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This page covers characters that can join your party from 6F-10F.

Iku Nagae

Chara Iku Stand

Iku Nagae

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 103 (13) B
SP 102 (16) B
ATK 33 (6) D
DEF 31 (6) C
MAG 57 (11) B
MND 56 (11) A
SPD 100 (7) D
EVA 2 (4) B
Ailment Resistance Rating
PSN 10 D
PAR 32 *
SIL 10 D
DTH 10 E
StatDrop 10 D
Total 72 C


TP 13 C
SP Recovery 22% A
Element Affinity Rating
FIR 114 C
CLD 112 C
WND 181 S
NTR 109 C
MYS 101 C
SPI 102 C
Total 719 C
Weighted 779 A


Level-Up Difficulty 104 B
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Thunder Drum Shot 25 Enemy (Single) WND 2 x ((MAG x 2) - (T.MND / 2)) -50% DEF 45% ---
Light Dragon's Sigh 48 Enemy (All) WND 1.9 x ((MAG x 2) - (T.MND / 2)) -40% DEF 38% ---
Thundercloud Stickleback 40 Ally (Single) --- --- +72% ATK and MAG. Chance of causing PAR-300 60% Description says 50%, but was changed to 72% in the Plus Disk version
Oarfish's Swimming Shot 60 Enemy (All) WND 1.75 x ((MAG x 2.5) - (T.MND / 2)) --- 28% Stronger to enemies with high MND
Character Overview and Comments
Recruitment
  • 6F (Northwest Segment): Find Iku and she will join
Play Notes Iku is a support character, able to boost the power of an ally with Thundercloud Stickleback and decrease an enemy's defense with her first two spells. Her capabilities are useful, but other characters who join soon after can do the job better; Komachi decreases defense less per hit but inflicts several debuffs at once, and Sanae's Miracle Fruit increases ATK/MAG less but also boosts speed and defenses, without the side effect of paralysis. Her survivability and damage are passable, but nothing special.

Komachi Onozuka

Chara Komachi Stand

Komachi Onozuka

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 208 (28) *
SP 101 (10) D
ATK 73 (14) A
DEF 16 (3) E
MAG 17 (3) E
MND 11 (2) E
SPD 100 (8) C
EVA 2 (1) E
Ailment Resistance Rating
PSN 16 C
PAR 16 C
SIL 16 C
DTH 32 A
StatDrop 10 D
Total 90 A


TP 13 C
SP Recovery 12% D
Element Affinity Rating
FIR 87 D
CLD 82 D
WND 84 D
NTR 90 D
MYS 126 B
SPI 141 B
Total 610 E
Weighted 683 D


Level-Up Difficulty 120 D
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Short Life Expectancy 32 Enemy (Single) -- 1.65 x ((ATT x 1.65) - (T.DEF / 2)) Low Chance of DTH-40 45% --
Ferriage in the Deep Fog 48 Enemy (Row) CLD 1.65 ((ATT x 1.5) - (T.DEF / 2)) Low Chance of DTH-40 40% --
Narrow Confines of Avici 60 Enemy (All) SPI 2.5 x ((ATT / 2) - (T.DEF / 2)) -50%EVA, -20%MND,DEF,SPD, +PSN-45, PAR-30, DTH-40 50% Don't expect any damage from it. Pure support move.
Scythe that Chooses the Dead 54 Enemy (Single) SPI 2 x ((ATT x 2.5) - (T.DEF / 2)) Chance of DTH-70 40% --
Character Overview and Comments
Recruitment
  • 7F: Find Komachi
  • 8F: Find and defeat four Calamitous Spirits
  • 7F: Return to Komachi
Play Notes Komachi is another tank, but she's very different from your other tanks. Literally her only good stat for taking hits is HP. She'll always take high damage from attacks, but her HP is so high that she's capable of surviving very well anyways, especially against the defense-ignoring attacks that show up later. Although her ATK is good, her damage output generally isn't too great, but she's good against enemy groups with Ferriage in the Deep Fog or Narrow Confines of Avici. Narrow Confines of Avici is also great against bosses due to its wide variety of debuffs. It's only downside is a rather high SP cost for her low SP growth, but it's still an exceptionally valuable technique that shouldn't be overlooked. Stat-wise, focus on increasing HP and elemental affinities, since they reduce damage by a percentage. Boosting either of Komachi's pitiful defensive stats hardly helps at all.

