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Walkthrough
19F: The Great Labyrinth Encouraging Martyrs Dreaming of Paradise
The penultimate floor, it looks at first like you can just walk straight to floor 20; however, there are four seals on 20F corresponding to four guardian bosses on 19F.
Notable Enemies
Schrodinger's Cats can Shadowstep, paralyzing your party, and have a spell that buffs all enemies and fills their action gauges.
Map
Bosses
Rainbow Phoenix
| HP | Level Recommendation | EXP | Skill Points | Drop |
|---|---|---|---|---|
| 660000 | 100+ | 46800 | 23400 | Acceleration Module |
| The Rainbow Phoenix is a simple burn battle. It's extremely fast and will likely be getting two or more turns for each of your party members'. It attacks with a random "wind" spell of each element, hitting your entire party almost constantly. The best way to deal with it is to lead with Rinnosuke, Reimu, and two high-MND damage dealers - between World-Shaking Military Rule and Exorcising Border, the phoenix will deal little damage and go down fast. Take advantage of a weakness to WND and kill it before it kills you. | ||||
Genocider
| HP | Level Recommendation | EXP | Skill Points | Drop |
|---|---|---|---|---|
| 1000000 | 100+ | 50000 | 22400 | Shuuten-douji's Bangle |
| Genocider is a hard-hitting physical attacker, but doesn't really have much to scare you with aside from Rasetsu Fist, which deals a DEF-ignoring 8000 or so damage, and several generic single- and row-target attacks. Deal with it the same way as the Rainbow Phoenix - Military Rule and your strongest attacks should bring it down in no time. | ||||
Great Intellect
| HP | Level Recommendation | EXP | Skill Points | Drop |
|---|---|---|---|---|
| 450000 | 100+ | 31200 | 44800 | Omoikane's Insight |
| A pure magic enemy, the Great Intellect has an absolutely massive MND, taking virtually no damage even from Patchouli's magic attacks. The boss has a wide variety of magic to throw at you; high-MND physical attackers like Suika and Orin are highly effective at both taking its hits and dealing damage back. Even then, you'll need to switch out often due to Destroy Magic. Great Intellect's DEF is extremely low, and if you can survive its attacks taking it down shouldn't be much of a problem. Take note of its immunity to debuffs. | ||||
Cosmic
| HP | Level Recommendation | EXP | Skill Points | Drop |
|---|---|---|---|---|
| 580000 | 105+ | 34600 | 39660 | Energy Crystal |
| Possibly the toughest of the 19F bosses, Cosmic is an extremely powerful magic attacker. Not only can it deal high magic damage already, it uses a spell called Strengthen Jutsu every 5 turns, which increases its magic by 100% and stacks past 100%. Needless to say, it's pretty much over if it casts this more than once. This battle is essentially a race to kill it before it wipes you out; it doesn't have great defenses and is vulnerable to debuffs, so bring in your heaviest hitters and get a Narrow Confines of Avici off early. Avoid SPI and MYS attacks, since it has very high resistance to both. | ||||
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