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Return to Mountain of Faith: Translation




โ—‹ๆฑๆ–น้ขจ็ฅž้Œฒใ€€๏ฝž Mountain of Faith.
ใ€€A special afterword
ใ€€ใŠใพใ‘ใฎใ‚ใจใŒใ
ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€Team Shanghai Alice leader ZUN
ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ไธŠๆตทใ‚ขใƒชใ‚นๅนปๆจ‚ๅ›ฃ้•ทใ€€๏ผบ๏ผต๏ผฎ
ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ 2007/08/17



ใ€€ใƒซใƒŠใƒ†ใ‚ฃใƒƒใ‚ฏใฎใ‚„ใ‚Š้ŽใŽใงๆ‰‹ใŒ็—บใ‚Œใฆใ„ใพใ™ใ€‚๏ผบ๏ผต๏ผฎใงใ™ใ€‚

I've played too much Lunatic, so my hands are tired. I'm ZUN.

ใ€€ๆฑๆ–นใ‚‚ใคใ„ใซ10ไฝœๅ“็›ฎใจใชใ‚Šใพใ—ใŸใ€‚็งใฏใšใฃใจใšใฃใจๅŒใ˜ใ‚ˆใ†ใชไบ‹ใ‚’็ถš
ใ‘ใฆใ„ใ‚‹่จณใงใ”ใ–ใ„ใพใ™ใŒใ€็ด…้ญ”้ƒทใ‚’ๅ‰ตใฃใฆใ„ใŸ้ ƒใ‹ใ‚‰ใ‚ฒใƒผใƒ ๆฅญ็•Œ่‡ชไฝ“ใŒๅคง
ใใๅค‰ๅŒ–ใ—ใฆใ„ใใฎใ‚’่‚Œใงๆ„Ÿใ˜ใฆใ„ใพใ—ใŸใ€‚

Finally, I've released the 10th Touhou work. I'm always doing pretty much the same stuff, but since EoSD was released, I get the gut feeling that the the game industry itself has changed an awful lot.

ใ€€ใƒใƒผใƒ‰ใฎ้€ฒๅŒ–ใฏ็ฉใ‚„ใ‹ใซใชใ‚Šใ€ใใ‚ŒใจๅŒๆ™‚ใซใ‚ฝใƒ•ใƒˆใฎ้€ฒๅŒ–ใ‚‚่กŒใ่ฉฐใพใ‚Šใ‚’
่ฆ‹ใ›ๅง‹ใ‚ใฆใ„ใพใ™ใ€‚ใƒฆใƒผใ‚ถใƒผใฏๅŒใ˜ๅฝขใงใฎ้€ฒๅŒ–ใ‚’ๆœ›ใพใšใ€็ตๆžœใจใ—ใฆใ‚ฒใƒผใƒ 
ใฏๅค‰ๅŒ–ใ‚’ไฝ™ๅ„€ใชใใ•ใ‚Œใพใ—ใŸใ€‚

The evolution of hardware has slowed down a bit, but at the same time software has reached something of an impasse. The users don't want just more of the same, and as a result, games have no choice but to evolve.

ใ€€ใ‚ฒใƒผใƒžใƒผๅฑคใจๅ‘ผใฐใ‚Œใฆใ„ใŸๅฑคไปฅๅค–ใฎใƒฆใƒผใ‚ถใƒผใ‚’ๅ–ใ‚Š่พผใ‚€ๅฟ…่ฆใŒๅ‡บใฆใใŸใฎ
ใ‚‚ใ€ใ“ใฎ่กŒใ่ฉฐใพใ‚ŠใŒใใฃใ‹ใ‘ใฎไธ€ใคใงใ—ใŸใ€‚

Even the fact that the industry needs to attract users outside of the usual group that's considered gamers is in part due to this impasse.

