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*Return to [[Fairy Wars]]
 
*Return to [[Fairy Wars]]
 
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== In-Game Manual ==
 
   
Let's all read the manual!
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== Controls ==
  +
* Arrow Keys - Move Cirno
  +
* Tap Z - Fire
  +
* Hold Z - Charge Ice Power
  +
* Release Z - Release Ice Power
  +
* X - Perfect Freeze (Uses 100% Perfect Freeze)
  +
* Shift - Slow mode
   
=== How to Play ===
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== Motivation ==
   
Story:
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Cirno's remaining lives are represented in a percentage form. When you lose a life, you'll lose 100% Motivation. If this would be enough to bring you **under** 0%, you'll get a game over.
   
Cirno the ice fairy had been going along without a care as usual.
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Motivation will increase steadily as you destroy enemies and use Ice Power. Using Ice Power to destroy enemies will increase it more quickly.
Suddenly, it seemed her house had been devastated by someone while she was out.
 
A mysterious flag stood above its ruins.
 
On the flag was a picture of a bunch of fairies she was sure she'd seen before ......
 
Driven mad with rage, Cirno set out to find the fairies depicted on the flag.
 
Yes, this was the beginning of the great fairy war.
 
(For more info, read "The Great Fairy Wars" from volume 2 of the Strange and Bright Nature Deity collection books.)
 
   
Rules:
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== Shot Power ==
 
You control Cirno, and attack the Three Fairies (Sunny Milk, Luna Child, Star Sapphire).
 
 
Cirno has the ability to freeze bullets. Use this to your advantage to gain the title Strongest Fairy!
 
 
=== Controlling Cirno ===
 
 
* Arrows: move Cirno
 
* Shot key (Z): shoot<br/> hold - ice barrier<br/> '''holding SHOT does not auto-fire in this game'''
 
* Rapid key (C or Ctrl): rapid fire
 
* Bomb (X): Perfect Freeze
 
* Slow (shift): focused movement
 
** works even while tapping shot
 
* Pause (Esc): pause
 
 
=== Looking at the Screen ===
 
 
Motivation: Cirno's power gauge. If you hit a bullet, it will decrease by 100%. If you get hit when it's 99% or less, it's game over.
 
 
Ice Power: the power used in putting up an Ice Barrier. This is the same as the gauge that's displayed above Cirno.
 
 
Perfect Freeze: when this is 100% or greater, you can use Perfect Freeze
 
 
Frozen Area: calculated from the number of frozen bullets. Directly connected to shot power. The more you freeze, the stronger your shot becomes.
 
 
Level indicator: the shot level. Increases as you freeze more bullets.
 
 
=== You can freeze enemy bullets! ===
 
 
"The enemies are just fairies; don't they have too many bullets?"<br/>
 
They do.<br/>
 
* Since this is from Cirno's perspective, it looks like there are more bullets than usual.
 
 
However! This isn't enough to do Cirno in.<br/>
 
Cirno has a secret weapon.<br/>
 
Namely, the "Ice Barrier", which is activated by her normal shots.
 
 
The ice attack only affects her immediate vicinity,
 
but somehow it can freeze any bullet it touches.
 
You can even safely touch frozen bullets.
 
If the ice shatters, the bullet will be completely destroyed!
 
They will even freeze nearby bullets when they shatter.
 
 
You can continually freeze nearby bullets by aiming for areas
 
where the barrage is thickest, and thus destroy the enemy's barrage.
 
 
If you just can't avoid the bullets, you should use your head instead
 
of relying on Cirno's brains and find an effective freezing pattern!
 
 
=== Ice Power! ===
 
 
The Ice Barrier won't stay at full power forever.<br/>
 
Even idiots can get tired.
 
 
Ice Power (the % gauge above your player icon)
 
can't be used unless it's above 30%.
 
 
When it's close to 100%, you can use it continuously.<br/>
 
It will run out almost immediately at 30%.
 
 
When you use the Ice Barrier, Ice Power will return to 0%.
 
 
How to renew Ice Power.
 
* it will refill naturally over time (slowly)
 
* hitting enemies with your shot (fairly quickly, important during boss fights)
 
* defeating stage enemies (instantly)
 
* grazing enemy bullets (for high-level players, very important in later stages)
 
* storing it (refills more quickly than usual)
 
 
=== Watch out for special bullets! ===
 
 
"Won't it be too easy if you just keep freezing bullets all the time?"
 
