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Back to Labyrinth of Touhou: Characters

This page covers characters that can join your party in the Plus Disk (21F - 30F). The recruitments assume that you have already completed the game and installed the Plus Disk.

Renko Usami

Chara Renko Stand

Renko Usami

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 103 (13) B
SP 101 (11) D
ATK 23 (4) E
DEF 31 (6) D
MAG 27 (5) D
MND 36 (7) C
SPD 100 (9) C
EVA 2 (1) E
Ailment Resistance Rating
PSN 6 E
PAR 18 C
SIL 8 D
DTH 8 E
StatDrop 8 D
Total 48 E


TP 17 A
SP Recovery 20% B
Element Affinity Rating
FIR 102 C
CLD 105 C
WND 100 C
NTR 101 C
MYS 107 C
SPI 108 C
Total 623 D
Weighted 722 C


Level-Up Difficulty 98 B
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Galaxy Stop 60 Enemy (All) --- (MAG / 2) PAR-120, SPD -100% 0% Unlike what the notes say, does not halve ally gauge.
Charge 124 Ally (All) --- (MAG / 2) Halves active gauge. ATK, DEF, MAG, MND + 75% 0% Note that it hurts your party members.
Debilitate 88 Enemy (All) --- --- ATK, DEF, MAG, MND

-100%

0% ---
Character Overview and Comments
Recruitment
  • 1-20F: Achieve 5 stars
  • (Star achievements can be viewed in Hieda no Akyu's House)
  • 20F: Unlock all the seals, then defeat Maribel Han Ver. 2
  • She will show up in the Scarlet Devil Mansion (post-game)
Play Notes A pure battle supporter, Renko's use is as one of the strongest buff/debuff characters available. Galaxy Stop, her "only" attack spell, ignores MND and provides a powerful SPD debuff with paralysis, and Debilitate is one of the best debuff spells out there. Statwise, she's mediocre stats aside from passable HP, and has only average affinities and poor status resistances. Don't bother raising her MAG stat at all; it needs to stay low since Charge actually hurts your party and she doesn't have the spell formulas to do any real damage anyway.

Maribel Han

Chara MaribelB Stand

Maribel Han

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 89 (11) C
SP 102 (16) B
ATK 38 (7) D
DEF 26 (5) D
MAG 57 (11) B
MND 41 (8) C
SPD 100 (8) C
EVA 2 (1) E
Ailment Resistance Rating
PSN 12 D
PAR 12 D
SIL 12 D
DTH 12 D
StatDrop 12 D
Total 60 C


TP 14 B
SP Recovery 16% C
Element Affinity Rating
FIR 78 D
CLD 132 B
WND 135 B
NTR 132 B
MYS 65 F
SPI 156 B
Total 698 C
Weighted 728 C


Level-Up Difficulty 103 B
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Chaotic Quadruple Barrier 48 Enemy (Single) SPI 2.5 x ((MAG x 1.5) - (T.MND / 2)) Lowers enemy's ATK, DEF, MAG, MND - 15%. 50%
Destroying Quadruple Barrier 144 Enemy (All) SPI 3.5 x ((MAG x 1.5) - (T.MND / 2)) Lowers enemies' ATK, DEF, MAG, MND - 25% 15% Very powerful, but large delay
Liberated Abilities 92 Enemy (All) MYS 1.5 x (((ATK x 2) + (MAG x 2)) - ((T.DEF / 2) + (T.MND / 2))) --- 40% Composite spell
Hyperdimension Flying Object 144 Enemy (Row) WND 1.5 x ((MAG x 3) - (T.MND / 2)) --- 30% Good for high MND targets
Overflowing Unnatural Power 88 Ally (Self) --- --- Increases ATK, DEF, MAG, MND, SPD, EVA + 75% 0% Massively increases Mari's stats, but huge delay
Character Overview and Comments
Recruitment
  • 1-20F: Achieve 5 stars
  • (Star achievements can be viewed in Hieda no Akyu's House)
  • 20F: Unlock all the seals, then defeat Maribel Han Ver. 2
  • She will show up in the Scarlet Devil Mansion (post-game)
Play Notes Maribel isn't a hugely impressive character on paper, but makes up for it with an immensely powerful self-buff spell in Overflowing Unnatural Power. Because it boosts everything, Mary can make use of about every stat, be it for more damage or increased survivability. Unfortunately she's rather average as a damage dealer without the buff; thanks to its huge delay her best use against random battles is her debuff spells, neither of which is hugely powerful anyway. If you do use her, make sure to equip for her low status resistances and low FIR/MYS affinites. Maribel isn't terrible by any means, but she generally needs extra effort just to pull even with the stronger members of your team.