ใ€€ใ‚ฒใƒผใƒžใƒผๅฑคไปฅๅค–ใซใ‚ฒใƒผใƒ ใ‚’ๅบƒใ‚ใ‚‹็‚บใซๅฟ…่ฆใ ใฃใŸใ‚‚ใฎใ€ใใ‚Œใฏ้€ฒๅŒ–ใ—ใใฃ
ใŸใ‚ฒใƒผใƒ ใ‚’ๅ†ๅˆๆœŸๅŒ–ใ™ใ‚‹ใ“ใจใงใ™ใ€‚ใ‚ฟใƒƒใƒใƒšใƒณใ‚„ใƒชใƒขใ‚ณใƒณ็ญ‰ใฎๆ–ฐใ—ใ„ๆ“ไฝœใซใ€
่„ณใ‚’้›ใˆใŸใ‚Š่‹ฑ่ชžใ‚’ใŠ่ฆšใˆใ‚‹็ญ‰ใฎๆ–ฐใ—ใ„ๅ‹ๅˆฉๆกไปถใ€ไปปๅคฉๅ ‚ใฏใ“ใ‚Œใ‚’่กŒใ„ๆ–ฐใ—
ใ„ๅฑคใซใ‚ฒใƒผใƒ ใ‚’ๆŒใŸใ›ใ‚‹ไบ‹ใซๆˆๅŠŸใ—ใพใ—ใŸใ€‚

This need to bring games to a new audience has helped reinitialize games whose evolution has ceased. Nintendo has had some success by introducing new controls such as touch screens and remotes, and redefining the terms of victory at a game into things such as improving your English skills.

ใ€€ใ—ใ‹ใ—ใ€ใใ‚ŒใจๅŒๆ™‚ใซ็Š ็‰ฒใซใ™ใ‚‹ใ—ใ‹ไป–ใชใ‹ใฃใŸใ‚ฒใƒผใƒ ๆฅญ็•Œใฎ้บ็‰ฉใ‚‚ใ‚ใฃ
ใŸใฎใงใ™ใ€‚้›ฃใ—ใๆˆใ‚Š้ŽใŽใŸ๏ผณ๏ผด๏ผงใ€่ค‡้›‘ใซๆˆใ‚Š้ŽใŽใŸๆ ผ้—˜๏ผก๏ผฃ๏ผดโ€ฆโ€ฆใฉใ‚Œ
ใ‚‚ใ“ใ‚Œใ‚‚ไปŠใฎๆฅญ็•Œใงใฏใƒžใƒ‹ใ‚ขๅ‘ใ‘ใ‚’้€šใ‚Š่ถŠใ—ใฆๅ้ขๆ•™ๅธซใจใ—ใฆไฝฟใ‚ใ‚Œใ‚‹ไฝใ€
ใ‚‚ใฏใ‚„ใ€Žใ‚ฒใƒผใƒ ๆ–ฐๆ™‚ไปฃใฎ"ๆ‚ช"ใ€ใจใ„ใฃใŸๆ‰ฑใ‚ใ‚Œๆ–นใ—ใŸๆ—งๆ™‚ไปฃใฎใ‚ฒใƒผใƒ ้”ใ€‚

Yet, at the same time, there are things that the game industry has had no choice but to sacrifice. Shooting games that have become too difficult, fighting and action games that have become too complex ... games like this, intended for hardcore gamers, are used as bad examples for the modern game industry, and their representative old-time titles are practically treated as "the 'evil' of the new age of games".

ใ€€ใ“ใ‚Œใ‚‰ใฎๆ—งๆ™‚ไปฃใฎใ‚ฒใƒผใƒ ใŒๆ–ฐๆ™‚ไปฃใงๅพฉๆดปใ™ใ‚‹ๆ™‚ใฏใ€ๆ–ฐใ—ใ„ใ‚ขใ‚คใƒ‡ใ‚ขใซใ‚ˆใฃ
ใฆๅ…จใใฎๅˆฅ็‰ฉใจใชใฃใฆ็ง้”ใฎ็›ฎใฎๅ‰ใซ็พใ‚Œใ‚‹ใฎใ‹ใ‚‚็Ÿฅใ‚Œใชใ„ใ€‚ๆ–ฐ่ฆใƒฆใƒผใ‚ถใƒผ
ใงใ‚‚้Šในใ‚‹ใ‚ˆใ†ใซโ€ฆโ€ฆใ€‚

I wonder if the day will come when those old-time games are revived as something totally different before our eyes. It'd have to be in some way that today's new users could enjoy them ...

