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Walkthrough

30F: The Gallery of Enshrined Champions

coming soon

Notable Enemies

All the random encounters are Version 3 (Version 2 of the 3 Plus-Disc-battles) of the recruitable Touhou characters. All of them have boss-like character, but the old strategies still apply. The span of difficulty varies greatly and it doesn't always matter how early or late you've first encountered Version 1 of a character when you're trying to judge it's difficulty. Some are more harmless than others (e.g. Eientei-Trio, Reisen, Suwako, Tenshi (whose Violent Motherland is kind of disappointing this time)), while others are surprisingly tough (e.g. Okuu, Yuugi, Hong and Mokou, who may be the worst of them all)

You want to spend a LOT of time grinding on 29F before you can try your luck on these battles (levels should be about 325-375 for the easier ones), and even then grinding here may be too difficult and slow for a long time. However, the enemies may drop really good items. Here is a list (though incomplete):

Alice Margatroid: Necronomicon

Hong Meiling: Life-Support-System

Yuyuko Saigyouji: Ultimate Zun Hat

Tenshi Hinanawi: Miogaruna Scale

Nitori Kawashiro: Gantz Suit

Rinnosuke Morichika: Awakened Exoskeleton

Cirno: Mukku's Fur Cloak

Yuka Kazami: Rhododendron Dress

Shikieiki Yamaxanadu: Judas Pain

Rumia Black Hole Ocarina


Bosses

Serpent of Chaos

HP Level Recommendation EXP Skill Points Drop
64,000,000 430-510 3,280,000 666,666 ?
If you face the Serpent of Chaos, you have a hard and long battle ahead of you. It always gets three consecutive attacks when its ATB fills up. Apart from that, the battle is divided in three phases, all of them have about the same length: In the first phase, it will use single-target elemental magic as its first two moves, while his third can be a physical attack or something that inflicts ailments or Magic Drain. In the second phase, it will use multi-target elemental magic that is still not too threatening, but may follow stronger physical attacks like Samidare Slash and also Hyper-Space-Slash, which may inflict DTH. In his last phase, it uses very strong multi-target elemental magic like Exhalatio and Ether Flare, and will throw out his most dreaded attacks on his third move: Demon-slashing-dance, Destroy Magic, which can be extremely crippling for you, Thousand-Hand-Cannon (240k, piercing) and Scourge (220k, piercing), which will basically kill anyone but maybe Komachi, who is extremely difficult to keep at decent health in this last phase. Obviously, this is not a phase to hold out in long, so throw out everything you have. About the Serpent itself: It is always very resistant to SPI and its other resistances will switch around every turn. Usually, he'll only be vulnerable to one element at a time, while very resistant to others (whether there is a pattern to this switching is unclear). If you dish out something like a Master Spark, it is always a gamble whether it will do decent or pitiful damage. It is best to rely on strong non-elemental attacks, therefore few damage dealers match Shikikieiki's value in this battle.

The key to this battle is, apart from equipping high ailment and elemental resistances and SP-recovery-items to counter all the magic-draining, to estimate when the Serpent will get its turn. Overall, it's slow and will have a lot of delay after its barrage of 3 attacks. When it acts, have characters with decent defenses and high-SP-recovery in the active party to avoid losing your glass cannons early on. You really don't want e.g. Shikieiki (though not completely a glass cannon) hit by a Scourge or a Magic Drain.


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