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Walkthrough

7F: Road to the Globe

  • The floor here is a huge teleporter maze. Checking the map on the JP wiki is recommended to find all of the treasure and events.
  • Komachi can be found on the left side of the map. Talking to her causes 4 spirits to appear on 8F - defeat all of them and talk to her again to recruit her.
  • To open the way to the 8F stairs and the boss, you must flip two of the switches in the sealed-off areas near the center of the map. Again, checking the map is recommended for this.
  • At some point, you'll run into Nitori in a random encounter. Once she's defeated, talking to her on the map will cause her to appear again on 8F.

Notable Enemies

Memorized Knowledge enemies have low HP and speed, but extreme magic resistance and can use Ether Flare for heavy damage or Destroy Magic to reduce the entire party's SP to zero.

Slash Rippers will likely outspeed everyone except for Chen and Aya, and are capable of OHKOing most non-tank characters with their Slash Dive attack. Fortunately, their HP is quite low, so keeping Chen in the party should allow you to get rid of them before they can do any damage.

Map

http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww19.atwiki.jp%2Fth_maze%2Fpages%2F52.html

Bosses

Tam's Foe

HP Level Recommendation EXP Skill Points Drop
80,000 28-33 5,000 4,000 ?
Tam's Foe is a bit more intimidating than truly difficult. It nearly always acts first and opens with an incredibly strong attack called Flowing Hellfire, which will usually OHKO your entire active party, tanks included. The best way to survive is to boost Remilia, Meiling, or Yuugi's fire resistance to 160 or more, and then place them in the front row along with the characters that are probably going to contribute least. Everyone else will die but your designated fireproof tank should survive to switch in several other characters. After the first turn, Tam's Foe will usually start using strong but manageable physical attacks for several turns before using Flowing Hellfire again, which leaves you plenty of room to paralyze and slow it. Keeping a backup tank to survive a second Flowing Hellfire is recommended, though.


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