Utsuho Reiuji

Chara Utsuho Stand

Utsuho Reiuji

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 96 (12) C
SP 101 (15) B
ATK 43 (8) D
DEF 41 (8) B
MAG 72 (14) S
MND 41 (8) C
SPD 100 (10) B
EVA 2 (1) E
Ailment Resistance Rating
PSN 4 E
PAR 4 E
SIL 4 E
DTH 4 F
StatDrop 30 A
Total 46 E


TP 6 F
SP Recovery 10% D
Element Affinity Rating
FIR 282 S
CLD 54 F
WND 187 S
NTR 76 D
MYS 186 S
SPI 61 F
Total 846 A
Weighted 565 E


Level-Up Difficulty 130 E
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Giga Flare 168 Enemy (All) MYS (MAG x 3.5) --- 0% Completely ignores enemy MND
Uncontained Nuclear Reaction 80 Enemy (All) FIR .75 x ((MAG x 4.05) - T.MND) Raises Utsuho's MAG by 35% and lowers her DEF/MND by 20% 50% ---
Hell's Tokamak 112 Enemy (All) FIR 3 x ((MAG x 1.5) - (T.MND / 2)) May lower enemy's MND 25% 30% ---
Character Overview and Comments
Recruitment
  • 21F: Recruit Kanako
  • 21F - 24F: Find events to set up Control Rods, one on each floor
  • 21F: Return to where Utsuho is held and defeat her
Play Notes An archetypical glass cannon, emphasis on cannon, Utsuho isn't terribly durable, and aside from excellent debuff resistance has almost no protection from statuses. Half of her affinities are excellent as well, notably FIR, while the other three are dismal. She's an SP-intensive character, since her spells are expensive and her playstyle generally involves debuffing the enemy and/or buffing herself and nuking enemies with Giga Flare. Long delays and her tendency to get hit hard mean she needs to be switched in and out often, but she can put out serious FIR or MYS damage while out there.

Kanako Yasaka

Chara Kanako Stand

Kanako Yasaka

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 103 (13) B
SP 102 (16) B
ATK 43 (8) D
DEF 46 (9) A
MAG 67 (13) A
MND 46 (9) B
SPD 100 (8) C
EVA 2 (2) D
Ailment Resistance Rating
PSN 24 S
PAR 24 A
SIL 24 A
DTH 8 E
StatDrop 8 D
Total 88 A


TP 9 E
SP Recovery 12% D
Element Affinity Rating
FIR 112 C
CLD 123 B
WND 238 *
NTR 145 B
MYS 100 D
SPI 126 C
Total 844 A
Weighted 839 S


Level-Up Difficulty 134 E
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Mad Dance on Medoteko 48 Enemy (Single) SPI 1.5 x ((ATK + (MAG x 1.5)) - ((T.DEF / 10) + (T.MND / 2))) --- 66% Low delay composite spell, but isn't affected much by enemy DEF
Misayama Hunting Ritual 96 Enemy (All) --- 1.75 x ((MAG x 2) - (T.DEF / 2)) --- 35% Targets DEF instead of MND
Beautiful Spring Like Suiga 88 Enemy (Single) CLD 2.5 x ((MAG x 2.5) - (T.MND / 2)) --- 25% ---
Virtue of Wind God 148 Enemy (All) WND 3 x ((MAG x 2) - (T.MND / 2)) --- 20% ---
Character Overview and Comments
Recruitment
  • 1-20F: Achieve 3 stars
  • 21F: Find an event regarding a sigil and Kanako. Then find Kanako
Play Notes Yet another "more damage" character, Kanako is similar to Yukari in that she has good HP and defenses, so she can take a few good hits. She also has excellent affinities and mostly good ailment resistance, although she's prone to debuffs or instant death. Offensively, Misayama Hunting Ritual targets the enemies' DEF, allowing her to fight high MND enemies easily, and Mad Dance on Medoteko is composite, though it doesn't factor much of the enemy's DEF and Kanako's ATK isn't great to start with. Kanako's strength is being able to last a while in the front line and deal respectable damage while out there.

