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Gameplay

Controls

The game may be configured to be played using the keyboard or gamepad.

Default controls

  • Z: Shoot bullets. Hold down the button to release a charged shot.
  • X: Jump. The height of the jump is influenced by how long you hold the button.
  • C: Action. Generally used to talk to NPCs and enter doors.
  • A: Skill. Use your assigned spellcard.
  • S: Skill change. Rotate your currently available spellcards.
  • D: Pause. Enter your pause menu in-game.
  • Q: Use item. Use your currently assigned item.
  • W: Focus movement. Only used when flying. Hold the button to slow movement.

Extra commands

  • Jump + Up: Flight. Unlocked during the course of the game. Consumes D gauge over time.
  • Jump + Down: High jump. Unlocked during the course of the game. Consumes D gauge each use.
  • Shoot + Skill: Bomb. Performed with full purple meter. Resembles equipped spellcard.

Spellcards

  • Scarlet Shoot: Shoots a basic, large shot. (スカーレットシュート)
  • Spear the Gungnir: Shoots a laser. Breaks certain blocks, ignores walls. (スピア・ザ・グングニル)
  • Demon Road: Shoots two projectiles forward and two vertically. (デーモンロード)
  • Buraddisukuuea?: Creates a short, stationary, scarlet barrier that eliminates danmaku. (ブラッディスクウェア)

Game Tiles

Ojousama gamescreen01

Recognizing what every tile in the game is essential in order to proceed in the game.

  1. Shutter. Must be opened by a key somewhere in the same level.
  2. Magic Circle. Optional objective to destroy every one of these in a level.
  3. Magic Crystal. Shoot to gain energy.
  4. Radar. Red and orange points indicate enemies, yellow indicate treasure chests. Blue are NPCs and yourself.
  5. Electric Tile. Painful.
  6. Spike Tile. Painful.
  7. Number Platforms. Step on each tile in numerical order to open the music door. Stepping on any out of order or one you already stepped on resets the platforms.
  8. Disappearing platforms. Timed to appear and disappear in set intervals.
  9. Shrinking Platforms. Disappears over time when you stand on them. Reappears after they disappear fully.
  10. Music Door. Opens when the number platforms have all been stepped on in order.
  11. Blue Block. Can be destroyed by certain skills.
  12. Red Block. Can be destroyed by regular shots.
  13. Vanish Block. Disappears when you approach them.
  14. Red Potion. Heals 50% of your life (rounded down).
  15. Key. Opens shutters. Effect disappears when you leave the room.
  16. Circle Platforms. Disintegrates when you stand on them, does not regenerate.

Menus

Start-up Menu Screen

  1. Begin playing
  2. New Game+ (v. 3.00)
  3. Achievements (v. 2.00+)
  4. Options
  5. Quit Game

Options Menu

  1. BGM Volume
  2. SFX Volume
  3. Graphics Quality (High, Medium, Low)
  4. ?
  5. ?
  6. Focus Type (Default: normal speed, hold button to slow. Alternate: slow speed, hold button to speed up)
  7. Key Config
  8. Exit

Map Screen

  1. Navigate Map
  2. Inventory. Left side lists your consumables, right side lists keys you have collected.
  3. Shop
  4. Save Game
  5. Exit to Title

Pause Menu

  1. Resume Game
  2. Accessories
  3. Items
  4. Reset Room
  5. Exit to Title

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