ใ€€ใ—ใ‹ใ—ใชใŒใ‚‰ใ€็งใฏๆ—งๆ™‚ไปฃใฎใ‚ฒใƒผใƒ ใŒใคใพใ‚‰ใชใ„ใจใฏๆ€ใˆใพใ›ใ‚“ใ€‚ใ‚€ใ—ใ‚
้›ฃใ—ใใฆใ‚‚ใ„ใ„ใ€่ค‡้›‘ใงใ‚‚ใ„ใ„ใจๆ€ใฃใฆใ„ใพใ™ใ€‚ใ‚ฒใƒผใƒžใƒผใฏๆ‡ๅคไธป็พฉใซๆตธใฃ
ใฆๆ˜”ใฎใ‚ฒใƒผใƒ ใ‚’็นฐใ‚Š่ฟ”ใ—้Šใถใ ใ‘ใฎๆœชๆฅใชใ‚“ใฆใ€ๅฏ‚ใ—ใ„้™ใ‚Šใงใ™ใ€‚ใ ใ‹ใ‚‰็ง
ใฏใ€ๆ–ฐๆ™‚ไปฃใฎ"ๆ‚ช"ใงใ‚‚็พๅฝนใ‚ฒใƒผใƒžใƒผๅ‘ใ‘ใซ้€ฒๅŒ–ใ•ใ›็ถšใ‘ใฆๆฌฒใ—ใ„ใฎใงใ™ใ€‚

In any case, I don't think that the games of yesterday have become boring. It's okay if they're difficult, and it's okay if they're complicated. It would be a lonely future if gamers who reveled in the old principles could only play the same games over and over. So, I want to see that sort of game continue to evolve, even if it's the "evil" of the new age of gaming.

ใ€€้‹่‰ฏใใ€๏ผณ๏ผด๏ผงใฏ็ดฐใ€…ใจ็”Ÿใ็ถšใ‘ใฆใ„ใพใ™ใ€‚้–‹็™บใฎ่ฆๆจกใŒๅฐใ•ใใ€ไธ€ไบบใง
ใ‚‚ไฝœใ‚ŠไธŠใ’ใ‚‹ไบ‹ใŒๅ‡บๆฅใพใ™ใ€‚ใƒ—ใƒฌใ‚คๆ™‚้–“ใฏๆฏ”่ผƒ็š„็Ÿญใใ€ๅŸบๆœฌใƒซใƒผใƒซใ‚‚ๅ˜็ด”ใช
ๆ‰€ใŒๅŠŸใ‚’ๅฅใ—ใŸใฎใงใ—ใ‚‡ใ†ใ€‚ๅŒไบบใ‚ฒใƒผใƒ ใงใฏใƒกใ‚ธใƒฃใƒผใชไธ€ใ‚ธใƒฃใƒณใƒซใจใชใฃใฆ
ใ„ใพใ™ใ€‚ใ‚ณใƒณใ‚ทใƒฅใƒผใƒžใงใฏๅ‰ตใ‚Šใซใใ„ๆ—งๆ™‚ไปฃใฎ้€ฒๅŒ–ๅฝขใ‚‚ๅŒไบบใงใฏ็พๅฝนใงใ™ใ€‚

Fortunately, shmups are definitely alive and well. Developing one is a fairly small scale venture, so you can do it alone. They're relatively short to play, and the basic rules are fairly simple, which has probably contributed to their success. Doujin games are also becoming a fairly major genre. Games following the old school that would be too hard to release to the consumer market are still around in the doujin scene.

