Can be used rapidly due to tiny wait time and SP Cost
Phoenix Spread Wings
24
Enemy (Row)
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(ATK x 3.3) - (T.DEF / 2)
---
Better versus high-DEF targets, but longer wait
Soaring Guardian God
24
Self
---
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+100% EVA
Because EVA doesn't work, never use this
Kimontonkou
48
Self
---
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+100% ATK, -50% DEF, -50% MND, no wait time after use
Incredible buff, and Chen shouldn't be getting hit anyway
Character Overview and Comments
Recruitment
1F: Locate three events with Chen, one at a time. On the third meeting, fight and defeat her
Play Notes
Chen is one of - if not the - most fragile characters in the game, due to a combination of terrible HP, DEF, MND, and the worst affinities and ailment resistances in the game; her only good defensive quality, her EVA, doesn't work. With that said, if Chen's in your party when you get attacked, you're using her wrong. This fast-levelling and faster-moving speedster is there to take down an enem, before it can hit you, that would otherwise act first. Her awesome self-buff and Flight of Idaten offer tiny delays, meaning for bosses: switch in,buff and then spam Idaten, until just before the boss' move, then switch her back out.
1F: Find two events in which you hear someone crying. Then, find and defeat Meiling
Play Notes
Much like Remilia, Meiling plays the role of tank. Both have great HP, and defenses against both physical and magical moves, although both somewhat weak overall against ailments. But that's where the similarities stop. Remilia can power herself up and deal out damage, but Meiling is almost purely defense due to her rather low ATK. Instead, Meiling boasts two healing moves - one to keep damage that does get through her defenses to a minimum... and one to clear ailments off of allies, which works great to support Remilia's Curse of Vlad Tepes. Her offensive capability against enemies is very limited, but she is an excellent tank to protect your party and soak up damage versus bosses that would tear through others.
1.3 x (((ATK + MAG) x 1.95) - ((T.DEF + T.MND) / 2))
Agility -50%
Low power but notable agility debuff
Diamond Blizzard
40
Enemy (All)
CLD
1.65 x ((ATK x 2) - (T.DEF / 2))
PAR
Best for low-DEF, high-MND targets
Perfect Freeze
60
Enemy (All)
CLD
1.35 x (((ATK + MAG) x 2) - ((T.DEF + T.MND) / 2))
Agility -30%
Basically multi-target Icicle Fall
White Album
36
Self
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DEF, MND +50%
Doesn't makse her a wall, but helps
Character Overview and Comments
Recruitment
2F: Find Cirno four times. On the fourth, defeat Cirno
Cirno is a required party member to complete the game
Play Notes
In some ways, Cirno and Reimu are similar. They both have the useful composite attack formula, and can do decent damage to enemy groups, but are better against bosses for their support capabilities rather than their damage output. In Cirno's case, her more fragile defenses and lack of party-aiding support are made up for by being your first ally with debuff attacks - specifically agility loss and paralysis, and these should not be underestimated; a boss who doesn't get to attack you as often is a far smaller threat. And that's important, because a boss who does get around to attacking can probably kick Cirno around.
2F: Recruit Cirno and Meiling, then return to the frozen Minoriko
1F: Take frozen Minoriko to the sunny area to be defrosted
Play Notes
One of the few characters built almost entirely for support, Minoriko is a cleric of sorts. Her actual attacks are weak, making her generally bad for random battles, but her ability to protect and especially heal party members will help immensely, and her cheap spells and high SP growth can keep her going for a while. However, she may be outmatched in healing output-to-need ratio against fast, multi-targeting bosses, and can be taken out by physical, FIR, or CLD moves fairly easy. Really shines against single-targetting bosses for support though.