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Walkthrough
17F: Starry Space
17F is almost empty; no events, no treasure, no bosses. The only thing on the floor is a teleporter puzzle, similar to 7F's. It's possible to complete it through trial and error but the fastest way is to simply use the 17F shortest route map on the JP wiki (click "View" under the map section and scroll down).
Notable Enemies
The first thing you may notice about the enemies on this floor is that, at this point, they're all pretty 'notable'. This floor has some very difficult random encounters.
The Angel Conceptions are particularly nasty, the 'Battle' and 'Magic' forms sporting high SPD and annoyingly high attack power, putting a strain on your TP. The 'Holy' form is perhaps the most hazardous, however, and she should be targeted first whenever she appears. Her God Press can wipe out an unbuffed party in one hit due to her insane attack power.
Similarly, Spirit Crystallizations often come in packs, and their Dual Colourful Light is a row-target attack with very high power. If you let them get a turn, expect to lose a party member or two.
Gold Knights aren't as fast as some of the other enemies on this floor, but what they lack in SPD they more than make up for in HP/DEF/MND and ATK. Double Slash and Triple Sword only target one party member at a time, but they are likely to kill most non-tank characters.
This is not a floor for grinding, by any means. The difficulty of the enemies on this floor aren't worth the EXP, and the EXP rewards on the next floor are way better. If you want to blaze through this level, try throwing TP items on Chen or Aya, and just escape from all the battles you can in a dash for the exit. There are some good drops here (the Egg of Life, for instance), but it might be more convenient to come back later, when you are slightly better-levelled and better-prepared.
Map
Bosses
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