Stage Flowchart[]
Difficulty Modifiers[]
Each difficulty level changes the enemies' stats as following:
| Difficulty
|
Enemy HP
|
Enemy MP
|
Enemy Armor
|
Attack Power
|
Point Acquirement
|
Starting Power
|
| Easy
|
-10%
|
-20%
|
-10%
|
-200
|
+15%
|
100?
|
| Normal
|
±0
|
±0
|
±0
|
±0
|
±0
|
100
|
| Hard
|
+10%
|
+20%
|
+10%
|
+200
|
-15%
|
105
|
| Lunatic
|
+25%
|
+50%
|
+25%
|
+500
|
-30%
|
110
|
- Other Differences:
- On Easy, Enemies do not carry Equipment.
- On Hard and Lunatic, certain enemies do not have Bombs.
- Bosses on Hard and Lunatic use the Dodge or Defend command when convenient.
- Bosses on Lunatic are able to use Seishin commands.
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