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Walkthrough

14F: Day 19 Challenge

  • If you've seen all the required events, Yuyuko can be fought and recruited just south of the main stairs.
  • Once Yuyuko is defeated, an additional event with Orin will show up. After that event, there are two fights with single Knights of the Round at different spots, and then one chain of battles against multiple Knights and Orin herself near the 15F stairs.
  • If you've collected all of the Sake Jar Shards, you can talk to Suika to recruit her (no fight required).
  • If you've seen all the previous events, Flandre can be found in the lower left corner. Talk to her and she'll move to 15F.
  • On the way to the 15F stairs, there's a story-related event, but no boss battle.

Notable Enemies

Manifested Knowledge has high MND and Afinities but no DEF to speak of. It also has access to a deadly attack known as "Ether Flare" which can wipe out unprepared teams with ease.

Map

http://www19.atwiki.jp/th_maze/pages/46.html

Bosses

Yuyuko

HP Level Recommendation EXP Skill Points Drop
500,000 65-70 36,000 20,000 Robe of Twilight
Yuyuko always opens with Saigyouji Flawless Nirvana, which does sizable SPI damage to the entire party with a chance of instant death. Her other attacks carry less or no chance but death resist is still valuable in case she uses it again. Besides that, there's a couple other things to note. Virtually all of Yuyuko's attacks are magic-based and SPI elemental, and her MND is quite high while her DEF is quite low. Bringing in physical attackers is difficult since most of them do poorly against magic, but Yuyuko is fairly vulnerable to paralysis and debuffs, so decreasing the number of turns she gets and then swapping in a physical attacker for some fast damage works quite well. Alice and especially Patchouli (preferably with some death resistance) can stay in and do decent damage without worrying about dying so much. Suika works too if her SPI affinity is boosted.

Knights of the Round

HP Level Recommendation EXP Skill Points Drop
80,000 ? 12,000 8,000 ?
Knights of the Round hardly qualify as a boss battle on their own, but before fighting Orin you'll have to deal with quite a few of them with no break. Besides the two isolated battles, there's two battles of one knight, two battles of two knights, one final battle of three knights, and then Orin herself. The knights have much higher defense than mind, and are weak against FIR and SPI but immune to status effects. Taking them down quickly enough can be difficult since they have a decent amount of HP, and letting more than one of them live is dangerous since their attacks are fairly threatening. Putting moderately durable characters in the first few slots and more fragile nukers in the last usually works well for the earlier sets of battles, but for the later ones be prepared to blow your high-power, high SP skills like Astronomical Entombing or lose a few characters.

Orin

HP Level Recommendation EXP Skill Points Drop
400,000 70-75 36,000 30,000 ?

Orin by herself isn't much of a problem, the main problem is the toll left by the previous 5 battles. If possible, you want to have a tank in the first slot when the battle starts. Orin follows a simple pattern, she will use Cats Walk twice and then follow up with a more damaging special. Cats Walk has almost zero delay and can rip through weaker characters easily, but can be completely nullified with enough defense. As her health dwindles her attacks will become more random and she will most likely rely on Blazing Wheel and Former Hell's Needle Hill rather than Cats Walk, which means she will deal more damage but attack less frequently. Orin's speed is extremely high and the battle plays out much like a buffed up version of the Chen boss fight. Tenshi is invaluable in this fight - with State of Enlightenment in effect, she'll take zero damage from most of Orin's spells. Try and keep weaker characters in reserve on Orin's turns as much as possible; she doesn't have much health or defense and can be taken down quickly if you can keep the damage coming, but Former Hell's Needle Hill and Blazing Wheel can quickly take down even characters in the last party slot.


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