- Return to Touhou Defence of The Shrines
- Values and information based on version: 952d (being worked on, again...)
Hakurei Shrine Heroes
Yakumo Ran
Strength: 17 (+1.6) Agility: 18 (+1.8) Intelligence: 24 (+2.8), Ranged: 600, Movement Speed: 285
Shikigami "Chen" (D)
Summons Chen, has hero attributes, abilities and behaviour and 6 inventory slots which can be used for item upgrades. Attack rate: 1.5, Movement speed: 300. Chen has special abilities, see Chen section. Chen disappears when the range between her and Ran exceeds 1500. If Chen dies, Ran's HP is deducted by 20% of her max HP.
Spirit Cost: 250/300/350/400MP
Cooldown: 60s
Level 1: Chen attack: 30-40, Armor: 4, HP 300, MP 200
Level 2: Chen attack: 35-45, Armor: 8, HP 500, MP 300
Level 3: Chen attack: 40-50, Armor: 12, HP 700, MP 400
Level 4: Chen attack: 45-55, Armor: 16, HP 900, MP 500
Shikigami's Shot "Ultimate Buddhist" (F)
Shows Buddhism symbol slowing all enemies by 80% within area of effect.
Area of Effect: 350
Spirit Cost: 105MP
Cooldown: 10s
Level 1: Slows for 2 seconds.
Level 2: Slows for 2.5 seconds.
Level 3: Slows for 3 seconds.
Level 4: Slows for 3.5 seconds.
Shikigami's Radiance "Fox-Tanuki Youkai Laser" (R)
Fires a bouncing laser.
Cast Range: 600
Spirit Cost: 100/120/140/160MP
Cooldown: 8/10/12/14s
Level 1: Bounces 3 times, 100 damage per bounce.
Level 2: Bounces 5 times, 135 damage per bounce.
Level 3: Bounces 7 times, 170 damage per bounce.
Level 4: Bounces 9 times, 205 damage per bounce.
Illusion God "Descent of Izuna-Gongen" (W)
Generates a Buddhism aura massively increasing defence of nearby ally units for 14 seconds.
Area of Effect: 600
Spirit Cost: 160/230/300MP
Cooldown: 110s
Level 1: Armor +40, HP regen +15.
Level 2: Armor +60, HP regen +35.
Level 3: Armor +90, HP regen +55.
Chen abilities
Oni God "Soaring Bishamonten" (passive skill based on Ran)
Chen level 1 skill. When Ran activates her "Descent of Izuna-Gongen" skill it will passively increase Chen's abilities. Attack +30/+50/+70, Movement Speed: +25%/+35%/+45%
Flight Sign "Flight of Idaten" (F)
Chen level 2 skill. Quickly roll towards the targeted area. Range: 600. Costs no MP but cooldown is 1.5s
Child Sign "Dharmapala’s Rampage" (R)
Chen level 3 skill. Switches Chen and Ran’s position, costs 150MP. Both girls have 100% increased Attack Speed for 3.5 seconds. Cooldown: 4s
Heaven Sign "Immortal Celestial’s Rumbling" (W)
Chen level 4 skill. Does 210 damage within 300 area and slows enemies by 40% for 3 seconds. Cooldown: 15s
Yakumo Yukari
Strength: 17 (+1.9) Agility: 15 (+1.5) Intelligence: 30 (+3.1), Ranged: 600, Movement Speed: 290
Boundary Sign "Quadruple Border" (D)
Casts a barrier on the selected target. Ally target will be invulnerable, enemy target will be silenced.
Cast range: 800
Spirit Cost: 120/130/140/150MP
Cooldown: 11s
Level 1: Duration 2 seconds.
Level 2: Duration 3 seconds.
Level 3: Duration 4 seconds.
Level 4: Duration 5 seconds.
Evil Spirits "Yakumo Yukari's Spiriting Away" (F)
Gaps away a unit (ally or enemy) for ever in Yukari's gap, excluding heroes who are trapped for a limited amount of time. Maximum limit: 36 units. Two new skills become available when having one or more units in the gap.
Cast Range: 600
Spirit Cost: 75MP
Cooldown: 16/14/12/10s
Level 1: Heroes are trapped in gap for 1.5 second.
Level 2: Heroes are trapped in gap for 2.0 seconds.
Level 3: Heroes are trapped in gap for 2.5 seconds.
Level 4: Heroes are trapped in gap for 3.0 seconds.
Outer Force "Semi-Bordered Flying Object" (E)
Becomes available when a unit is gapped. Drops a unit on the target from Yukari's gap. Damages both the dropped unit and nearby enemies.
<dmg needs to be checked tl(?) 30 + something/6>
Normal creeps stun for 1 second, Area of Effect: 200 and Super creeps stun for 1.5 second, Area of Effect: 250.
Cast Range: 800
Spirit Cost: 50MP
Cooldown: 3s
Phantasm "First Category Perpetual Motion Device" (T)
Becomes available when 9 unit are gapped. Drops a salvo of maximum 12 units from Yukari's gap. Applies effects based on "Semi-Bordered Flying Objects". Requires 0.5 seconds of channelling time.
Cast Range: 800
Spirit Cost: 300MP
Cooldown: 30s
Evil Spirits "Bewitching Butterfly Living in the Zen Temple" (R)
Teleports Yukari to any target location on the map, but spoils the location. Requires 2.5 seconds of channelling time.
Level 1: Costs: 50MP, Cooldown: 60s
Level 2: Costs: 40MP, Cooldown: 50s
Level 3: Costs: 30MP, Cooldown: 40s
Level 4: Costs: 20MP, Cooldown: 30s
"Profound Danmaku Bounded Field -Phantasm, Foam and Shadow-" (W)
Teleports Yukari and her allies girls within 750 range to a location, any creeps, with a maximum of 8, will be gapped away. Appearing at the location releases danmaku, damaging all nearby enemies. Requires 2 seconds of channelling time.