Suwako Moriya

Chara Suwako Stand

Suwako Moriya

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 75 (9) D
SP 101 (11) D
ATK 73 (14) A
DEF 31 (6) D
MAG 72 (14) S
MND 31 (6) D
SPD 100 (9) C
EVA 2 (6) A
Ailment Resistance Rating
PSN 24 S
PAR 12 D
SIL 20 B
DTH 12 D
StatDrop 12 D
Total 80 B


TP 13 C
SP Recovery 18% B
Element Affinity Rating
FIR 71 D
CLD 141 A
WND 68 E
NTR 142 B
MYS 102 C
SPI 98 D
Total 622 E
Weighted 636 D


Level-Up Difficulty 128 D
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Moreya's Iron Ring 30 Enemy (Single) MYS 2.5 x ((ATT x 2) - (T.DEF / 2)) High chance of PAR-90 45% ---
Froggy Braves the Elements 65 Enemy (All) CLD 2.25 x ((MAG x 2) - (T.MND / 2)) -25% MND 28% ---
Croaking Frog Eaten by Snake 50 Enemy (Single) NTR 2.65 x ((ATT x 3) - (T.DEF / 2)) --- 20% Large delay.
Mishaguji-sama 55 Enemy (All) NTR 2.25 x ((MAG x 2) - (T.MND / 2)) -15% DEF 28% In the game it says it decreases ATK, which is wrong. Not a mistranslation, originally it said that
Character Overview and Comments
Recruitment
  • 2F: Recruit Cirno
  • 2F-8F: Find a total of 8 events in which Cirno freezes a frog. On obtaining the last Frozen Frog, Suwako will attack. Defeat her
Play Notes An odd take on the 'composite' attacker, Suwako sports stats typical of a nuke - good offensive stats but bad defensive stats. What makes her special is her ability to use both physical and magical attacks, and that she sports good attacks for both types. Although she is limited to target (Her ATK skills are single-target, and MAG are multi-target), she can still work well against single-target foes by keeping them stunned with Moreya's Iron Rings or take advantage of a NTR weakness with Croaking Frog, and can deal damage en masse to enemy groups via her two magical techniques. Just be ready to deal with her frail nature.

Sanae Kotiya

Chara Sanae Stand

Sanae Kotiya

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 82 (10) D
SP 102 (21) A
ATK 23 (4) E
DEF 26 (5) D
MAG 62 (12) B
MND 41 (8) C
SPD 100 (7) D
EVA 2 (6) A
Ailment Resistance Rating
PSN 18 B
PAR 18 C
SIL 18 C
DTH 18 C
StatDrop 18 B
Total 90 A


TP 18 A
SP Recovery 18% B
Element Affinity Rating
FIR 123 B
CLD 133 B
WND 101 C
NTR 94 D
MYS 84 D
SPI 146 B
Total 681 D
Weighted 751 B


Level-Up Difficulty 102 B
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Night of Bright Guest Stars 46 Enemy (All) SPI 1.8 x ((MAG x 1.8) - (T.MND / 2)) -50% EVA 35% ---
Nine Syllable Stabs 66 Enemy (Row) --- 2 x ((MAG x 2) - (T.MND / 2)) --- 45% Less delay then other skills
Yasaka's Divine Wind 48 Ally (Single) --- MAG Normal HP recovery. Heals PAR, PSN, SIL and Stat debuffs 25% Large Delay
Miracle Fruit 68 Ally (Single) --- --- +35% All Stats 35% ---
Character Overview and Comments
Recruitment
  • 8F: After recruiting 20 characters in total, visit Sanae's location and defeat Sanae's rival
Play Notes In many ways similar to a more powerful, but more costly, Minoriko. All of Sanae's capabilities are basically higher than Minoriko's are - her healing removes ailments, her Miracle Fruit adds to all stats, not just MND and DEF, and her offensive capabilities are actually usable. However, even with her excellent SP growth, her spells still cost notably more to cast, and delay her much longer. You may want to hold off on using Sanae for a bit even after you get her because of that and continue to favour Minoriko, but as level grows higher, SP will become less and less of an issue, and it will mostly come down to the choice of faster and slightly stronger healing, with a MND-ignoring attack (Minoriko) or ailment removal, wider buffing, and normal damage output (Sanae).