Yuka Kazami

Chara Yuuka Stand

Yuka Kazami

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 110 (14) B
SP 101 (14) C
ATK 58 (11) B
DEF 51 (10) S
MAG 72 (14) S
MND 36 (7) C
SPD 100 (8) C
EVA 2 (2) D
Ailment Resistance Rating
PSN 30 *
PAR 30 *
SIL 8 D
DTH 16 C
StatDrop 8 D
Total 92 A


TP 5 F
SP Recovery 8% F
Element Affinity Rating
FIR 76 D
CLD 78 D
WND 142 B
NTR 254 *
MYS 176 S
SPI 120 C
Total 846 A
Weighted 790 A


Level-Up Difficulty 134 E
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Flower Shot 32 Enemy (Single) NTR 1.75 x ((MAG x 1.75) - (T.MND / 2)) --- 66% Weak, but low delay
Gensokyo's Reflowering 144 Enemy (All) NTR 3 x ((MAG x 1.5) - (T.MND / 2)) HP Recovery (10%) 10%? Recovers 10% of hp for all allies
Beauty of Nature 96 Enemy (All) NTR 1.25 x ((MAG x 3) - (T.MND / 2)) Heals stat debuffs 24%? Halves stat debuffs for all allies. In-game description says it is a single target spell, but it is multi-target
Master Spark 160+ Enemy (All) MYS (1 + α) x ((MAG x 5.5) - (T.MND / 2)) Uses all remaining sp 0% The original Master Spark. Slightly weaker, but hits all enemies. Uses the same extra damage formula as Marisa's version
Character Overview and Comments
Recruitment
  • 1-20F: Achieve 3 stars
  • 21F - 23F: Find a sunflower, rhododendron and daisy
  • 24F: Use the 3 flowers to get to Yuka's location, and defeat her
Play Notes Yuka's stats are quite odd. Although she has good ATK, its wasted since her spells are MAG based, while her DEF is good but her MND isn't. Otherwise, she is useful in a lot of ways. Yuka can spam Flower Shot when fighting one enemy, and Gensokyo's Reflowering, while not a substitute for real healing, can help out when you can't send in Reimu. Beauty of Nature damages enemies while also removing allies' debuffs. Her Master Spark is very similar to Marisa's, but Yuka's version trades power for damaging all enemies, which is useful for group bosses or even strong random groups. Keep in mind she is prone to Silence, Death, Debuffs, FIR and CLD elements; otherwise Yuka is a MAG powerhouse.

Mystia Lorelei

Chara Mystia Stand

Mystia Lorelei

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 96 (12) C
SP 101 (14) C
ATK 53 (10) C
DEF 31 (6) C
MAG 22 (4) D
MND 31 (6) D
SPD 100 (10) B
EVA 2 (2) D
Ailment Resistance Rating
PSN 30 *
PAR 30 *
SIL 30 *
DTH 10 E
StatDrop 30 *
Total 130 *


TP 18 A
SP Recovery 20% B
Element Affinity Rating
FIR 90 D
CLD 91 D
WND 143 B
NTR 127 B
MYS 76 E
SPI 88 D
Total 615 E
Weighted 685 D


Level-Up Difficulty 85 S
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Ill-Starred Dive 24 Enemy (Single) --- 2 x ((ATK x 2) - (T.DEF / 2)) --- 68% Low delay
Poisonous Moth's Dark Dance 80 Enemy (All) NTR 2 x ((ATK x 2) - (T.DEF / 2)) PSN-70, PAR-70 25% Weaker, but has powerful status effects
Midnight Chorus Master 80 Enemy (All) --- 3 x ((ATK x 2) - (T.DEF / 2)) PAR-20 35% Stronger, but weaker PAR effect
Mysterious Song 40 Ally (Single) --- --- Heals PAR, PSN, SIL and Stat Debuffs 65% Changes stat debuffs into stat buffs
Character Overview and Comments
Recruitment
  • 21F: Reach the 21st floor.
  • 1F: Find her just south of the dungeon entrance
Play Notes Mystia, although average at first glance, can be an incredibly useful character. Her attacks are quite powerful, but her ability as an attacker is limited by her low SP growth, mediocre stats, and terrible affinities. However, Mystia's true worth comes as a hit-and-run character. She has good speed growth, which allows her to get the first attack in random enemy encounters if boosted high enough. This, coupled with Poisonous Moth's Dark Dance, can prevent some of the most dangerous enemies from attacking at all; its long-lasting paralysis can allow the rest of the party to catch up while the poison drains HP. Mysterious Song's unique ability to change status debuffs into buffs can be very effective against debuff-happy enemies or bosses, and her stellar ailment resistances make her all but invincible against such attacks. All in all, Mystia is a hidden gem who shouldn't be overlooked; she can be a valuable asset, especially on the upper floors.