Spirit Cost: 225/300/375MP
Cooldown: 180s
Level 1: Mass Teleport to ally structure, gaps away enemy creeps within range. Does 300 damage at appearance location. Level 2: Mass Teleport to ally unit , gaps away enemy creeps within range. Does 400 damage at appearance location. Level 3: Mass Teleport to desired location,gaps away enemy creeps within range. Does 500 damage at appearance location.
Ibuki Suika
Strength: 17 (+2.5) Agility: 17 (+1.7) Intelligence: 15 (+1.8), Melee: 100, Movement Speed: 305
Gathering Oni "Throwing Atlas" (D)
Throws randomly any nearby unit (ally or enemy) within 275 range at the target. Damages the target and nearby targets. Thrown unit and target will receive 50% extra damage. Can damage structures.
Area of Effect: 400
Spirit Cost: 120 MP
Cooldown: 15s
Level 1: Throw range: 500, 75 damage.
Level 2: Throw range: 700, 150 damage.
Level 3: Throw range: 900, 225 damage.
Level 4: Throw range: 1100, 300 damage.
Oni Sign "Massacre on Mt.Ooe" (passive)
Regular attacks gain 30% chance of activating smash. Does area damage and slows enemies by 40%. Slow effect lasts 1.7 second.
Area of Effect: 300
Level 1: Smash deals 60 damage.
Level 2: Smash deals 90 damage.
Level 3: Smash deals 120 damage.
Level 4: Smash deals 150 damage.
Qi of Oni "Deep Fog Labyrinth" (R)
Transforms into a mist substance and becomes invulnerable. Movement speed drops. Continuously releases mini-Suikas every 0.4 seconds. Mini-Suika last 6 seconds, have HP: 70, attack: 21-24, armour: 2, movement speed: 320.
Spirit Cost: 60/80/100/120
Cooldown: 15s
Level 1: Lasts for 2 seconds.
Level 2: Lasts for 3 seconds.
Level 3: Lasts for 4 seconds.
Level 4: Lasts for 5 seconds.
Great Oni "Missing Purple Power" (W)
Manipulates density of body and becomes a giant. All MP is instantly depleted, becomes immune to damage, movement speed & attack speed is increased. Also boosts probability of Oni Sign "Massacre on Mt.Ooe" skill.
Lasts 8.5 seconds.
Spirit Cost: 150/250/350 MP
Cooldown: 130s
Level 1: Movement speed: +10%, Attack speed: +75%, Chance of activating smash: 50%.
Level 2: Movement speed: +20%, Attack speed: +100%, Chance of activating smash: 75%.
Level 3: Movement speed: +30%, Attack speed: +125%, Chance of activating smash: 100%.
Hakurei Reimu
Strength: 16 (+2.0) Agility: 19 (+1.8) Intelligence: 16 (+2.8), Ranged: 550, Movement Speed: 295
Treasure Sign "Yin-Yang Jade" (D)
Summons one Yin-Yang orb, it bounces and bounces on the place it is summoned. Each hit does damages and stuns enemies in the area.
Cast Range: 600
Area of Effect: 200
Spirit Cost: 90/105/125/140MP
Cooldown: 14s
Level 1: Bounces 2x. Does 90 damage each bounce.
Level 2: Bounces 2x. Does 150 damage each bounce.
Level 3: Bounces 2x. Does 200 damage each bounce.
Level 4: Bounces 3x. Does 240 damage each bounce.
Divine Spirit "Fantasy Seal" (F)
Rapidly fires a series of homing, colorful spirits that can home in on random targets within a 650 radius.
Spirit Cost: 120/140/160/180MP
Cooldown: 9s
Level 1: Fires 4 spirit. Each spirit does 70 damage.
Level 2: Fires 5 spirit. Each spirit does 80 damage.
Level 3: Fires 6 spirit. Each spirit does 90 damage.
Level 4: Fires 7 spirit. Each spirit does 100 damage.
Dream Sign "Duplex Border" (R)
Casts duplex border on selected target. Turns ally target invulnerable or puts enemy target in silence.
Spirit Cost: 45/60/75/90MP
Cooldown: 12s
Level 1: Duration 2s on ally or 2s on enemy target.
Level 2: Duration 4s on ally or 3s on enemy target.
Level 3: Duration 6s on ally or 4s on enemy target.
Level 4: Duration 8s on ally or 5s on enemy target.
Border "Great Hakurei Border" (W)
Creates the great Hakurei border at Reimu's location, enemies within the border cannot attack, cast spells or use items. Enemies within the area of effect receive a 0.1s stun and 40 damage per 0.4s.
Spirit Cost: 200MP
Duration: 4.0s
Cooldown: 120s
Level 1: Area of Effect 300, enemy can get hit maximum of 3x by the skill.
Level 2: Area of Effect 500, enemy can get hit maximum of 4x by the skill.
Level 3: Area of Effect 600, enemy can get hit maximum of 5x by the skill.
Kirisame Marisa
Strength: 15 (+1.8) Agility: 15 (+1.5) Intelligence: 21 (+3.5), Ranged: 550, Movement Speed: 310
Comet "Blazing Star" (D)
Marisa turns herself as a comet and rushes towards her target, damaging any enemies along the way.
Spirit Cost: 70MP
Cooldown: 11/9/7/5s
Level 1: Rush distance 600. Deals 60 damage.
Level 2: Rush distance 700. Deals 80 damage.
Level 3: Rush distance 800. Deals 100 damage.
Level 4: Rush distance 900. Deals 120 damage.
Magic Sign "Stardust Reverie" (F)
Marisa fires in a fan-shaped area within 550 Range, dealing area damage. All targets within 200 range receive 66% more damage. 0.5 seconds channelling time, can be interrupted.
Spirit Cost: 85/105/125/145MP
Cooldown: 9s
Level 1: Does 75 damage.