ใ€€ใ“ใ‚Œใฏใ€ใ‚ณใƒณใ‚ทใƒฅใƒผใƒžใซๅŒนๆ•ตใ™ใ‚‹ใ‹ใใ‚ŒไปฅไธŠใฎใƒใƒผใƒ‰(PC)ใ‚’ๆ‰‹ใซๅ…ฅใ‚Œใ€ใ•
ใ‚‰ใซใใ‚Œใชใ‚ŠใฎๆŠ€่ก“ๅŠ›ใ‚’ๆ‰‹ใซๅ…ฅใ‚ŒใŸๅŒไบบใ‚ฝใƒ•ใƒˆใฎๅœจใ‚Šๆ–นใจใ—ใฆใฏใ€ใ‚ใ‚‹็จฎ็†
ๆƒณ็š„ใชๅฝขใงใฏ็„กใ„ใงใ—ใ‚‡ใ†ใ‹๏ผŸ

And now that hardware (PCs) have caught up with what's released for the consumer electronics market and the software has taken advantage of its strength, doujin games are more or less where they should be. Isn't that practically ideal?

ใ€€ๅฎŸใฏ็งใ€็ด…้ญ”้ƒทใ‚’ๅ‰ตใฃใŸใจใใฏใ€Œๅผพๅน•๏ผณ๏ผด๏ผงใฏใ“ใ‚Œใ‹ใ‚‰ๆถˆใˆใ‚†ใใ‚ฒใƒผใƒ ใ€
ใ ใจๆ€ใฃใฆใ„ใพใ—ใŸใ€‚ใ ใ‹ใ‚‰ใใฎใ†ใกๅผพๅน•ใ‚‚ๅนปๆƒณ้ƒทๅ…ฅใ‚Šใ™ใ‚‹ไบˆๅฎšใ ใ‚ใ†ใจใ€
ๅนปๆƒณ้ƒทใงใฏๅผพๅน•ๆˆฆ้—˜ใŒใƒกใ‚คใƒณใชใฎใงใ™ใ€‚

To tell you the truth, about the time EoSD was released, I thought that shmups were a dying breed. When they finally disappeared, bullet hell would be retired to Gensokyo as well, so bullet hell battles would be the main thing in Gensokyo.

ใ€€ใงใ‚‚ใ€ใ‚ฒใƒผใƒ ๆ–ฐๆ™‚ไปฃใซใชใฃใฆ้ŽๅŽปใฎใ‚ทใƒฅใƒผใƒ†ใ‚ฃใƒณใ‚ฐใŒๆ‚ชใซใ•ใ‚ŒใŸใ‚Šใ™ใ‚‹ไฝ
ใชใ‚‰ใ€ใ“ใฎๆ‰‹ใงๆฎ‹ใ—็ถšใ‘ใŸใ„ใจๆ€ใฃใŸใฎใงใ™ใ€‚

But, I thought, if shooting games would be left in the past when we entered the new age of gaming, then I'd like to leave behind a few titles myself.

ใ€€็ด…้ญ”้ƒทใฎใ‚ญใƒฃใƒƒใƒใƒ•ใƒฌใƒผใ‚บใซใ€Œ๏ผ’๏ผ‘ไธ–็ด€ใฎ๏ผ’๏ผไธ–็ด€ๅปถ้•ทๅž‹ๅผพๅน•ใ‚ทใƒฅใƒผใƒ†ใ‚ฃ
ใƒณใ‚ฐใ€ใจไป˜ใ‘ใพใ—ใŸใ€‚็ตๅฑ€ใ€ๅปถ้•ทใ—ใฃใฑใชใ—ใงใ“ใ“ใพใงๆฅใฆใ—ใพใ„ใพใ—ใŸใŒโ€ฆโ€ฆใ€‚
๏ผ’๏ผ๏ผ๏ผ—ๅนดใซใชใ‚ใ†ใจใ€็งใฎ้ ญใฏๆœชใ ใซ๏ผ’๏ผไธ–็ด€ใงใ™๏ผˆใใ‚Œใ‚‚ใฉใ†ใ‹ใจ๏ผ‰

"A model 20th century shooting game to extend the craze into the 21st century" was something of a catch phrase for EoSD. And in the end, it's kept extending, and we've made it this far ... Now that it's 2007, my brain is still stuck on the 20th century (somehow).

