Stage 6: Crossing the lake (Part One)
Victory Conditions
Defeat Conditions
Bonus WP Conditions
the stage is cleared without bombing
Units in Play
Ally Unit
Marisa Kirisame
Ally Unit
Daiyousei
Ally Unit
Nitori Kawashiro
Ally Unit
Alice Margatroid
Enemy Unit
Blue Fairy x3
Enemy Unit
Red Fairy x7
Enemy Unit
Cirno
Upper Right side of the map
Ally Reinforcements
Reimu Hakurei
Ally Reinforcements
Keine Kamishirasawa
Ally Reinforcements
Youmu Konpaku
Ally Reinforcements
Rumia
Enemy Data
Unit Name
Lv
HP
Maximum Range (Normal)
Maximum Range (Focused)
Points Yielded
Number of Units
Equipment
Notes
Blue Fairy
8
3000
4
4
500
3
-
One of them carries a bomb
Red Fairy
8
3400
6
3
700
7
-
-
Cirno
10
6800
5
4
1500
1
Health Ale
Holds Spell Cards, HP Regen (Small)
After Declaration of Freeze Sign 「Perfect Freeze」
Unit Name
Lv
HP
Maximum Range (Normal)
Maximum Range (Focused)
Points Yielded
Number of Units
Equipment
Notes
Cirno
10
8900
5
4
1500
1
Health Ale
Holds Spell Cards, HP Regen (Small)
Stage Walkthrough
Reimu and Marisa's routes join together for most of the game from now on. From the start, you're with Marisa's team.
The units of the other team's stats are taken as the average of your team's. The number of money and bombs will double.
The map is pretty much entirely water. Nitori has S rank on that terrain, so she can excel on this stage.
Also all laser weapons will be useless against underwater units, as they only deal 10 damage.
The enemies are rather straight-forward, so make use of this opportunity to gather a lot of Graze. Mind your MP, tho.
Cirno's size is SS, so she's rather nimble. However, attacks will hit her hard.
On the other side, her attacks hit hard as she can deliver a lot of critical hits.
You also need to hit her quickly as she can recover HP.
She only has one 1 Range attack, so Youmu has a big advantage.
Cirno's barrage puts a dent on your movement, so please take note of that.
Once Cirno declares her spell card, you won't be able to move at all.
Units that start outside of the barrage can move inside, but they'll be stuck where they land.
Youmu and Marisa can use Accel the turn before to get to a safe spot.
If you want to convince Cirno, Daiyousei needs to be near Cirno before she declares her card.
In fact, everyone should be at least 2 squares from Cirno to avoid that.
Adjacent Stages
Back to Stage Flowchart