Level 2: Does 150 damage.
Level 3: Does 225 damage.
Level 4: Does 300 damage.
Ritualise Space "Orreries Solar System" (R)
Summons familiars firing at any target within 500 range. The same target cannot be hit with an interval of 0.8 seconds. 0.6s channelling time. Familiars last for 8 seconds. Does also damage to buildings.
Releases 4 orbiting light orbs, can automatically attack random targets within 500 Range, lasts 8 seconds.
Light orbs attack every 0.6 seconds. Each light orb has a minimum attacking interval of 1 second if it attacks on the same target.
Deals damage on structures.
Cancellable.
Spirit Cost: 95/120/135/155MP
Cooldown: 30/28/26/24s
Level 1: Does 25 Magic damage per attack.
Level 2: Does 40 Magic damage per attack.
Level 3: Does 55 Magic damage per attack.
Level 4: Does 70 Magic damage per attack.
Magicannon "Final Spark" (W)
Marisa's ultimate attack: fires a huge laser in a straight line at the enemy. Enemies struck by the skill are disabled for the duration of the skill.
Cast Range: 1000
Area of Effect: 150 width, 900 length
Spirit Cost: 250/360/500MP
Cooldown: 140/110/80s
Level 1: Deals 360 damage.
Level 2: Deals 540 damage.
Level 3: Deals 720 damage.
Hong Meiling
Strength: 26 (+2.5) Agility: 19 (+2.1) Intelligence: 13 (+1.5), Melee: 127, Movement Speed: 320
Qi Sign "Earth & Sky Dragon Kick" (D)
Performs a flying kick at the enemy, knocking back the enemy.
Spirit Cost: 85MP
Cooldown: 17/15/13/11s
Level 1: Does 70 damage, Max 500 Range.
Level 2: Does 100 damage, Max 550 Range.
Level 3: Does 130 damage, Max 600 Range.
Level 4: Does 160 damage, Max 650 Range.
Qi Sign "Fierce Tiger's Inner Strength" (F)
Meiling stomps the ground, buffing her self up for a number of attacks. Ignores enemies armour during this period, dealing raw damage. Has a 60% to deal 50 additional damage and stuns the enemy for 0.8 seconds. The buff stays until the attacks are used up.
Spirit Cost: 50MP
Cooldown: 12s
Level 1: Lasts for 3 attacks.
Level 2: Lasts for 4 attacks.
Level 3: Lasts for 5 attacks.
Level 4: Lasts for 6 attacks.
Supreme Colour "Colourful Light Chaotic Dance" (passive)
Has a 25% chance to deal automatically counter damage within 300 radius. Interval between counters is minimum 1 seconds.
Level 1: Deals 90 damage.
Level 2: Deals 120 damage.
Level 3: Deals 150 damage.
Level 4: Deals 180 damage.
Three Blasts "Colourful Ultimate Mountain Breaker" (W)
Performs a three-strike rainbow attack in an area. First strike slows enemy by 50% for 6 seconds, second strike stuns for 1 second and the third strike immobilizes the enemy for 2.5 seconds. Each strike does different damage.
Area of Effect: 525
Spirit Cost: 100/175/250MP
Cooldown: 120/90/60s
Level 1: Deals 80 damage on the first strike, 120 damage on the second and 160 on the final.
Level 2: Deals 100 damage on the first strike, 140 damage on the second and 200 on the final.
Level 3: Deals 120 damage on the first strike, 160 damage on the second and 240 on the final.
Patchouli Knowledge
Strenght: 11 (+1.1), Agility: 12 (+1.4), Intelligence: 33 (+4.0), Range: 650, Movement Speed: 275
Sun Sign "Royal Flare" (D)
Ignites target to receive heavy fire damage. Cast time: 3 seconds, if target is exceeding 1000 range, spell will cancel. Does 200 + damage based on intelligence. Receives +15% bonus when philosopher's stone is activated.
Cast range: 800
Spirit Cost: 100/125/150/175 MP
Cooldown: 1s
Level 1: Damage: 200 + (Int x 2)
Level 2: Damage: 200 + (Int x 3)
Level 3: Damage: 200 + (Int x 4)
Level 4: Damage: 200 + (Int x 5)
Fire Metal Sign "St. Elmo’s Pillar" (F)
Creates a wall of fire. Casting time: 0.4 seconds. Blocks all enemies from passing through, also enemies touching the wall receive 20 damage + 50% intelligence. When the skill ends, area is left in small flames, dealing damage over time.
Cast range: 500/600/700/800
Spirit Cost: 150MP
Cooldown: 3.5/4.0/4.5/5.0s
Level 1: Length of firewall: 224, lasts 6 seconds.
Level 2: Length of firewall: 288, lasts 7 seconds.
Level 3: Length of firewall: 352, lasts 8 seconds.
Level 4: Length of firewall: 416, lasts 9 seconds.
Metal Wood Sign "Elemental Harvester" (R)
Summons a brilliant gem to guard, has 500 HP and lasts 12 seconds. Casting time: 0.75 seconds. When enemies use any form of MP based skill, they will be cancelled and receive damage as punishment.
Area of Effect: 720/840/960/1080
Spirit Cost: 120/150/180/210 MP
Cooldown: 15s
Level 1: Enemies receive 1.5 damage for every MP used, maximum 180 damage.
Level 2: Enemies receive 2.0 damage for every MP used, maximum 270 damage.
Level 3: Enemies receive 2.5 damage for every MP used, maximum 360 damage.
Level 4: Enemies receive 3.0 damage for every MP used, maximum 450 damage.
Five Elements Sign "Philosopher’s Stone" (W) (toggle)
Summons five philosopher's stones to assist Patchouli's regular attack. The higher the skill, the more stones will fire. Drains additional MP when firing. Increases damage of other skills as well. Does not stack with other similar orb effects.