ใ€€็งใฎไบˆๆƒณใฏ่‹ฅๅนฒๅค–ใ‚Œใฆใ€ใ‚ทใƒฅใƒผใƒ†ใ‚ฃใƒณใ‚ฐใฏ็ดฐใ€…ใจ็”Ÿใ็ถšใ‘ใฆใ„ใ‚‹ใฟใŸใ„ใง
ไฝ•ใ‚ˆใ‚Šใงใ™ใŒใ€ๅŒไบบใ‚ฝใƒ•ใƒˆใงใ—ใ‹่ฆ‹ใ‚‰ใ‚Œใชใ„้€ฒๅŒ–ๅฝขใฎใ‚ฒใƒผใƒ ใŒๅ‡บใฆใ„ใฆใ€่‡ช
ๅˆ†ใซใจใฃใฆใฏๅฌ‰ใ—ใ„้™ใ‚Šใงใ™ใ€‚็งใจๅŒใ˜ใ‚ˆใ†ใซใ€ใ€Žใ‚ฒใƒผใƒ ๆ–ฐๆ™‚ไปฃใฎ"ๆ‚ช"ใ€ใŒ
ๅคงๅฅฝใใชๆ–นใฏๅŒไบบใ‚ฒใƒผใƒ ใซๆณจ็›ฎใ—ใพใ—ใ‚‡ใ†ใ€‚ๅค‰ใ‚ใ‚‰ใชใ„ๆ–ฐใ—ใ•ใ‚’ๆฅฝใ—ใฟ็ถšใ‘
ใ‚‹ใฎใ‚‚ใ€ไน™ใช็‰ฉใงใ™ใ‚ˆใ€‚

Some of my plans have fallen by the way side, but shooting games still continue to be made, and even better, the doujin community has released games that have evolved in ways that aren't seen anywhere else. This is the extreme of happiness, to me. People like me who love the "evil" of the new age of gaming should pay attention to the doujin scene. How strange and wonderful to continue to enjoy this unchanging newness.

ใ•ใฆใ•ใฆใ€ไปŠๅ›žใฏ10ไฝœ็›ฎใซใ—ใฆๅˆใ‚ใฆ็ฅž็คพใŒใƒ†ใƒผใƒžใงใ—ใŸใ€‚ๆœ€ๅˆใ‹ใ‚‰ๅทซๅฅณ
ใ•ใ‚“ใ‚ฒใƒผใƒ ใชใ‚‰ไธ€็•ชๆœ€ๅˆใซใ‚„ใฃใฆใŠใ‘ใ‚ˆใ€ใฃใฆใƒ†ใƒผใƒžใงใ™ใญใ€‚

Well, now, I've made shrines the theme for the first time in this tenth game. Maybe I should have done that from the beginning, since this is a series of shrine maiden games.

ใ€€ใƒ†ใƒผใƒžใฎใŠ้™ฐใงใƒใƒชใƒใƒชใฎๅ’Œ้ขจใงใ™ใ€‚็‰นใซๆ›ฒใŒใƒŽใ‚นใ‚ฟใƒซใ‚ธใƒƒใ‚ฏใชๆ„Ÿใ˜ใงใ€
ไฝ•ใจใ‚‚ๆ‡ใ‹ใ—ใๆฐ—ๆŒใกใ‚ˆใไฝœใ‚ŒใŸใจๆ€ใ„ใพใ™ใŒๅฆ‚ไฝ•ใงใ—ใŸใงใ—ใ‚‡ใ†ใ‹๏ผŸ

Thanks to this theme, it has a very Japanese feel to it. The songs are particularly nostalgic, and it was very enjoyable and nostalgic to make this. What do you think of it?

