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This page contains data on all characters that join at the start of the game.

Hakurei Reimu

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 96 (12) C
SP 120 (20) A
ATK 43 (8) C
DEF 31 (6) C
MAG 47 (9) C
MND 46 (9) B
SPD 100 (8) C
EVA 2 (2) D
Ailment Resistance Rating
PSN 16 C
PAR 16 C
SIL 16 C
DTH 20 B
StatDrop 16 C
Total 82 B


TP 16 B
SP Recovery 20% A
Element Affinity Rating
FIR 110 C
CLD 106 C
WND 114 C
NTR 105 C
MYS 77 E
SPI 148 B
Total 660 D
Spell Cards
Name SP Target Element Damage Formula Special Notes
Yin-Yang Orb 20 Enemy (Single) SPI 1.75 x ((ATK + MAG) - ((T.DEF + T.MND) / 2)) -- Decent damaging for a single-target spell
Evil Sealing Circle 40 Enemy (Row) SPI 2 x (((ATK + MAG) x 1.5) - ((T.DEF + T.MND) / 2)) Possible PAR Better damage + PAR makes it more useful for bosses than Yin-Yang Orb
Fantasy Seal 60 Enemy (All) SPI 2 x (((ATK + MAG) x 2) - ((T.DEF + T.MND) / 2)) -- Startlingly strong against anything not weak to SPI due to composite nature
Exorcising Border 72 Ally (All Active) -- (MAG x .66) Heal HP (Moderate) Costly at the start, but later on, invaluable
Great Hakurei Barrier 88 Ally (All Active) -- -- DEF & MND +50% Again, costly but invaluable due to wide-spread and strong effect
Character Overview and Comments
Recruitment Reimu is part of your initial party
Play Notes Despite looking to have only average stats, Reimu is a wonderful character. She's not exceedingly fragile or weak in any one area, which is important, as almost all stats serve some purpose to her. Her high SP growth will help offset her expensive moves in the early game. In random encounters, the composite (ATK + MAG) nature of her attacks, especially Fantasy Seal, means that an enemy needs both high DEF and MND, or a high resistance to SPI, to be able to survive her attacks. Meanwhile, for bosses, Reimu is packing easily one of the best healing moves and one of the most important defensive buff spells. Even if you just leave her in long enough to buff DEF and MND once or twice then swap her out, you'll find she's very handy for dealing with bosses that would otherwise run you over.


Kirisame Marisa

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 75 (9) D
SP 103 (26) S
ATK 18 (3) E
DEF 26 (5) D
MAG 67 (13) A
MND 61 (12) A
SPD 100 (11) A
EVA 2 (7) S
Ailment Resistance Rating
PSN 12 D
PAR 20 B
SIL 20 B
DTH 24 B
StatDrop 10 D
Total 86 A


TP 18 A
SP Recovery 20% B
Element Affinity Rating
FIR 89 D
CLD 95 D
WND 96 D
NTR 93 D
MYS 167 B
SPI 144 B
Total 684 D
Spell Cards
Name SP Target Element Damage Formula Special Notes
Magic Missile 16 Enemy (Single) MYS 2 x (MAG x 1.8) - (T.MND / 2) -- Decent damaging for a single-target spell
Earth Light Ray 32 Enemy (Row) MYS 2 x ((MAG) x 2) - (T.MND / 2)) -- --
Asteroid Belt 56 Enemy (All) MYS 1.5 x ((MAG) x 2.5) - (T.MND / 2))? -- Ignores enemy magic defense? Japanese wiki still lists it.
Master Spark 160+ Enemy (Single) MYS (1 + α) x ((MAG x 8) - (T.MND / 2)) Uses all remaining SP The α is equal to how much "extra" SP is put into Master Spark, 0.1 per every 160 SP. Maxes out at α=1 at 1160 SP
Concentration 72 Self -- -- MAG +40% Useful before a Master Spark
Character Overview and Comments
Recruitment Marisa is part of your initial party
Play Notes The first mage-type character you'll aquire, but Marisa plays a bit differently than later ones you get, despite some similarities - namely, generally she's really fragile and can't take a hit, but boasts a great deal of power. Thankfully, she has good MND and just-below-100 affinities, so a bit of work there can at least help her take some magical hits. Regardless, Marisa is there to run through enemy parties with Asteroid Belt (Which will be easy to cast thanks to her awesome SP, and can wipe an entire enemy group out in one shot on early floors). When it comes to boss battles, you'll want to following this strategy: Buff Magic (Via Concentrate, or support spells from other allies), then swap her back out until her SP is recharged. Then, swap in, fire a Master Spark, and swap back out. The unique nature of her Master Spark's damage formula makes it possibly the single strongest spell in the game. Make raising her MAG and SP a focus and you'll have an invaluable cannon to use against everything.