Spirit cost: 30/55/80 MP
Level 1: Additional Element of Metal. Does damage, can bounce once.
Level 2: Additional Element of Earth. Does magic damage in a small area.
Level 3: Additional Element of Water. Does magic damage in a small area, slows target.
Flandre Scarlet
Strength: 11 (+1.1) Agility: 23 (+3.2) Intelligence: 18 (+1.3), Range: 100, Movement Speed: 320
Taboo "Four of a Kind" (D)
Splits into four Flandre. Her clones have part of her abilities. The clones take 100% more damage.
Spirit Cost: 50/100/150/200MP
Cooldown: 25s
Level 1: Clones last 9 seconds. The clones have 20% attack.
Level 2: Clones last 10 seconds. The clones have 30% attack.
Level 3: Clones last 11 seconds. The clones have 40% attack.
Level 4: Clones last 12 seconds. The clones have 50% attack.
Taboo "Lävatein" (passive)
Increases attack and chance of slowing enemy movespeed by 12% and atk speed by 10% for 2 seconds. Attacks stack.
Level 1: Attack +9 , 30% chance of slow per hit.
Level 2: Attack +18, 45% chance of slow per hit.
Level 3: Attack +27, 60% chance of slow per hit.
Level 4: Attack +36, 75% chance of slow per hit.
Q.E.D. "Ripples of 495 Years" (passive)
Allows Flandre and allies to leech life.
Area of Effect: 300
Level 1: 10% Life steal.
Level 2: 20% Life steal.
Level 3: 30% Life steal.
Level 4: 40% Life steal.
Secret Barrage "And Then Will There Be None?" (W)
Does brutal damage. If there are clones out, they are returned to Flandre. Effect lasts either 10s or 1 + # of returned clones strikes.
Cast Range: 900
Spirit Cost: 150/250/350 MP
Cooldown: 170s
Level 1: Flandre does 500% more damage.
Level 2: Flandre does 600% more damage.
Level 3: Flandre does 700% more damage.
Izayoi Sakuya
Strength: 14 + 1.45, Agility: 23 + 2.7, Intelligence: 20 + 1.75 Range: 400, Movement Speed: 305
Time Sign "Sakuya’s Special Stopwatch" (D)
Throws a knife imbued with Time magic that passes through all enemies and momentarily stops them from doing anything.
Range: 1500 (Maximum)
Buriallusion "Phantasmic Killer" (F)
Sakuya fires a volley of knives to deal damage at a Fan Shaped Area of Effect in front of her.
Conjuring "Misdirection" (R)
Sakuya uses her Time Manipulation to instantly reappear on a target location, leaving a ring of knives at her initial spot.
"Sakuya's World" (W)
The Pinnacle of Sakuya's ability. Sakuya will have zero cool down for all her skills as long as she is inside the Area of Effect.
Remilia Scarlet
Strength: 13 (+1.2) Agility: 17 (+2.0) Intelligence: 27 (+2.2), Range: 500, Movement Speed: 305
Divine Spear "Spear the Gungnir" (D)
Ranged attack, that passes through enemies dealing lesser damage. The spear will explode if it hits an enemy girl. Ignores magic immunity.
Range: 1600 (maximum)
Spirit Cost: 120/130/140/150 MP
Cooldown: 8s
Level 1: 65 damage to enemy units, 130 damage to enemy girls.
Level 2: 110 damage to enemy units, 220 damage to enemy girls.
Level 3: 155 damage to enemy units, 310 damage to enemy girls.
Level 4: 200 damage to enemy units, 400 damage to enemy girls.
Scarlet Bat "Vampirish Night" (F)
Transform temporarily into seven bats. Cannot be blocked by enemy units. The bat with the highest HP will turn back into Remilia. If all bats are killed, Remilia will die.
Spirit Cost: 165/190/215 MP
Cooldown: 24s
Level 1: HP: 125, Attack: 17, Movement Speed: 450, Duration: 7 seconds.
Level 2: HP: 250, Attack: 25, Movement Speed: 475, Duration: 9 seconds.
Level 3: HP: 375, Attack: 33, Movement Speed: 500, Duration: 10 seconds.
Level 4: HP: 500, Attack: 41, Movement Speed: 522, Duration: 13 seconds.
Scarlet Sign "Bloody Magic Square" (passive)
Any form of damage dealt by attacks, spells or items is converted into health. The higher the level of this skill, the more life is converted.
Level 1: Converts 8% of damage dealt into health.
Level 2: Converts 12% of damage dealt into health.
Level 3: Converts 16% of damage dealt into health.
Level 4: Converts 20% of damage dealt into health.
Scarlet Sign "Red the Nightless Castle" (W) (toggle)
Deals damage over time within 350 range. Movement speed is decreased by 75%. Uses MP to activate then continuously drains MP.
Spirit Cost: 115/140/165 MP (to activate)
Cooldown: 8s
Level 1: 105 damage per second.
Level 2: 170 damage per second.
Level 3: 235 damage per second.
Kurodani Yamame
Strength: 24 + 2.4, Agility: 16 + 1.7, Intelligence: 20 + 2.0, Range: 650, Movement Speed: 290
Trap Sign "Capture Web" (D)
Yamame throws a spider net at a target location, Enemies caught inside the web can't move, but can attack and cast spells.
Poison Sign "Japanese Foliage Spider" (F)
Yamame creates a huge spider web (cant be attacked) at a target location. The web then spawns a large amount of spiders for 4 seconds at random locations inside the web.
Miasma Sign "Filled Miasma" (Passive)
Every time Yamame kills a unit, the unit releases a disease cloud at the position of its death.
Miasma "Unexplained Fever" (W)
Causes the target to be infected with plague, dealing continuous damage to all units within 400 Radius of the infected target.
Note:
Unable to kill units and Affects Allies.
