A: Skill. Use your assigned spellcard.
- S: Skill change. Rotate your currently available spellcards.
- D: Pause. Enter your pause menu in-game.
- Q: Use item. Use your currently assigned item.
- W: Focus movement. Only used when flying. Hold the button to slow movement.
Extra commands
- Jump + Up: Flight. Unlocked during the course of the game. Consumes D gauge over time.
- Jump + Down: High jump. Unlocked during the course of the game. Consumes D gauge each use.
- Shoot + Skill: Bomb. Performed with full purple meter. Resembles equipped spellcard.
Remilia's Spellcards
- Scarlet Shoot: Shoots a basic, large shot. (スカーレットシュート)
- Spear the Gungnir: Shoots a laser. Breaks certain blocks, ignores walls. (スピア・ザ・グングニル)
- Demon Road: Shoots two projectiles forward and two vertically. (デーモンロード)
- Buraddisukuuea?: Creates a short, stationary, scarlet barrier that eliminates danmaku. Effects are instant, even before the expanding energy reaches full size. (ブラッディスクウェア)
Yuyuko's Spellcards
- ??: Shoots a crimson sphere that explodes into butterflies after a certain distance or upon impact. Restricts normal bullets while butterflies are still out.
- ??: Shoots a Yuyuko laser, identical to Remilia's Gungnir, that ignores walls.
- ??: Shoots a butterfly directly above and below Yuyuko. Butterflies shoot mini-lasers ahead while traveling.
- ??: Creates a slowly-expanding barrier that eliminates danmaku. Its effect is not instant.
Game Tiles
Recognizing what every tile in the game is essential in order to proceed in the game.
- Shutter. Must be opened by a key somewhere in the same level.
- Magic Circle. Optional objective to destroy every one of these in a level.
- Magic Crystal. Shoot to gain energy.
- Radar. Red and orange points indicate enemies, yellow indicate treasure chests. Blue are NPCs and yourself.
- Electric Tile. Painful.
- Spike Tile. Painful.
- Number Platforms. Step on each tile in numerical order to open the music door. Stepping on any out of order or one you already stepped on resets the platforms.
- Disappearing platforms. Timed to appear and disappear in set intervals.
- Shrinking Platforms. Disappears over time when you stand on them. Reappears after they disappear fully.
- Music Door. Opens when the number platforms have all been stepped on in order.
- Blue Block. Can be destroyed by certain skills.
- Red Block. Can be destroyed by regular shots.
- Vanish Block. Disappears when you approach them.
- Red Potion. Heals 50% of your life (rounded down).
- Key. Opens shutters. Effect disappears when you leave the room.
- Circle Platforms. Disintegrates when you stand on them, does not regenerate.
Menus
Start-up Menu Screen
- Begin playing
- New Game+ (v. 3.00)
- Achievements (v. 2.00+)
- Options
- Quit Game
Options Menu
- BGM Volume
- SFX Volume
- Graphics Quality (High, Medium, Low)
- ?
- ?
- Focus Type (Default: normal speed, hold button to slow. Alternate: slow speed, hold button to speed up)
- Key Config
- Exit
Map Screen
- Navigate Map
- Inventory. Left side lists your consumables, right side lists keys you have collected.
- Shop
- Save Game
- Exit to Title
Pause Menu
- Resume Game
- Accessories
- Items
- Reset Room
- Exit to Title
- Return to Ojou-sama no DokiDoki Daisakusen
