- Return to Touhou Defence of The Shrines
- Values and information based on version: 949a
Hakurei Shrine Heroes
Yakumo Ran
Yakumo Yukari
Chee
Hakurei Reimu
Kirisame Marisa
Hong Meiling
Patchouli Knowledge
Strenght: 11 (+1.1), Agility: 12 (+1.4), Intelligence: 33 (+3.8), Range: 650, Movement Speed: 275
Sun Sign "Royal Flare" (D)
Ignites target to receive heavy fire damage. Cast time: 3 seconds, if target is exceeding 1000 range, spell will cancel. Does 200 + damage based on intelligence. Receives +25% bonus when philosopher's stone is activated.
Cast range: 800
Spirit Cost: 100/125/150/175 MP
Cooldown: 1s
Level 1: Damage: 200 + (Int x 2)
Level 2: Damage: 200 + (Int x 3)
Level 3: Damage: 200 + (Int x 4)
Level 4: Damage: 200 + (Int x 5)
Fire Metal Sign "St. Elmo’s Pillar" (F)
Creates a wall of fire. Casting time: 0.4 seconds. Blocks all enemies from passing through, also enemies touching the wall receive 20 damage + 50% intelligence. When the skill ends, area is left in small flames, dealing damage over time.
Cast range: 500/600/700/800
Spirit Cost: 150MP
Cooldown: 3.5/4.0/4.5/5.0s
Level 1: Length of firewall: 224, lasts 6 seconds.
Level 2: Length of firewall: 288, lasts 7 seconds.
Level 3: Length of firewall: 352, lasts 8 seconds.
Level 4: Length of firewall: 416, lasts 9 seconds.
Metal Wood Sign "Elemental Harvester" (R)
Summons a brilliant gem to guard, has 500 HP and lasts 12 seconds. Casting time: 0.75 seconds. When enemies use any form of MP based skill, they will be cancelled and receive damage as punishment.
Area of Effect: 720/840/960/1080
Spirit Cost: 120/150/180/210 MP
Cooldown: 15s
Level 1: Enemies receive 1.5 damage for every MP used, maximum 150 damage.
Level 2: Enemies receive 2.0 damage for every MP used, maximum 270 damage.
Level 3: Enemies receive 2.5 damage for every MP used, maximum 360 damage.
Level 4: Enemies receive 3.0 damage for every MP used, maximum 450 damage.
Five Elements Sign "Philosopher’s Stone" (W) (toggle)
Summons five philosopher's stones to assist Patchouli's regular attack. The higher the skill, the more stones will fire. Drains additional MP when firing. Increases damage of other skills as well. Does not stack with other similar orb effects.
Spirit cost: 30/55/80 MP
Level 1: Additional Element of Metal. Does damage, can bounce once.
Level 2: Additional Element of Earth. Does magic damage in a small area.
Level 3: Additional Element of Water. Does magic damage in a small area, slows target.
Flandre Scarlet
Izayoi Sakuya
Remilia Scarlet
Strength: 13 (+1.0) Agility: 17 (+2.0) Intelligence: 27 (+2.2), Range: 500, Movement Speed: 305
Divine Spear "Spear the Gungnir" (D)
Ranged attack, that passes through enemies dealing lesser damage. The spear will explode if it hits an enemy girl. Ignores magic immunity.
Range: 1000 (maximum)
Spirit Cost: 120/130/140/150 MP
Cooldown: 8s
Level 1: 65 damage to enemy units, 130 damage to enemy girls.
Level 2: 110 damage to enemy units, 220 damage to enemy girls.
Level 3: 155 damage to enemy units, 310 damage to enemy girls.
Level 4: 200 damage to enemy units, 400 damage to enemy girls.
Scarlet Bat "Vampirish Night" (F)
Transform temporarily into seven bats. Cannot be blocked by enemy units. The bat with the highest HP will turn back into Remilia. If all bats are killed, Remilia will die.
Spirit Cost: 165/190/215 MP
Cooldown: 24s
Level 1: HP: 125, Attack: 17, Movement Speed: 450, Duration: 7 seconds.
Level 2: HP: 250, Attack: 25, Movement Speed: 475, Duration: 9 seconds.
Level 3: HP: 375, Attack: 33, Movement Speed: 500, Duration: 10 seconds.