Kaenbyou Rin
Strength: 21 (+1.9), Agility: 22 (+1.9), Intelligence: 15 (+1.4), Melee: 100, Movement Speed: 305
Youkai "Blazing Wheel" (D)
Summons Rin's wheelbarrow which can be controlled to attack or hold corpses. Limit: 1, Range: 700, Movement speed: 300, Attack rate: 3. Collecting dead corpses increases Rin's attack 10%. Stored corpses can be used to summon zombies, if no corpses are near.
Spirit Cost: 50/60/70/80 MP
Cooldown: 45s
Level 1: HP: 600, Attack: 55, Armor: 2.
Level 2: HP: 800, Attack: 80, Armor: 4. Corpse limit: 1
Level 3: HP: 1000, Attack: 105, Armor: 6. Corpse limit: 2
Level 4: HP: 1200, Attack: 130, Armor: 8. Corpse limit: 3
Atonement "Needle Mountain of a Former Hell" (F)
Casts burning needles from the ground, dealing AoE damage over time. Casting time: 1 second, Duration: 7 seconds.
Cast Range: 700
Area of Effect: 550
Spirit Cost: 50/60/70/80 MP
Cooldown: 12s
Level 1: 60 damage per second for 5 seconds.
Level 2: 80 damage per second.
Level 3: 100 damage per second.
Level 4: 120 damage per second.
Cursed Sprite "Zombie Fairy" (R)
Summons a zombie from ally or enemy corpses to assist Rin. Zombies last 40 seconds.
Spirit Cost: 50/40/30/20 MP
Level 1: cooldown: 14s, zombies have 20% attack
Level 2: cooldown: 10s, zombies have 40% attack
Level 3: cooldown: 6s, zombies have 60% attack
Level 4: cooldown: 2s, zombies have 80% attack
"Rekindling of Dead Ashes" (W)
Sets a zombie on fire which explodes after 7.5 seconds, dealing AoE damage in a 300 radius. Explosion automatically revives nearby corpses (including wheelbarrow stored ones) and sets them on fire as well. The reaction will continue until no remaining corpses are near. Corpses with less than 200HP deal 50% less damage. Structures only receive 50% of the total damage.
Spirit Cost: 150/250/350 MP
Cooldown: 60/48/36s
Level 1: Exploding zombie does 120 damage.
Level 2: Exploding zombie does 160 damage.
Level 3: Exploding zombie does 200 damage.
Reiuji Utsuho
Strenght: 23 (+2.5), Agility: 17 (+2.3), Intelligence: 15 (+1.3), Range: 550, Movement Speed: 300
Explosion Sign "Peta Flare" (D)
Nukes a target plus causes radiation on nearby units which receive damage for 3 seconds.
Cast Range: 700
Spirit Cost: 110/120/130/140MP
Cooldown: 10/9/8/7s
Level 1: Does 90 damage, deals 48 damage over time on nearby units.
Level 2: Does 180 damage, deals 96 damage over time on nearby units.
Level 3: Does 270 damage, deals 144 damage over time on nearby units.
Level 4: Does 360 damage, deals 192 damage over time on nearby units.
"Hell and Heaven Meltdown" (F)
Activates deadly radiation on Utsuho to gain increased mp regeneration, however the effect backfires causing both Utsuho and nearby units to receive radiation damage.
Spirit Cost: 0MP
Cooldown: 60/30/15/5s
Level 1: Does 5 damage per second, +6MP per second. Lasts 60 seconds.
Level 2: Does 10 damage per second, +12MP per second. Lasts 40 seconds.
Level 3: Does 20 damage per second, +24MP per second. Lasts 20 seconds.
Level 4: Does 40 damage per second, +72MP per second. Lasts 10 seconds.
"Abyss Nova" (R)
Focusses power to create a growing ball of nuclear energy which explodes dealing 575 area damage. Takes time to chargeup, not a channelling skill, movement is allowed while skill activated.
Spirit Cost: 300/265/230/195MP
Cooldown: 20/17/14/11s
Level 1: Explosion occurs after 20 seconds
Level 2: Explosion occurs after 15 seconds
Level 3: Explosion occurs after 10 seconds
Level 4: Explosion occurs after 5 seconds
"Hell’s Artificial Sun" (W)
Nukes the target area for massive damage. Requires 6.5 channelling time. Warns all players of nuclear launch and shows the target. Universal Spell. Buildings receive 2/15 of stated damage. Affects all targets including allies.
Cast Range: 1200
Area of Effect: 900
Spirit Cost: 250/350/450MP
Cooldown: 120s
Level 1: Does -59% HP on all units within range.
Level 2: Does -79%HP on all units within range.
Level 3: Does -99%HP on all units within range.
Konpaku Youmu
Saigyouji Yuyuko
Komeiji Koishi
Komeiji Satori
Strength: 16 (+1.8), Agility: 18 (+1.9), Intelligence: 23 (+2.8) Ranged: 600, Movement Speed: 275
Recollection "Terrible Souvenir" (D)
Upon first usage of the skill, after dealing damage, induces a 0.1 second ministun. Options can chase enemy targets, and the further it travels, the longer the stun, for a maximum of 3 seconds. Any girl within 1200 range who uses a spellcard gives this skill charges. The skill deals damage per charge. The maximum number of charges is 6.
Cast Range: 800
Cooldown: 1 sec
Level 1: Up to 40 damage per charge
Level 2: Up to 50 damage per charge
Level 3: Up to 60 damage per charge
Level 4: Up to 70 damage per charge
Memory Sign "Brain Fingerprint" (F)
Does damage and burns MP of enemy target and surrounding enemies. Burns 20% of max enemy MP, deals damage equal to amount of MP burned. If the target has less than 50 MP, this skill will do 40% damage based on enemy max MP.
