Stage 6: Crossing the lake (Part One)[]
Victory Conditions[]
Defeat Conditions[]
Bonus WP Conditions[]
- the stage is cleared without bombing
Units in Play[]
| Ally Unit
|
Marisa Kirisame
|
| Ally Unit
|
Daiyousei
|
| Ally Unit
|
Nitori Kawashiro
|
| Ally Unit
|
Alice Margatroid
|
| Enemy Unit
|
Blue Fairy x3
|
| Enemy Unit
|
Red Fairy x7
|
| Enemy Unit
|
Cirno
|
Upper Right side of the map
| Ally Reinforcements
|
Reimu Hakurei
|
| Ally Reinforcements
|
Keine Kamishirasawa
|
| Ally Reinforcements
|
Youmu Konpaku
|
| Ally Reinforcements
|
Rumia
|
Enemy Data[]
| Unit Name
|
Lv
|
HP
|
Maximum Range (Normal)
|
Maximum Range (Focused)
|
Points Yielded
|
Number of Units
|
Equipment
|
Notes
|
| Blue Fairy
|
8
|
3000
|
4
|
4
|
500
|
3
|
-
|
One of them carries a bomb
|
| Red Fairy
|
8
|
3400
|
6
|
3
|
700
|
7
|
-
|
-
|
| Cirno
|
10
|
6800
|
5
|
4
|
1500
|
1
|
Health Ale
|
Holds Spell Cards, HP Regen (Small)
|
After Declaration of Freeze Sign 「Perfect Freeze」
| Unit Name
|
Lv
|
HP
|
Maximum Range (Normal)
|
Maximum Range (Focused)
|
Points Yielded
|
Number of Units
|
Equipment
|
Notes
|
| Cirno
|
10
|
8900
|
5
|
4
|
1500
|
1
|
Health Ale
|
Holds Spell Cards, HP Regen (Small)
|
Stage Walkthrough[]
- Reimu and Marisa's routes join together for most of the game from now on. From the start, you're with Marisa's team.
- The units of the other team's stats are taken as the average of your team's. The number of money and bombs will double.
- The map is pretty much entirely water. Nitori has S rank on that terrain, so she can excel on this stage.
- Also all laser weapons will be useless against underwater units, as they only deal 10 damage.
- The enemies are rather straight-forward, so make use of this opportunity to gather a lot of Graze. Mind your MP, tho.
- Cirno's size is SS, so she's rather nimble. However, attacks will hit her hard.
- On the other side, her attacks hit hard as she can deliver a lot of critical hits.
- You also need to hit her quickly as she can recover HP.
- She only has one 1 Range attack, so Youmu has a big advantage.
- Cirno's barrage puts a dent on your movement, so please take note of that.
- Once Cirno declares her spell card, you won't be able to move at all.
- Units that start outside of the barrage can move inside, but they'll be stuck where they land.
- Youmu and Marisa can use Accel the turn before to get to a safe spot.
- If you want to convince Cirno, Daiyousei needs to be near Cirno before she declares her card.
- In fact, everyone should be at least 2 squares from Cirno to avoid that.
Adjacent Stages[]
Back to Stage Flowchart