 
Well, now, sure your enemies are dumb, too, but they can plan ahead a little. Watch out for the following attacks!
 
 
* Burning fire bullets - these bullets ''cannot be frozen''. They'll fly right through your ice, so take care.
 
* Lasers - ''will go straight through ice and break it!'' The fragments will come flying out when the ice breaks, and you can run into them like normal bullets. Make sure not to let any ice near you get broken by lasers!
 
 
=== Ice is all about area! ===
 
 
Cirno likes freezing large areas of bullets that have scattered all about more than freezing big clumps of bullets close together.
 
 
Once the game screen becomes 100%, the percentage of the screen that's frozen will turn into a bonus. You'll get a larger frozen area by waiting for the bullets to spread out before freezing them instead of just freezing them as soon as the enemy fires.
 
 
The frozen screen area is initialized at stage 1. Once it reaches certain set thresholds, the shot level increases.
 
 
If you find yourself unable to beat the bosses, try actively freezing bullets in a manner that will increase the frozen area!
 
 
=== Other tricks! ===
 
 
Conditions for increasing Cirno's motivation:
 
* freeze enemy bullets
 
* damage enemies<br/> (ice damage is more effective than shot damage)
 
 
Increasing motivation by 100% is equivalent to getting an extra live. The maximum is 1000%.
 
 
Conditions for increasing Perfect Freeze:
 
* freeze enemy bullets
 
 
It only goes up to 100%, so make sure to use it a bunch!
 
 
Perfect Freeze can freeze the entire screen. It can even freeze flame bullets the Ice Barrier can't. It really is perfect!
 
 
=== I don't get it ===
 
 
This game is really hard, and the controls are really complicated,
 
and the text is really difficult, and I just don't get it.
 
 
How should you try to clear it?<br/>
 
If you haven't gotten any hints yet, try watching the demo play.<br/>
 
If you leave the title screen alone, it will start a demo.
 
 
You can also read this explanation of the controls from the menu that
 
appears when you pause the game.
 
 
The dialogue is hard to follow because they're fairies.<br/>
 
They'll probably have completely forgotten everything they said
 
as soon as the fight is over.
 
 
== Notes ==
 
 
* Contrary to the manual, you may have up to 300% in Perfect Freeze instead of 100%, stocking 3 bombs total.
 
* If you get hit you keep your current Perfect Freeze power plus 25%, respecting the 300% maximum.
 
* Freezing 30% or more of the screen with one use of the Ice Power adds 20% to your Perfect Freeze power, while freezes that fall under the 30% threshold add up to 10%.
 
* Most enemies themselves don't harm Cirno. The exceptions are (Mid) Bosses.
 
* More details on restoring Ice Power:
 
:: Shooting slows down automatic regeneration. Don't shoot if you're not hitting anything!
 
:: "Storing it" refers to holding Z while the power is less than 100%. Think of it like recharging the camera in Shoot the Bullet.
 
::: If you release Z before hitting 30% you can resume using normal shots without wasting the accumulated Power.
 
::: You can use this after 30%, but that means you can't shoot or move quickly until you use the Ice Barrier.
 
 
== Tips ==
 
 
 
* Damage dealt with Ice refills Cirno's motivation more than with normal shots. Consider refraining from killing enemies that would otherwise be hit by an Ice Barrier or Perfect Freeze.
 
* Enemies in Hard and Lunatic release aimed streams of bullets when defeated. These can be useful to connect separate patterns of bullets when using an Ice Barrier. Try selectively killing enemies before or during the effect of an Ice Barrier.
 
** They can also help refill your Ice Power quickly if you graze them.
 
* Remember that just ''hitting'' enemies helps refill Ice Power. Consider not ''killing'' them completely if their shots are useful or if you can hit them with Ice.
 
 
 
== Clear Bonus ==
 
 
* Stage 1 Clear Bonus: 1000000.
 
* Stage 2 Clear Bonus: 2000000.
 
* Stage 3 Clear Bonus: 3100000 + [やる気] * 500000 * 2^[Difficulty level].
 
(0 = Easy, 1 = Normal, 2 = Hard, 3 = Lunatic)
 
* Extra Clear Bonus: 13000000 + 4000000 * [やる気].
 
 
Motivation [やる気] is expressed as a decimal in the formulas above. So if you have 425%, the value is 4.25.
 