Keine Kamishirasawa

Chara Keine Stand

Keine Kamishirasawa

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 117 (15) A
SP 102 (19) B
ATK 58 (11) B
DEF 41 (8) B
MAG 37 (7) D
MND 36 (7) C
SPD 100 (9) C
EVA 2 (2) D
Ailment Resistance Rating
PSN 10 D
PAR 10 D
SIL 16 C
DTH 16 C
StatDrop 16 C
Total 68 C


TP 14 C
SP Recovery 16% B
Element Affinity Rating
FIR 133 B
CLD 133 B
WND 129 B
NTR 131 B
MYS 140 B
SPI 139 B
Total 805 B
Weighted 852 S


Level-Up Difficulty 106 B
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Old History 52 Enemy (All) --- 1.85 x ((ATK x 1.85) - (T.DEF / 2)) --- 40% ---
Next History 52 Enemy (All) --- 1.85 x ((ATK x 1.85) - (T.MND / 2)) --- 40% Physical spell that targets the enemies' MND
3 Sacred Treasures - Sword 80 Ally (All) --- --- ATK +48% 30% ---
3 Sacred Treasures - Orb 80 Ally (All) --- --- MAG +48% 30% ---
3 Sacred Treasures - Mirror 80 Ally (All) --- --- DEF +48% 30% ---
Character Overview and Comments
Recruitment
  • 1-20F: Achieve 3 stars
  • 25F: Find and defeat the Fern Sigil's guardian
  • 24F: Take the now-unsealed teleporter and find Keine
Play Notes Keine is the very definition of average. Other than her good HP growth and high affinities, she has average stats, average resistances, and average attack spells. Since she can target both DEF and MND for an average amount of damage, she can be used as an attacker, but there are characters more suited for it. Her buffs are nice, but yet again, there are better support characters. Keine might have been a useful character if she joined early in the game, but halfway through the Plus Disc she's completely outclassed.

Sikieiki Yamaxanadu

Chara Eiki Stand

Sikieiki Yamaxanadu

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 131 (15) A
SP 101 (15) B
ATK 73 (14) A
DEF 26 (5) C
MAG 72 (14) S
MND 51 (10) B
SPD 100 (7) C
EVA 2 (2) C
Ailment Resistance Rating
PSN 8 D
PAR 12 D
SIL 32 A
DTH 50 *
StatDrop 12 D
Total 114 S


TP 10 E
SP Recovery 10% D
Element Affinity Rating
FIR 108 C
CLD 171 S
WND 105 C
NTR 112 C
MYS 125 B
SPI 169 A
Total 790 B
Weighted 825 S


Level-Up Difficulty 130 E
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Last Judgment 120 Enemy (Single) None (ATK x 6.66) Completely ignores target's DEF. 15% Large delay
Wandering Sin 100 Enemy (All) SPI 3 x ((MAG x 1.3) - (T.MND / 2)) PSN-40, PAR-30, DTH-40, All Stats -20% 15% Large delay. Additional effects are weak.
Trial of the Ten Kings 240 Enemy (All) None 3 x ((MAG x 2) - (T.MND / 2)) --- 40% Very strong with low delay, but massive SP cost
Character Overview and Comments
Recruitment
  • 1-20F: Achieve 3 stars
  • 26F: Find and defeat Siki
Play Notes The last character you will get, Sikieiki is a powerhouse that can severely damage any enemy. Last Judgment is a must-use spell in single boss battles since it uses ATK and completely ignores DEF, while the other two are normal (although powerful) multi-target MAG attacks. You should concentrate mainly on raising her ATK stat, unless you plan to use her in random battles (if so, raise her MAG as well). Sadly, she is prone to Debuffs, PSN, PAR, and her DEF stat is relatively low, leaving her vulnerable to physical attacks. Otherwise she is recommended for use, especially against enemies with high defensive stats or elemental resistances.
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