ใ€€่ฉฑใŒๅˆคใ‚Šใซใใ„ๆ‰€ใ‚‚ใ‚ใ‚‹ใ‹ใ‚‚็Ÿฅใ‚Œใพใ›ใ‚“ใ€‚ไฝ•ๆ•…ใชใ‚‰ใ€็งใฎ็”ฐ่ˆŽใฎใƒญใƒผใ‚ซใƒซ
ใช็ฅž่ฉฑใƒใ‚ฟใ‚’ๅผ•ใฃๅผตใ‚Šๅ‡บใ—ใฆใใกใ‚ƒใฃใŸใฎใงโ€ฆโ€ฆใ€‚ๅ…จไฝ“็š„ใซๅ’Œ้ขจใงๆ‡ใ‹ใ—ใ„
ใ‚คใƒกใƒผใ‚ธใ‚’ไฝœใ‚‹็‚บใซใ€็งใŒๆ‡ใ‹ใ—ใ„ใจๆ€ใˆใ‚‹ใƒใ‚ฟใ‚’็››ใ‚Š่พผใ‚“ใ ใ‹ใ‚‰ใงใ™ใ€‚

There might be parts that are hard to follow. If so, it's probably because it's full of references to the local gods around my home ... Since I wanted it to have a Japanese, nostalgic feel to it, I filled it with material that makes me feel nostalgic.

ใ€€ไปŠๅ›žใฎ่ฉฑใ€่ฆ็ด„ใ™ใ‚‹ใจใ€Œๅค–ใฎไธ–็•Œใงไบบๆฐ—ใŒๆธ›ใฃใฆใใŸใƒญใƒผใ‚ซใƒซใชไบŒไบบใฎ็ฅž
ๆง˜ใŒใ€ๅนปๆƒณ้ƒทใงใพใฃใŸใ‚Šใ‚ปใ‚ซใƒณใƒ‰ใƒฉใ‚คใƒ•ใ€ใจใ„ใ†ใŠ่ฉฑใงใ™ใ€‚ใ‚ใƒผใ‚ทใƒณใƒ—ใƒซใ€‚

In short, the story for this game is, "A pair of local gods who've fallen on hard times in the outside world discover a rich and wonderful second life in Gensokyo". How simple!

ใ€€็™ปๅ ดใ™ใ‚‹็ฅžๆง˜ใซ้–ขใ—ใฆ่‰ฏใ่ชฟในใ‚‹็‚บใซ่‡ชใ‚‰ๅ–ๆใซ่กŒใใพใ—ใŸใ€‚ๆฑบใ—ใฆๆธฉๆณ‰
ใซๅ…ฅใฃใฆ้…’้ฃฒใ‚“ใงใ€ใพใŸๆธฉๆณ‰ใซๅ…ฅใฃใฆใƒ—ใƒใƒผใฎ็‚บใ ใ‘ใงใฏใ‚ใ‚Šใพใ›ใ‚“ใ€‚

I did a lot of research to find out as much as I could about the gods that make their appearance in this game. It was by no means an excuse to do things like relax in a hot spring, drink some sake, then get back in the hot spring.

ใ€€ๅ–ๆใ€ๆฅฝใ—ใ‹ใฃใŸใงใ™ใ€‚็‰นใซๆธฉๆณ‰ใจใŠ้…’ใ€‚

The research was a lot of fun. Especially the hot springs and the sake.

ใ€€ใ‚ใƒผใ€ๆธฉๆณ‰ใ€‚

Ah, hot springs.

ใ€€ใใ†ใใ†ใ€ใƒžใ‚นใ‚ฟใƒผๆๅ‡บใ—ใŸใ‚‰ๆธฉๆณ‰ใซ่กŒใใ‚“ใ ใƒผใ€‚

Ah, yes, once I've got the master copy, I should go to a hot spring.

ใ€€๏ผˆไฝ•ใ‹ใฎใƒ•ใƒฉใ‚ฐใŒ็ซ‹ใกใพใ—ใŸ๏ผ‰

(Some sort of flag gets triggered then.)

ใ€€๏ผบ๏ผต๏ผฎ๏ผˆไบŒๅไธ–็ด€็ฅžไธป๏ผ‰
ใ€€ใ€€ใ€€ใ€€ใ€€(20th century priest)


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