Area of Effect: 150
Cast Range: 800
Spirit cost: 120MP
Level 1: 12s cooldown
Level 2: 10s cooldown
Level 3: 8s cooldown
Level 4: 6s cooldown
Heart Flower "Camera Shy Rose" (passive)
Passively increases Satori's abilities to dodge attacks. Satori has 30% to summon a mirror image which can attack. Mirror image lasts for 1 second.
Level 1: +15% evasion, images do 50% damage
Level 2: +21% evasion, images do 60% damage
Level 3: +27% evasion, images do 70% damage
Level 4: +33% evasion, images do 80% damage
Recollection "Terrifying Hypnotism" (W)
Puts target to deep sleep, target can be attacked to be raised to be woken up. If target is woken up, it receives damage for a period of time and is slowed.
Cast Range: 1000
Spirit cost: 150/175/200
Cooldown: 45s
Level 1: Sleep lasts 5 seconds. Effect lasts 3.5 seconds when woken up, dealing 126 total damage over this time.
Level 2: Sleep lasts 6 seconds. Effect lasts 5.3 seconds when woken up, dealing 168 total damage over this time.
Level 3: Sleep lasts 7 seconds. Effect lasts 7.0 seconds when woken up, dealing 210 total damage over this time.
Alice Margatroid
Medicine Melancholy
Fujiwara no Mokou
Nazrin
Strength: 18 (+1.7) Agility: 24 (+2.3) Intelligence: 19 (+2.0), Melee: 100, Movement Speed: 320
Vision Sign "High Sensitivity Nazrin Pendulum" (D)
Places a pendulum at a target area, increasing the chances of finding point items. When used again, it collects the items. Within 1200 range, the point acquisition is higher. Pendulums have a vision of 300 range.
Mana Cost: 50
Cooldown: 12 sec
Duration: 90 sec
Level 1 - 10% find rate, 2000 radius
Level 2 - 15% find rate, 2400 radius
Level 3 - 20% find rate, 2800 radius
Level 4 - 25% find rate, 3200 radius
Defense Sign "Pendulum Guard" (W)
Summons 3 large pendulum orbs that circle around the target. This is a protective shield that increases Armor and Magic Resistance. Enemies that get near people with the buff get hurt by a little bit. The pendulum also passively reduces incoming attack damage. Nazrin can re-apply the buff on herself to add extra 2 seconds.
Duration: 7 seconds
Mana Cost: 75/95/115/135
Cast Range: 500
Cooldown: 12 sec
Level 1 - Armor +6, reduces 16 damage, magic resistance 10%, 30 damage
Level 2 - Armor +12, reduces 24 damage, magic resistance 15%, 42 damage
Level 3 - Armor +18, reduces 32 damage, magic resistance 20%, 54 damage
Level 4 - Armor +24, reduces 40 damage, magic resistance 25%, 66 damage
Rod Sign "Busy Rod" (passive)
Increases the chance to strike twice, while attacking. All effects from inventory and buffs are applied on the second attack as well.
Level 1 - chance 20%
Level 2 - chance 30%
Level 3 - chance 40%
Level 4 - chance 50%
Tiny, Tiny Clever Commander (W)
Summons a bunch of mice to scout the surroundings. Mice last for 480 seconds, or 8 minutes. Nazrin can use the "Gold Rush" skill to teleport mice back to her location. Anything within 250 radius of the mice get teleported along with them as well, bringing them to Nazrin.
Manacost: 120/150/180
Cool down: 90s
Level 1 - Max 3 mice, 3200 travelling distance
Level 2 - Max 5 mice, 4800 travelling distance
Level 3 - Max 7 mice, 6400 travelling distance
Murasa Minamitsu
Onozuka Komachi
Moriya Shrine Heroes
Kochiya Sanae
Yasaka Kanako
Moriya Suwako
Hinanai Tenshi
Nagae Iku
Shameimaru Aya
Inubashiri Momiji
Kawashiro Nitori
Strength: 22 (+2.0), Agility: 21 (+2.3), Intelligence: 18 (+1.8), Melee – 128, Movement Speed – 310
Mobility Research "Fantasy Phase Mechanism (R)" (D)
Nitori uses the power of 'Fantasy Phase Mechanism' to grant her maximum move speed, zero collision, and deals damage to enemies she passes through. It has a chance to critical for 1.5x damage.
Mana Cost: 100
Cooldown: 16s
Level 1: 3.0s duration
Level 2: 3.5s duration
Level 3: 4.0s duration
Level 4: 4.5s duration
Ray Research "Solar Ray Cannon CUCUMBER. II" (F)
The 'Solar Ray Cannon CUCUMBER. II' utilizes energy from 'Youkai Cucumber Plasma (R)' wherein it consumes a cucumber to shoot a giant laser beam WHACHA. You need to put cucumbers in Nitori's SECONDARY INVENTORY for this skill to work. And it deals a slow to targets that are hit by it. It also hits buildings and you can target the ground, it shoots in a perfectly straight line and pierces.
Range: 2000(?)
Chemistry Research "Lightspeed Sword Reaction" (R) Passive
Every time Nitori attacks, enemies in a 300 radius around the point of attack will get dealt some cleave damage. This damage is always fixed depending on the level of the skill.
Level 1: 50 damage
Level 2: 75 damage
Level 3: 100 damage
Level 4: 125 damage
Machination Research "Sky-covering Fantasy Funnels" (W)
Shooting the special Kappa-engineered "Sky-covering Fantasy Funnels (R)," funnels are distributed at 0.25s, each funnel attack has a 1s cooldown, and the duration is 7 seconds before the funnels return to Nitori. The range of the funnels themselves is 600, attack at 120 degrees and deal 50 damage each.