Nitori Kawashiro

Chara Nitori Stand

Nitori Kawashiro

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 89 (11) C
SP 101 (15) C
ATK 53 (10) C
DEF 26 (5) D
MAG 22 (4) D
MND 36 (7) C
SPD 100 (8) C
EVA 2 (2) D
Ailment Resistance Rating
PSN 10 D
PAR 10 D
SIL 10 D
DTH 10 E
StatDrop 10 D
Total 50 D


TP 14 C
SP Recovery 14% C
Element Affinity Rating
FIR 75 D
CLD 169 S
WND 113 C
NTR 167 A
MYS 104 C
SPI 72 E
Total 700 C
Weighted 724 C


Level-Up Difficulty 98 A
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Kappa's Illusion Waterfall 48 Enemy (All) CLD 5.5 x (ATK - (T.DEF / 2)) --- 40% Good against enemies with low DEF
Extending Arm 50 Enemy (All) NTR 2.5 x ((2 x ATK) - (T.DEF / 2)) --- 35% ---
Optical Camouflage 64 Ally (Self) --- --- +66% EVA, +50% DEF, MND, SPD ---
PDLC99MW Megawatt Linear Gun 88 Enemy (Single) --- 1.25 x ((5 x ATK) - (T.DEF / 2)) -- 0% Large delay. Says it's FIR elemental, but patches made it non-elemental. Not a mistranslation. In patch 2.06, the damage formula is increased to (8 x ATK) instead of (5 x ATK)
Character Overview and Comments
Recruitment
  • 7F: Find and defeat Nitori in a random encounter
  • 7F: Talk to Nitori in an event
  • 8F: Find and defeat Nitori in another random encounter
  • 8F: Talk to Nitori again
  • 9F: Defeat Nitori as a boss
Play Notes Nitori plays quite a bit like an ATK-based Marisa. She tears through enemy parties with her multi-target skills, and against bosses, her PDLC99MW Megawatt Linear Gun functions a great deal like a cheap, fixed damage Master Spark. Unfortunately, Nitori suffers from mediocre stat growths, poor ailment resistances, and two pitiful affinities. Her self-buff does little to help her bad defensive stats. In addition, as Marisa gains SP, Master Spark's variable damage output will quickly shoot well past that of Nitori's Linear Gun. If you want to use her against bosses, follow a similar strategy to Marisa: buff her ATK, have her fire off a few PDLC99MW's, and then swap her out to recover SP.

Ran Yakumo

Chara Ran Stand

Ran Yakumo

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 110 (14) B
SP 102 (18) B
ATK 53 (10) C
DEF 41 (8) B
MAG 67 (13) A
MND 51 (10) B
SPD 100 (10) B
EVA 2 (3) C
Ailment Resistance Rating
PSN 24 S
PAR 24 A
SIL 24 A
DTH 24 B
StatDrop 8 D
Total 104 S


TP 18 A
SP Recovery 20% B
Element Affinity Rating
FIR 173 A
CLD 66 E
WND 165 A
NTR 170 A
MYS 61 F
SPI 192 A
Total 827 B
Weighted 755 B


Level-Up Difficulty 116 C
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Fox-Tanuki Youkai Laser 60 Enemy (All) SPI 1.5 x ((MAG x 2.5) - (T.MND / 2)) --- 40% For targets with higher MND
Princess Tenko 60 Enemy (All) MYS 3.5 x ((MAG x 1.5) - (T.MND / 2)) --- 40% For targets with lower MND
Soaring En no Ozuno 48 Enemy (Row) --- 2 x (((ATK + MAG) x 1.75) - ((T.MND + T.DEF) / 2)) --- 70% Composite nature, less delay than other moves
Eighty Million Holy Boards 112 Ally (All) --- --- +20% DEF and MND 40% Increases DEF and MND of all inactive characters by 15%
Banquet of 12 General Gods 112 Ally (All) --- --- +20% ATK and MAG 35% Increases ATK and MAG of all inactive characters by 15%
Character Overview and Comments
Recruitment
  • 1F: Recruit Chen
  • 9F: Defeat Reisen in front of the 10F Stairs
  • Ran is required to complete the game.
Play Notes Backed by good survivability due to some excellent affinities and ailment resistance, and overall effective stats, Ran is a very solid character. For enemies, her good Magic ensures that she can deal decent damage to enemy groups. However, for bosses, Ran has a completely different use - probably one of the best support units there is. Her buff spells are extremely expensive, especially for how little they do directly. However, they carry the unique benefit of also raising the stats of the eight characters you're carrying in reserve. In particular, the ability to boost the offenses of frail characters that you can't bring out to buff normally is a huge asset. She probably won't be able to buff more than twice when you first recruit her, but even that is helpful and her SP will only get higher. She also has very good speed and durability to make sure she can cast her spells safely.




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