 
The maximum clear bonus is 43.100.000 in Lunatic and 53.000.000 in Extra.
 
 
== Power Level ==
 
   
 
Your total frozen area determines what your power level is. The percentages are the same across all difficulties except for easy (Easy also starts off at Lvl 3). There isn't an easy formula to convert between power level and frozen area, but it generally starts off fast (50% will get you to the next level) and slows down (it takes 400% to get from Lvl 15 to Max).
 
Your total frozen area determines what your power level is. The percentages are the same across all difficulties except for easy (Easy also starts off at Lvl 3). There isn't an easy formula to convert between power level and frozen area, but it generally starts off fast (50% will get you to the next level) and slows down (it takes 400% to get from Lvl 15 to Max).
   
Below is Conversion Table.
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Below is a conversion table for convenience.
   
 
{| border="1"
 
{| border="1"
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|}
 
|}
   
== Freeze Bonus ==
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== Ice Power ==
Each time you use the Ice Power or Perfect Freeze, you gain a score bonus based on the total percentage area of the screen that was frozen (in increments of 0.01%). The bonus is a piecewise continuous function with completely linear pieces. It can be calculated with the following table, by linearly interpolating for intermediate values.
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  +
Cirno has an Ice Power meter that works much like the camera in Shoot the Bullet/Double Spoiler. It will charge slowly from 0% to 100%. In order to charge it manually, you can hold down Z. By holding down Z and then releasing it, Cirno will release the Ice Power that was stored.
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  +
When Cirno releases her Ice Power, it will freeze all nearby bullets. It will then freeze all bullets close to those bullets, and so on, for a certain period of time. After the period of time ends, the bullets will all disappear, and any enemies that get hit by the "shattering" ice will be damaged quite a bit.
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  +
Depending on what percentage of Cirno's capacity you charged, the resulting effect will last longer. If you didn't charge up to over 30%, nothing will happen and you will resume firing normally: the accumulated power won't be wasted either.
  +
  +
After the effect ends, you will receive a point bonus based on how much of the screen you filled up with ice(see table below). Your Ice Power will then reset to 10% if you froze under 30% of the screen, and reset to 20% if you froze over 30%.
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  +
Shooting will slow down the automatic generation if your shots aren't hitting anything. Hitting something will increase the rate of regeneration, and grazing will add even more to it.
   
 
{| border="1"
 
{| border="1"
 
|-
 
|-
! Percentage
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! Percentage of Screen Frozen
! Bonus
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! Point Bonus
 
|- align="right"
 
|- align="right"
 
| 0.00% || 0
 
| 0.00% || 0
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| 100.00% || 1,000,000
 
| 100.00% || 1,000,000
 
|}
 
|}
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(Linearly interpolate for intermediate values)
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== Perfect Freeze ==
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  +
Cirno's bomb freezes all non-fire and non-laser bullets on the screen. Enemies will get damaged based on how much ice breaks near them at the end of the bomb.
  +
  +
Each time you use the bomb, the Perfect Freeze meter will decrease by 100%. If it's 99% or below, you cannot use it. The meter itself can increase all the way to 300%, contrary to what it says in the manual.
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  +
When you die, you'll gain 25% to Perfect Freeze(of course, not going over 300%). Also, you will gain a bonus based on how much of the screen was frozen. See the above table for details.
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== Enemies ==
  +
  +
Cirno can run into most grunt enemies without getting hit, unlike other Touhou games. However, midbosses and bosses will still cause Cirno to lose a life.
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== Scoring System ==
  +
  +
* Stage 1 Clear Bonus: 1000000
  +
* Stage 2 Clear Bonus: 2000000
  +
* Stage 3 Clear Bonus: 3100000 + (Motivation * 500000 * 2^[Difficulty level])
  +
* Extra Clear Bonus: 13000000 + (4000000 * Motivation)
  +
  +
Motivation is expressed as a decimal in the formulas above. So if you have 425%, the value is 4.25.
  +
  +
Difficulty level represents 0 for Easy, 1 for Normal, 2 for Hard, and 3 for Lunatic.
  +
  +
The maximum clear bonus is 43,100,000 in Lunatic and 53,000,000 in Extra.
   