Mana Cost: 150/200/250
Cooldown: 40s
Cast Range: 800
Level 1: Shoot 2 funnels
Level 2: Shoot 4 funnels
Level 3: Shoot 6 funnels
Kagiyama Hina
Kazami Yuka
Strength: 24 (+2.8), Agility: 22 (+2.4), Intelligence: 15 (+1.8), Melee – 128, Movement Speed – 295
Four Seasons "Master of Flowers" (D)
Plants a sunflower with no duration timer, automatically attacks nearby targets and increases Yuka's attack. Flower HP: 225, Attack: 23-25, Range: 500, Attack rate: 2. During daytime it can heal HP/MP and becomes invisible during the night. Each flower gives +5 attack within 2000 range.
Cast Range: 100
Spirit Cost: 20 MP
Cooldown: 9/7/5/3s
Level 1: Limit: 7.
Level 2: Limit: 10.
Level 3: Limit: 13.
Level 4: Limit: 16.
"Sun’s Garden" (F)
Buffs an area with sun light. Sunflowers within the area of effect gain extra attack speed and Yuka gains HP regeneration. Duration: 20 seconds.
Cast Range: 500
Spirit Cost: 60MP
Cooldown: 10s
Level 1: Area of Effect: 200, Flower attack speed: +30%, +4HP regeneration for Yuka.
Level 2: Area of Effect: 360, Flower attack speed: +60%, +4HP regeneration for Yuka.
Level 3: Area of Effect: 520, Flower attack speed: +90%, +4HP regeneration for Yuka.
Level 4: Area of Effect: 680, Flower attack speed: +120%, +4HP regeneration for Yuka.
Phantasm "Beauty of Nature" (R)
Plants a sunflower trap with 100HP, stunning nearby enemies within 200 range. Casting time: 1 second, Sunflower detonates after 2 seconds, Area of effect: 450.
Cast Range: 500
Spirit Cost: 80/110/140/160 MP
Cooldown: 20/16/13/10s
Level 1: Stuns for 1.5 seconds.
Level 2: Stuns for 2.5 seconds.
Level 3: Stuns for 3.5 seconds.
Level 4: Stuns for 4.5 seconds.
Flower Sign "Flowering of Gensokyo" (W)
Existing sunflowers instantly bloom extra flowers with identical statistics and abilities, but disappear after 35 seconds.
Spirit Cost: 125/175/250 MP
Cooldown: 160/140/120s
Level 1: Each flower blooms 1 extra flower.
Level 2: Each flower blooms 2 extra flowers.
Level 3: Each flower blooms 3 extra flowers.
Cirno
Rumia
Strength: 15 (+1.5), Agility: 16 (+1.9), Intelligence: 15 (+1.9) Melee: 100, Movement Speed: 300
Darkness Sign "Dark Side of the Moon" (D)
Conceals her self in darkness becoming ethereal, unable to target Rumia and have 36% of missing Rumia. Rumia is revealed when exposed to true sight abilities.
Area of Effect: 500
Spirit Cost: 90MP
Cooldown: 15/13/11/9s
Level 1: Lasts 4 seconds.
Level 2: Lasts 6 seconds.
Level 3: Lasts 7 seconds.
Level 4: Lasts 9 seconds.
Darkness Sign "Demarcation" (passive)
Increases general combat abilities by causing bleeding and slowing effect on enemies. Also chance to deal critical damage.
Level 1: Slows enemies by 25%, does 25 damage for 1 second. 4% chance to deal 140% damage.
Level 2: Slows enemies by 30%, does 30 damage for 1 second. 4% chance to deal 160% damage.
Level 3: Slows enemies by 35%, does 35 damage for 1second. 4% chance to deal 180% damage.
Level 4: Slows enemies by 40%, does 40 damage for 1 second. 4% chance to deal 200% damage.
Night Sign "Midnight Bird" (passive)
Only during the night, increases movement speed and attack speed.
Level 1: Movement Speed: +4%, Attack Speed: 14%
Level 2: Movement Speed: +8%, Attack Speed: 28%
Level 3: Movement Speed: +12%, Attack Speed: 42%
Level 4: Movement Speed: +16%, Attack Speed: 56%
"Is~ That~ So?" (W)
Tries to eats an enemy or enemy girl. Gains +1 STR for eating an enemy and +7 STR for a girl, if consumed. Upon death, 10% of the consumed STR is lost.
Cast Range: 128
Spirit Cost: 120/140/160 MP
Cooldown: 36/34/20s
Level 1: Enemies are eaten instantly, recovers 30% of target's HP. Girls below 300HP are immediately killed else this attack deals 150 damage and recovers 150HP.
Level 2: Enemies are eaten instantly, recovers 50% of the target's HP. Girls below 450HP are immediately killed else this attack deals 200 damage and recovers 200HP.
Level 3: Enemies are eaten instantly, recovers 80% of the target's HP. Girls below 600HP are immediately killed else this attack deals 250 damage and recovers 250HP.
Wriggle Nightbug
Mystia Lorelei
Tatara Kogasa
Letty Whiterock
Yagokoro Eirin
Strength: 17 (+1.6) Agility: 18 (+1.8) Intelligence: 24 (+2.8), Ranged: 600, Movement Speed: 285
Medicine Sign "Butterfly Dream Pill" (D)
Creates an item that can be consumed. Upon consumption it increases attack speed and movement speed for 10 seconds. Drops upon death.
Spirit Cost: 60MP
Cooldown: 8/7/6/5s
Level 1: Attack speed: +10%, Movement speed +5%.
Level 2: Attack speed: +20%, Movement speed +10%.
Level 3: Attack speed: +30%, Movement speed +15%.
Level 4: Attack speed: +40%, Movement speed +20%.
Revival "Game of Life" (F)
Fires an arrow, hitting any unit it explodes into glittering flames, damaging enemies and healing allies for 3 seconds.
Cast Range: 6300
Area of Effect: 200
Spirit Cost: 75/100/125/150MP
Cooldown: 9s
Level 1: Heals 90 HP, deals 40 damage on enemies.
Level 2: Heals 180 HP, deals 80 damage on enemies.