Level 4: HP: 500, Attack: 41, Movement Speed: 522, Duration: 13 seconds.
Scarlet Sign "Bloody Magic Square" (passive)
Any form of damage dealt by attacks, spells or items is converted into health. The higher the level of this skill, the more life is converted.
Level 1: Converts 8% of damage dealt into health.
Level 2: Converts 12% of damage dealt into health.
Level 3: Converts 16% of damage dealt into health.
Level 4: Converts 20% of damage dealt into health.
Scarlet Sign "Red the Nightless Castle" (W) (toggle)
Deals damage over time within 350 range. Movement speed is decreased by 75%. Uses MP to activate then continuously drains MP.
Spirit Cost: 80/115/140/165 MP (to activate)
Cooldown: 8s
Level 1: 105 damage per second.
Level 2: 170 damage per second.
Level 3: 235 damage per second.
Kurodani Yamame
Kaenbyou Rin
Strength: 21 (+1.9), Agility: 22 (+1.9), Intelligence: 15 (+1.4), Melee: 100, Movement Speed: 305
Youkai "Blazing Wheel" (D)
Summons Rin's wheelbarrow which can be controlled to attack or hold corpses. Limit: 1, Range: 700, Movement speed: 300, Attack rate: 3. Collecting dead corpses increases Rin's attack 10%. Stored corpses can be used to summon zombies, if no corpses are near.
Spirit Cost: 50/60/70/80 MP
Cooldown: 45s
Level 1: HP: 400, Attack: 55, Armor: 2.
Level 2: HP: 600, Attack: 80, Armor: 4. Corpse limit: 1
Level 3: HP: 800, Attack: 105, Armor: 6. Corpse limit: 2
Level 4: HP: 1000, Attack: 130, Armor: 8. Corpse limit: 3
Atonement "Needle Mountain of a Former Hell" (F)
Casts burning needles from the ground, dealing AoE damage over time. Casting time: 1 second, Duration: 7 seconds.
Cast Range: 700
Area of Effect: 550
Spirit Cost: 50/60/70/80 MP
Cooldown: 12s
Level 1: 60 damage per second.
Level 2: 80 damage per second.
Level 3: 100 damage per second.
Level 4: 120 damage per second.
Cursed Sprite "Zombie Fairy" (R)
Summons a zombie from ally or enemy corpses to assist Rin. Zombies last 40 seconds.
Spirit Cost: 50/40/30/20 MP
Level 1: cooldown: 14s
Level 2: cooldown: 10s
Level 3: cooldown: 6s
Level 4: cooldown: 2s
"Rekindling of Dead Ashes" (W)
Sets a zombie on fire which explodes after 7.5 seconds, dealing AoE damage in a 300 radius. Explosion automatically revives nearby corpses (including wheelbarrow stored ones) and sets them on fire as well. The reaction will continue until no remaining corpses are near. Corpses with less than 200HP deal 50% less damage. Structures only receive 50% of the total damage.
Spirit Cost: 150/250/350 MP
Cooldown: 60/48/36s
Level 1: Exploding zombie does 120 damage.
Level 2: Exploding zombie does 160 damage.
Level 3: Exploding zombie does 200 damage.
Reiuji Utsuho
Konpaku Youmu
Saigyouji Yuyuko
Komeiji Koishi
Alice Margatroid
Medicine Melancholy
Minamitsu Murasa
Fujiwara no Mokou
Onozuka Komachi
Nazrin
Moriya Shrine Heroes
Kochiya Sanae
Yasaka Kanako
Moriya Suwako
Hinanai Tenshi
Nagae Iku
Shameimaru Aya
Inubashiri Momiji
Kawashiro Nitori
Kazami Yuka
Strength: 24 (+2.8), Agility: 22 (+2.4), Intelligence: 15 (+1.8), Melee – 128, Movement Speed – 295
Four Seasons "Master of Flowers" (D)
Plants a sunflower with no duration timer, automatically attacks nearby targets and increases Yuka's attack. Flower HP: 225, Attack: 23-25, Range: 500, Attack rate: 2. During daytime it can heal HP/MP and becomes invisible during the night. Each flower gives +5 attack within 2000 range.