 
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Revision as of 16:09, November 5, 2010


Controls

  • Arrow Keys - Move Cirno
  • Tap Z - Fire
  • Hold Z - Charge Ice Power
  • Release Z - Release Ice Power
  • X - Perfect Freeze (Uses 100% Perfect Freeze)
  • Shift - Slow mode

Motivation

Cirno's remaining lives are represented in a percentage form. When you lose a life, you'll lose 100% Motivation. If this would be enough to bring you **under** 0%, you'll get a game over.

Motivation will increase steadily as you destroy enemies and use Ice Power. Using Ice Power to destroy enemies will increase it more quickly.

Shot Power

Your total frozen area determines what your power level is. The percentages are the same across all difficulties except for easy (Easy also starts off at Lvl 3). There isn't an easy formula to convert between power level and frozen area, but it generally starts off fast (50% will get you to the next level) and slows down (it takes 400% to get from Lvl 15 to Max).

Below is a conversion table for convenience.

Power Level Easy Normal/Hard/Lunatic/Extra
LEVEL 1 N/A (Easy automatically
starts players at LV 3)
0%–49%
LEVEL 2 50%–99%
LEVEL 3 0%–49% 100%–199%
LEVEL 4 50%–99% 200%–349%
LEVEL 5 100%–149% 350%–499%
LEVEL 6 150%–199% 500%–699%
LEVEL 7 200%–299% 700%–899%
LEVEL 8 300%–449% 900%–1099%
LEVEL 9 450%–599% 1100%–1299%
LEVEL 10 600%–799% 1300%–1499%
LEVEL 11 800%–999% 1500%–1699%
LEVEL 12 1000%–1199% 1700%–1999%
LEVEL 13 1200%–1399% 2000%–2299%
LEVEL 14 1400%–1649% 2300%–2599%
LEVEL 15 1650%–1999% 2600%–2999%
LEVEL MAX 2000%–65535% 3000%–65535%

Ice Power

Cirno has an Ice Power meter that works much like the camera in Shoot the Bullet/Double Spoiler. It will charge slowly from 0% to 100%. In order to charge it manually, you can hold down Z. By holding down Z and then releasing it, Cirno will release the Ice Power that was stored.

When Cirno releases her Ice Power, it will freeze all nearby bullets. It will then freeze all bullets close to those bullets, and so on, for a certain period of time. After the period of time ends, the bullets will all disappear, and any enemies that get hit by the "shattering" ice will be damaged quite a bit.

Depending on what percentage of Cirno's capacity you charged, the resulting effect will last longer. If you didn't charge up to over 30%, nothing will happen and you will resume firing normally: the accumulated power won't be wasted either.

After the effect ends, you will receive a point bonus based on how much of the screen you filled up with ice(see table below). Your Ice Power will then reset to 10% if you froze under 30% of the screen, and reset to 20% if you froze over 30%.

Shooting will slow down the automatic generation if your shots aren't hitting anything. Hitting something will increase the rate of regeneration, and grazing will add even more to it.

Percentage of Screen Frozen Point Bonus
0.00% 0
10.00% 10,000
20.00% 40,000
30.00% 100,000
40.00% 160,000
60.00% 360,000
100.00% 1,000,000

(Linearly interpolate for intermediate values)

Perfect Freeze

Cirno's bomb freezes all non-fire and non-laser bullets on the screen. Enemies will get damaged based on how much ice breaks near them at the end of the bomb.

Each time you use the bomb, the Perfect Freeze meter will decrease by 100%. If it's 99% or below, you cannot use it. The meter itself can increase all the way to 300%, contrary to what it says in the manual.

When you die, you'll gain 25% to Perfect Freeze(of course, not going over 300%). Also, you will gain a bonus based on how much of the screen was frozen. See the above table for details.

Enemies

Cirno can run into most grunt enemies without getting hit, unlike other Touhou games. However, midbosses and bosses will still cause Cirno to lose a life.

Scoring System

  • Stage 1 Clear Bonus: 1000000
  • Stage 2 Clear Bonus: 2000000
  • Stage 3 Clear Bonus: 3100000 + (Motivation * 500000 * 2^[Difficulty level])
  • Extra Clear Bonus: 13000000 + (4000000 * Motivation)

Motivation is expressed as a decimal in the formulas above. So if you have 425%, the value is 4.25.

Difficulty level represents 0 for Easy, 1 for Normal, 2 for Hard, and 3 for Lunatic.

The maximum clear bonus is 43,100,000 in Lunatic and 53,000,000 in Extra.


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