Level 3: Heals 270 HP, deals 120 damage on enemies.
Level 4: Heals 360 HP, deals 160 damage on enemies.
Illusion " Imperishable Night Shroud" (R)
Casts invisibility on the selected target, using an item or skill reveals the unit.
Cast Range: 300
Spirit Cost: 100/90/80/70MP
Cooldown: 5s
Level 1: Lasts 5 seconds.
Level 2: Lasts 7 seconds.
Level 3: Lasts 9 seconds.
Level 4: Lasts 11 seconds.
Forbidden Arcanum "Hourai Elixir" (W)
Creates an consumable item that heals HP when used and buffs the user with immortality. During this buff, the girl will revive with full health when killed. Drops on death.
Spirit Cost: 100/200/300MP
Cooldown: 60s
Level 1: Recovers 270 HP, Immortality lasts for 5 seconds.
Level 2: Recovers 380 HP, Immortality lasts for 7 seconds.
Level 3: Recovers 530 HP, Immortality lasts for 9 seconds.
Houraisan Kaguya
Reisen Udongein Inaba
Hoshiguma Yugi
Yamaxanadu Shikieiki
Aki Shizuha
Strength: 16 (+1.7), Agility: 24 (+2.3), Intelligence: 19 (+1.8) Ranged: 550, Movement Speed: 300
Wilted Sign "Field of Dead Roots" (D)
Summons roots in a small area to entangle enemies that walk into it or are in it. Entangled enemies take damage for the duration that they are entangled. Lasts double the time on enemy creeps.
Cast Range: 550
Area of Effect: 175/200/225/250
Spirit cost: 90/105/120/135MP
Cooldown: 15s
Level 1: Lasts for 1 second, 75 damage per second
Level 2: Lasts for 1.5 second, 80 damage per second
Level 3: Lasts for 2.0 second, 85 damage per second
Level 4: Lasts for 2.5 second, 90 damage per second
Autumn Sign "Let's Drink Ourselves to Sleep in this Weather!" (F)
Puts Shizuha to sleep due to overdose of sake. While asleep regenerates HP and MP. Upon waking up, Shizuha is buffed with increased attack for a short period of time. Target can be woken up.
Cooldown: 60s
Level 1: sleeps for 9 seconds, Heals 200 HP and 150 MP, +20 base ATK for 6 seconds
Level 2: sleeps for 8 seconds, Heals 400 HP and 200 MP, +30 base ATK for 7 seconds
Level 3: sleeps for 7 seconds, Heals 600 HP and 250 MP, +40 base ATK for 8 seconds
Level 4: sleeps for 6 seconds, Heals 800 HP and 300 MP, +50 base ATK for 9 seconds
God Sign "800,000 Red Godly Petals" (passive)
Increases Shizuha's agility and increases damage on nearby allies.
Area of Effect: 900
Level 1: Agility +8, Allies +6% damage
Level 2: Agility +16, Allies +9 damage
Level 3: Agility +24, Allies +12% damage
Level 4: Agility +32, Allies +14% damage
Fall Sign "Falling Leaves of Madness" (W)
Shizuha summons a mighty storm of petals at a target location. Each petal does 50 damage. Petals are summoned per second for a duration of time.
Cast Range: 400
Area of Effect: 1200x1200 unit square
Spirit cost: 175/200/225MP
Cooldown: 150s
Level 1: 15 petals per second, 6 second duration
Level 2: 20 petals per second, 7 second duration
Level 3: 25 petals per second, 8 second duration
Aki Minoriko
Strength: 22 (+2.3), Agility: 16 (+1.5), Intelligence: 22 (+2.3) Ranged: 400, Movement Speed: 285
Honesty Sign "Apple" (D)
Minoriko throws an apple at a target. If the target is an ally, they are granted healing. If the target is an enemy, the target is stunned, and they take damage as well as a further application of nova damage.
Cast Range: 600
Nova Area of Effect: 220
Spirit cost: 105/120/135/150MP
Cooldown: 12s
Level 1: Heals 50 + 10% of target's current HP, Does 50 damage and 50 nova damage to an enemy
Level 2: Heals 75 + 15% of target's current HP, Does 75 damage and 75 nova damage to an enemy
Level 3: Heals 100 + 20% of target's current HP, Does 100 damage and 100 nova damage to an enemy
Level 4: Heals 125 + 25% of target's current HP, Does 125 damage and 125 nova damage to an enemy
Cooked Taro "Sweet Potato Room" (F)
Minoriko summons a small cart of potatoes, healing nearby allies for a certain amount of HP and MP and slowing enemies from very far away by 15% by the SWEET POTATO SCENT.
Cast Range: 500
Area of Effect to Allies: 500
Cooldown: 36s
Level 1: Heals allies for 150 HP/MP, SWEET POTATO SCENT 1200 Area of Effect
Level 2: Heals allies for 200 HP/MP, SWEET POTATO SCENT 1500 Area of Effect
Level 3: Heals allies for 250 HP/MP, SWEET POTATO SCENT 1800 Area of Effect
Level 4: Heals allies for 300 HP/MP, SWEET POTATO SCENT 2100 Area of Effect
Autumn Sign "The Autumn Sky and a Maiden's Heart" (R)
Awakens the emotions in someone's heart, it creates a link between Minoriko and the girls near her. Minoriko divides some of the damage that nearby girls take and redirects it to her instead.
Cast Range: 800
Area of Effect: 1000
Spirit cost: 150MP
Cooldown: 20s
Level 1: Division takes 20% damage
Level 2: Division takes 30% damage
Level 3: Division takes 40% damage
Level 4: Division takes 50% damage
Plenty Sign "Owotoshi Harvester" (passive)
Increases Minoriko and all her allies health and strength
Area of Effect: 900
Level 1: +100 HP, Strength +7
Level 2: +150 HP, Strength +11
Level 3: +200 HP, Strength +15