Touhou Wiki
Advertisement


Walkthrough

30F: The Gallery of Enshrined Champions

The final floor! If you expect a huge layout with difficult puzzles, you'll be let down. Instead, it is very small in size and couldn't be simpler. It's mainly a hub for grinding and the 3 final bosses. By going south from the stairs, you'll get to an open area that has three sealed teleporters, one in the west, one in the east and one in the south. If you fulfill their requirements, they lead you into big, open areas that each contain one of the final bosses. The east teleporter leads to the Serpent of Chaos and can only be passed if you recruited all the characters of Plus Disk. Should you still be missing anyone, look into Labyrinth of Touhou: Characters 6. The west teleporter can be used when you have defeated all 4 Bloodstained Seal bosses Ver. 2 on 21F. It leads you to Hibachi#1 and #2, Ver. 2. The south teleporter can be passed when both the Serpent of Chaos and Hibachi#1 and #2, Ver. 2 have been defeated. This one brings you to ***WINNER***, the ultimate boss of Plus Disk.

Notable Enemies

All the random encounters are Version 3 (Version 2 of the 3 Plus-Disk-battles) of the recruitable Touhou characters. All of them have boss-like character, but the old strategies still apply. The span of difficulty varies greatly and it doesn't always matter how early or late you've first encountered Version 1 of a character when you're trying to judge it's difficulty. Some are more harmless than others (e.g. Eientei-Trio, Reisen, Suwako, Tenshi (whose Violent Motherland is kind of disappointing this time)), while others are surprisingly tough (e.g. Okuu, Yuugi, Hong and Mokou, who may be the worst of them all)

You want to spend a LOT of time grinding on 29F before you can try your luck on these battles (levels should be about 325-375 for the easier ones), and even then grinding here may be too difficult and slow for a long time. However, the enemies may drop really good items. Here is a list (though incomplete):

Alice Margatroid: Necronomicon

Hong Meiling: Life-Support-System

Yuyuko Saigyouji: Ultimate Zun Hat

Tenshi Hinanawi: Miogaruna Scale

Nitori Kawashiro: Gantz Suit

Rinnosuke Morichika: Awakened Exoskeleton

Cirno: Mukku's Fur Cloak

Yuka Kazami: Rhododendron Dress

Shikieiki Yamaxanadu: Judas Pain

Rumia: Black Hole Ocarina

Utsuho Reiuji: Psycho Gun

Yukari Yakumo: Immortal School Badge

Eientei-Trio: Egg

Chen: Triple-Speed Antenna

Yuugi Hoshiguma: High King Fingolfin's Cestus

Bosses

Serpent of Chaos

HP Level Recommendation EXP Skill Points Drop
64,000,000 430-510 3,280,000 666,666 ?
If you face the Serpent of Chaos, you have a hard and long battle ahead of you. It always gets three consecutive attacks when its ATB fills up. Apart from that, the battle is divided in three phases, all of them have about the same length: In the first phase, it will use single-target elemental magic as its first two moves, while his third can be a physical attack or something that inflicts ailments or Magic Drain. In the second phase, it will use multi-target elemental magic that is still not too threatening, but may follow stronger physical attacks like Samidare Slash and also Hyper-Space-Slash, which may inflict DTH. In its last phase, it uses very strong multi-target elemental magic like Exhalatio and Ether Flare, and will throw out its most dreaded attacks on his third move: Demon-slashing-dance, Destroy Magic, which can be extremely crippling for you, Thousand-Hand-Cannon (240k, piercing) and Scourge (220k, piercing), which will basically kill anyone but maybe Komachi, who is extremely difficult to keep at decent health in this last phase. Obviously, this is not a phase to hold out in long, so throw out everything you have. About the Serpent itself: It is always very resistant to SPI and its other resistances will switch around every turn. Usually, he'll only be vulnerable to one element at a time, while very resistant to others (whether there is a pattern to this switching is unclear). If you dish out something like a Master Spark, it is always a gamble whether it will do decent or pitiful damage. It is best to rely on strong non-elemental attacks, therefore few damage dealers match Shikikieiki's value in this battle.

The key to this battle is, apart from equipping high ailment and elemental resistances and SP-recovery-items to counter all the magic-draining, to estimate when the Serpent will get its turn. Overall, it's slow and will have a lot of delay after its barrage of 3 attacks. When it acts, have characters with decent defenses and high-SP-recovery in the active party to avoid losing your glass cannons early on. You really don't want e.g. Shikieiki (though not completely a glass cannon) hit by a Scourge or a Magic Drain.

Hibachi #1 and #2, Ver. 2

HP Level Recommendation EXP Skill Points Drop
~35,000,000 each 445-530 3,000,000 800,000 Physical Reactor
Not too much has changed in strategy since Ver. 1 way back in post-game-content of the basic game. Try once more to keep the damage dealt to both enemies equal. Both Hibachi #1 and #2 will do their Needle Parade, by far the strongest move they have, in the same turn, but their ATB will usually not be in sync, so you can switch out injured characters after the first barrage. This time however, you will want Hibachi #1 to die first, because if he's the only left, the damage of his Needle Parade will become devastating, whereas Hibachi #2 should be bearable.

***WINNER***

HP Level Recommendation EXP Skill Points Drop
100,000,000 + 7,500,000 * x ? ? ? ?
coming soon

---

Advertisement