Cast Range: 100
Spirit Cost: 20 MP
Cooldown: 9/7/5/3s
Level 1: Limit: 7.
Level 2: Limit: 10.
Level 3: Limit: 13.
Level 4: Limit: 16.
"Sun’s Garden" (F)
Buffs an area with sun light. Sunflowers within the area of effect gain extra attack speed and Yuka gains HP regeneration. Duration: 20 seconds.
Cast Range: 500
Spirit Cost: 60MP
Cooldown: 10s
Level 1: Area of Effect: 200, Flower attack speed: +30%, +4HP regeneration for Yuka.
Level 2: Area of Effect: 360, Flower attack speed: +60%, +4HP regeneration for Yuka.
Level 3: Area of Effect: 520, Flower attack speed: +90%, +4HP regeneration for Yuka.
Level 4: Area of Effect: 680, Flower attack speed: +120%, +4HP regeneration for Yuka.
Phantasm "Beauty of Nature" (R)
Plants a sunflower trap with 100HP, stunning nearby enemies within 200 range. Casting time: 1 second, Sunflower detonates after 2 seconds, Area of effect: 450.
Cast Range: 500
Spirit Cost: 80/110/140/160 MP
Cooldown: 20/16/13/10s
Level 1: Stuns for 1.5 seconds.
Level 2: Stuns for 2.5 seconds.
Level 3: Stuns for 3.5 seconds.
Level 4: Stuns for 4.5 seconds.
Flower Sign "Flowering of Gensokyo" (W)
Existing sunflowers instantly bloom extra flowers with identical statistics and abilities, but disappear after 35 seconds.
Spirit Cost: 125/175/250 MP
Cooldown: 160/140/120s
Level 1: Each flower blooms 1 extra flower.
Level 2: Each flower blooms 2 extra flowers.
Level 3: Each flower blooms 3 extra flowers.
Cirno
Rumia
Strength: 15 (+1.5), Agility: 16 (+1.9), Intelligence: 15 (+1.9) Melee: 100, Movement Speed: 300
Darkness Sign "Dark Side of the Moon" (D)
Conceals her self in darkness becoming ethereal, unable to target Rumia and have 36% of missing Rumia. Rumia is revealed when exposed to true sight abilities.
Area of Effect: 500
Spirit Cost: 90MP
Cooldown: 15/13/11/9s
Level 1: Lasts 4 seconds.
Level 2: Lasts 6 seconds.
Level 3: Lasts 7 seconds.
Level 4: Lasts 9 seconds.
Darkness Sign "Demarcation" (passive)
Increases general combat abilities by causing bleeding and slowing effect on enemies. Also chance to deal critical damage.
Level 1: Slows enemies by 25%, does 25 damage for 1 second. 4% chance to deal 140% damage.
Level 2: Slows enemies by 30%, does 30 damage for 1 second. 4% chance to deal 160% damage.
Level 3: Slows enemies by 35%, does 35 damage for 1second. 4% chance to deal 180% damage.
Level 4: Slows enemies by 40%, does 40 damage for 1 second. 4% chance to deal 200% damage.
Night Sign "Midnight Bird" (passive)
Only during the night, increases movement speed and attack speed.
Level 1: Movement Speed: +4%, Attack Speed: 14%
Level 2: Movement Speed: +8%, Attack Speed: 28%
Level 3: Movement Speed: +12%, Attack Speed: 42%
Level 4: Movement Speed: +16%, Attack Speed: 56%
"Is~ That~ So?" (W)
Tries to eats an enemy or enemy girl. Gains +1 STR for eating an enemy and +7 STR for a girl, if consumed. Upon death, 10% of the consumed STR is lost.
Cast Range: 128
Spirit Cost: 120/140/160 MP
Cooldown: 36/34/20s
Level 1: Enemies are eaten instantly, recovers 30% of target's HP. Girls below 300HP are immediately killed else this attack deals 150 damage and recovers 150HP.
Level 2: Enemies are eaten instantly, recovers 50% of the target's HP. Girls below 450HP are immediately killed else this attack deals 200 damage and recovers 200HP.
Level 3: Enemies are eaten instantly, recovers 80% of the target's HP. Girls below 600HP are immediately killed else this attack deals 250 damage and recovers 250HP.