Remilia Scarlet

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 145 (19) S
SP 101 (8) E
ATK 69 (16) S
DEF 51 (10) S
MAG 22 (4) D
MND 46 (9) B
SPD 100 (12) S
EVA 2 (6) A
Ailment Resistance Rating
PSN 8 D
PAR 8 D
SIL 30 S
DTH 30 A
StatDrop 8 D
Total 84 B


TP 20 S
SP Recovery 28% S
Element Affinity Rating
FIR 121 B
CLD 122 B
WND 128 B
NTR 125 B
MYS 96 D
SPI 77 D
Total 669 D
Spell Cards
Name SP Target Element Damage Formula Special Notes
Spear the Gungnir 24 Enemy (Single) -- 1.6 x ((ATK x 2) - (T.DEF / 2)) -- Her only real offensive move, but startlingly strong
Curse of Vlad Tepes 66 Self -- -- +60% Magic, Mind, Attack, Defense. Chance of causing PAR and PSN Boosting her PAR and PSN resistance can help reduce the chance of the negative effects.
Character Overview and Comments
Recruitment Remilia is part of your initial party
Play Notes The first tank type character you get, and a very strong one at that. Though she's also the first party member you get who can only target a single enemy at once, her high attack growth makes her great for fighting bosses anyway, and her defensive stats are only hampered by somewhat low resistances to certain ailments and elements, the latter of which is fairly easy to boost away anyway. There's not a lot of strategy to note. Curse of Vlad Tepes is very powerful, but only use it when you can follow it up right away with a Healer or similar spellcard, because especially early on, getting PAR or PSN inflicted completely neuters poor Remilia.


Sakuya Izayoi

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 117 (15) A
SP 101 (14) C
ATK 58 (11) B
DEF 41 (8) B
MAG 27 (5) D
MND 36 (7) C
SPD 100 (10) B
EVA 2 (4) B
Ailment Resistance Rating
PSN 12 D
PAR 12 D
SIL 20 B
DTH 20 B
StatDrop 20 A
Total 84 B


TP 13 C
SP Recovery 14% C
Element Affinity Rating
FIR 110 C
CLD 110 C
WND 110 C
NTR 110 C
MYS 110 C
SPI 110 C
Total 660 D
Spell Cards
Name SP Target Element Damage Formula Special Notes
Misdirection 24 Enemy (All) -- 1.25 x (((ATT x 1.5) + (MAG / 2)) - ((T.DEF / 2) + (T.MND / 4))) -- Low damage multi target attack.
Killing Doll 48 Enemy (Single) -- 5.5 x ((ATT) - (T.DEF / 2)) -- High Damage to low Def enemies, but low damage to high def enemies
Soul Sculpture 68 Enemy (All) -- 1.65 (((ATT x 2) + (MAG / 2)) - (T.DEF / 2)) -- Stronger version of misdirection, and ignores enemies M.DEF
Lunar Dial 120 Ally (All Active) -- -- SPD +40% Costly, but very useful in a boss battle
The World 100 Self -- -- SPD +100% Costly, but can be used to rapidly switch out party members.
Character Overview and Comments
Recruitment Sakuya is part of your initial party
Play Notes Sakuya is your first Speed-type character, if only barely so. Her skills allow her to shoot her own speed, and the entire party's speed to very high levels, but all for a ridiculous cost for her low SP growth. For damage, shes only good for cleaning things up with a quick and cheap Misdirection. Killing Doll also has it's uses, but only Soul Sculpture reliably takes out enemies, making her best used for support.


Patchouli Knowledge

Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 54 (6) F
SP 103 (30) *
ATK 13 (2) F
DEF 11 (2) F
MAG 82 (16) *
MND 86 (17) *
SPD 100(5) F
EVA 2(1) E
Ailment Resistance Rating
PSN 0 F
PAR 0 F
SIL 0 F
DTH 10 E
StatDrop 30 *
Total 40 F


TP 8 E
SP Recovery 8% E
Element Affinity Rating
FIR 132 B
CLD 136 B
WND 138 B
NTR 134 B
MYS 173 S
SPI 102 C
Total 815 B
Spell Cards
Name SP Target Element Damage Formula Special Notes
Royal Flare 52 Enemy (All) FIR 2.25 x ((MAG x 2.25) - (T.MND / 2) -- A high power, multi target magic attack. Only drawback is cost
Princess Undine 30 Enemy (All) CLD ((MAG x 2.5) - (T.MND / 2) -- Does decent damage to enemies with non-low MND
Djinn Gust 30 Enemy (All) WND 4.5 x ((MAG) - (T.MND / 2)) -- Good against magic weak enemies.
Satellite Himawari 30 Enemy (All) NTR 1.8 x ((MAG x 1.8) - (T.MND / 2) -- A mix of the ones above it. Does decent damage to all.
Silent Selene 52 Enemy (Single) -- 2 x ((MAG x 2.5) - (T.MND / 2)) -- High power, single enemy attack. Lowest delay of all her spells
Character Overview and Comments
Recruitment Patchouli is part of your initial party
Play Notes You might notice a pattern with Patchouli - she's a larger case of extremes than any other characters in the game, boasting the best - or the worst - values in the game, in several different stats. The penultimate mage, Patchy is capable of burning through almost anything with her spells - even stuff that resists magic can't stand up to her overwhelming power. Unfortunately, there's a great deal of things she's weak to - namely, almost all status ailments will probably hit her... any physical attacks that hit her will mow her down in an instant... and very little moves slower than her, sadly. The only survivability she has is due to her sufficient affinities and absolutely unmatched MND, which will probably nullify almost all magic damage that comes her way. Still, expect Patchouli to be one of your best damage dealers throughout the whole game.




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