- Return to Ojou-sama no DokiDoki Daisakusen
Gameplay[]
Controls[]
The game may be configured to be played using the keyboard or gamepad.
Default controls[]
- Z: Shoot bullets. Hold down the button to release a charged shot.
- X: Jump. The height of the jump is influenced by how long you hold the button.
- C: Action. Generally used to talk to NPCs and enter doors.
- A: Skill. Use your assigned spellcard.
- S: Skill change. Rotate your currently available spellcards.
- D: Pause. Enter your pause menu in-game.
- Q: Use item. Use your currently assigned item.
- W: Focus movement. Only used when flying. Hold the button to slow movement.
Extra commands[]
- Jump + Up: Flight. Unlocked during the course of the game. Consumes D gauge over time.
- Jump + Down: High jump. Unlocked during the course of the game. Consumes D gauge each use.
- Shoot + Skill: Bomb. Performed with full purple meter. Resembles equipped spellcard.
Remilia's Spellcards[]
- Scarlet Shot: Shoots a basic, large shot. (スカーレットシュート)
- Spear the Gungnir: Shoots a laser. Breaks certain blocks, pierces enemies, ignores walls. (スピア・ザ・グングニル)
- Demon Road: Shoots a projectile forward that then splits 3 ways. 2 shots go up, down, and foward. Initial projectile ignores walls. (デーモンロード)
- Bloody Square: Creates a short, stationary, scarlet barrier that eliminates danmaku. Appears to work instantly, even before the square takes shape. (ブラッディスクウェア)
Flandre's Spellcards[]
- Cranberry Trap: Shoots a yellow, 6-sided star. Can be detonated for an extra cost, causing it to burst into 24 projectiles. Will not explode on enemies or walls. Can be fired diagonally. (クランベリートラップ)
- Lævateinn: Shoots a yellow laser. Breaks certain blocks, pierces enemies, ignores walls. Same range properties as Remilia's Gungnir. (レーヴァテイン)
- Counter Clock: Shoots 2 spinning 'gears' in 2 directions: 1 up and 1 down. The gears will first stop in their original positions, right above and below Flandre; then, they will reaccelerate and proceed upon their original paths. Explodes when it hits ceilings/floors. (過去を刻む時計)
- Catadioptric: Fires a projectile that breaks off into 2 smaller projectiles upon impact with a wall (not with an enemy). Smaller projectiles travel diagonally in a 45º angle and bounce 3 times each. If used on a wall while flying, they will take opposing trajectories, with one going up and one down; otherwise, they will follow the same trajectory. (カタディオプトリック)
Yuyuko's Spellcards[]
- Butterfly Delusion: Shoots a crimson sphere. Explodes into butterflies after a distance or upon impact. Very high damage potential. (バタフライディルージョン)
- Lance of the Swallowtail Crest: Shoots a Yuyuko laser. Ignores walls but pauses upon impact. Hits multiple times. Continues if target expires. (鳳蝶紋の死槍)
- Cherry Blossoms of Sumizome: Shoots a butterfly directly above and below. Butterflies then shoot 3 energy spears ahead at regular intervals. (墨染めの桜)
- Ghastly Dream: Creates a slowly-expanding barrier that eliminates danmaku. Does not instantly work as if full size, unlike Remilia's. (ギャストリドリーム)
Game Tiles[]
Recognizing what every tile in the game is essential in order to proceed in the game.
- Shutter. Must be opened by a key somewhere in the same level.
- Magic Circle. Optional objective to destroy every one of these in a level.
- Magic Crystal. Shoot to gain energy.
- Radar. Red and orange points indicate enemies, yellow indicate treasure chests. Blue are NPCs and yourself.
- Electric Tile. Painful.
- Spike Tile. Painful.
- Number Platforms. Step on each tile in numerical order to open the music door. Stepping on any out of order or one you already stepped on resets the platforms.
- Disappearing platforms. Timed to appear and disappear in set intervals.
- Shrinking Platforms. Disappears over time when you stand on them. Reappears after they disappear fully.
- Music Door. Opens when the number platforms have all been stepped on in order.
- Blue Block. Can be destroyed by certain skills.
- Red Block. Can be destroyed by regular shots.
- Vanish Block. Disappears when you approach them.
- Red Potion. Heals 50% of your life (rounded down).
- Key. Opens shutters. Effect disappears when you leave the room.
- Circle Platforms. Disintegrates when you stand on them, does not regenerate.
Menus[]
Start-up Menu Screen[]
- Begin playing
- New Game+ (v. 3.00+)
- Achievements (v. 2.00+)
- Options
- Quit Game
Options Menu[]
- BGM Volume
- SFX Volume
- Graphics Quality (High, Medium, Low)
- Auto Recording(autosave?) (On, Off)
- Full Screen (On, Off)
- Focus Type (Default: normal speed, hold button to slow. Alternate: slow speed, hold button to speed up)
- Key Config (Regardless of how many buttons your Pad may have, only the "first" 8 are used)
- Exit
Map Screen[]
- Navigate Map
- Inventory. Left side lists your consumables, right side lists keys you have collected.
- Shop
- Save Game
- Exit to Title
Pause Menu[]
- Resume Game
- Accessories
- Items
- Reset Room
- Exit to Title
- Return to Ojou-sama no DokiDoki Daisakusen
