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Walkthrough
15F: Abnormal Cavern
To fully explore 15F, it's necessary to defeat all the sigil guardians on both 14F and 15F. The two from 14F unlock side areas (one of which leads to treasure, the other leads to the location where Flandre can be fought if the requirements are met). Defeating the Hill Gigas unlocks the transporter to the 16th floor and the location of Great Stamp. Defeating the Great Stamp is optional but unlocks several sealed-off treasure rooms on both 15F and 16F.
Notable Enemies
Blackenmels have an absoulutely ridiculous level of MND and DEF. The best way to defeat them is with Dark Side of the Moon from Rumia, but Knock Out in 3 Steps or either of Patchouli's 52 SP spells will work too.
Map
Bosses
Hill Gigas
| HP | Level Recommendation | EXP | Skill Points | Drop |
|---|---|---|---|---|
| 360,000 | 55-60 | 12,600 | 5,680 | Windspun Armor |
| Thankfully, the Hill Gigas isn't a particularly intimidating boss. As the name suggests, all of its attacks are physical, but none are so strong that you should have to worry too much, though keeping tougher characters in the first slots is recommended. It's also highly vulnerable to paralysis and resistant to stat debuffs, so choose your party accordingly. The only real difficulty is the trek to reaching it. | ||||
Great Stamp
| HP | Level Recommendation | EXP | Skill Points | Drop |
|---|---|---|---|---|
| 480,000 | 60-70 | 24,400 | 12,800 | Egg of Life |
| Contrary to the Hill Gigas, the Great Stamp is quite dangerous and best left alone until you're higher level. Its physical attacks are enormously powerful, and Rasetsu Fist ignores defense, usually dealing 6000 damage and paralysis if the target somehow survives. Huge Tremor Strike does a large amount of physical NTR damage to the entire party but is usually survivable with some preparation. If Great Stamp is affected by a -SPD debuff, it'll use a boosted version of Huge Tremor Strike called Huge Earthquake, which is two to three times as powerful. Needless to say, speed debuffs should be avoided at all costs. Other types of debuffs and paralysis can work, though it seems to have higher paralysis resistance than most bosses so far.
Alternatively, use Komachi to quickly destroy Great Stamp's speed (possibly after letting it move once), and during the long period between it's attacks, use Reisen and/or Alice to similarly destroy it's ATK and defense buff a suitable tank - Tenshi or Meiling work best, but Remilia may be able to survive if equipped right. This will wipe out the party, except for the tank, who can then switch in attackers to dish out large amounts of damage between the now slow attacks. Before Great Stamp is able to attack again, switch everyone but the tank out and repeat. Heal and buff the tank as necessary, and ensure that Great Stamp never exceeds -40% speed. As long as Great Stamp has the speed debuff he will always use the same attack, and with the proper buffs and equipment it is survivable. | ||||
Flandre
| HP | Level Recommendation | EXP | Skill Points | Drop |
|---|---|---|---|---|
| 480,000 | 75-80 | 32,000 | 30,000 | Sunglasses |
| As one would expect from a character whose ability is to "destroy anything", Flandre's no pushover. FIR and to a lesser extent MYS resistances are useful, and the same elements will do little to Flandre (so bringing Marisa is a bad idea). On the other hand, she's very weak to CLD and SPI and can still be affected by paralysis and debuffs. When she's low on health she tends to use Laveatein repeatedly, which does huge composite FIR damage to the entire party. Tenshi is almost required for this fight; no other character will be able to consistently come out of Flandre's attacks alive.
This fight is extremely fast paced; it quickly becomes a race to do as much damage as possible to beat the Laveatein spam she uses as she becomes low on health. However, the speed of the fight means that paralysis becomes immensely useful, and it is very possible to land paralysis before she uses laveatein the first time and defeat her before the paralysis ends. Her resistance means that this strategy will require good luck and several attempts, however. | ||||
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