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Blizzard of Faith & Revenge: Walkthrough

Disclaimer

Until someone is kind enough to put up some translations, I'm playing this game blind.

That means I don't understand any kind of Chinese (only English and some Spanish), so I'm gonna be off on many,many things.

So don't give me grief unless you willing to do something about it!

Well, here we go!

The Beginning

After stumbling through the text boxes, I see a magnificent picture of what the game fortold. (And let me tell you, it looks promising!)

So anyway, from what I can tell, Marisa, Alice, Flandre, and Patchouli are having a tea party.

(As an added bonus, if you don't know who they were, each time a character speaks, you get a info page of them. Genius! Now if I can read Chinese or get a English patch, I'd be happy.)

Then, Reimu comes in and tells Marisa... something.

It must've been upsetting because anger signs are all over their chat boxes!

Just now Keine comes in and distracts us , then Mokou distracts Keine + us as well...

(I'm sorry, texts boxes give me only so much... so I'm using my imagination, which isn't very imaginative at the moment.)

Wait... Marisa was called a NEET

Wow... that is a LOT of text. I really wish I can read it...For now, I find myself mashing the enter button...

In my mashing fury, I ran through a decision box...

At least they don't look too upset...

Umm... I guess I got some money ( $ 500) 5 red and blue potions,flowers and... some mushrooms?

Weird, the title screen popped up... with more text. Yay.

Whew!

I can move now!

So let's go up and find... Reimu, who has a shop, and Keine, who has nothing important to say...

I leave, head south, and... NOOOOOOO!!!!!!!!!!!!!!!

More text!

Time for more mashing... WHAT THE CHICKEN!?!

I must've missed something, because I'm fighting Mokou!

(Explanation: The setting of the game is at summer, but for some reason snow is still falling. Marisa & her harem opened up some detective agency in the Hakurei Shrine, but they have been getting no customers and Reimu wants some sort of repayment as rent, so she decides to send Marisa and co. off to investigate the snow because she's too lazy to do it herself (and also because it's really cold). Before they set out, however, Mokou and Keine pay a visit to be Marisa's first customer, because Mokou's "fiery core" is stolen, and she of course immediately names Kaguya as a suspect. Marisa demands some sort of registration fee, to which Mokou decides to leave Keine behind to Reimu, to which Marisa agrees. (Mokou wants to keep Reimu as a hostage while Marisa wants to keep Keine as a hostage. Some cooperation huh?) Anyways, Mokou decides to tag along too even though she can't really fight without her fiery core.

Outside the shrine Reimu explains the two "dimension wells" - the red one is used to forge stuff while the green one heals the party. Mokou then decides that every RPG needs a combat tutorial, so she offers herself as an opponent.)

Characters

Marisa

Marisa!

Strength:Pretty average in the best sense of the word.
Weakness:...And average in the worst sense...
Notes: A versatile member that isn't tricky to use and only gets better as you go along!

Flandre

Flandre!

Strength: Powerful and has a multi hit, single target default attack! Also a tanker!
Weakness:Spells are waaaaay expensive and a bad magic stat.
Notes:If you want a nuker, Flandre is your missile, er, girl.! She'll get the job done, but it'll cost you... in mp of   
course...

Alice

Alice!

Strength:Plays role of doctor, also has a multi hit all target default attack!
Weakness: Doesn't have a lot of attack spells in the beginning, nor the starting healing is large.
Notes: If you are in trouble, speedy Alice has your back! 
Just remember that she she be used as a status healer, potions 
in the beginning are more effective if you can spare the items.

Patchouli

Patchouli!

Strength:Powerful!
Weakness:Low def, speed and coupled with the lowest hp, makes her a glass cannon.
Notes:Mow enemies down before they do the same! 
Patchy can't take many hits before going down, so make them count!

Boss Battle

Mokou

Vs Mokou
Recommended Level: 1
Strategy: Well, the way I see it is using Alice to heal, and nuke with everyone else... That's it...

After more text,Patchouli learns a new spell, and there are two pools of... stuff.

The left one heals you while the one on the right combines/alchemys your items.

I head down, (even more text) and find treasure!

Items in the Area

Red Potion

Red Potion


Quantity:2

Who can use it:Anyone

Advice:Use in Boss Fights!

Blue Potion +

Blue Potion

Quantity:1

Who can use it:Anyone

Advice:Use in Boss Fights/Out of Mp!

Mushroom

Mushroom

Quantity:10

What it's used for: Alchemy ingredient

Advice: Wait for that important item you dream of before using it

Jar of...Something

Jar Of...Something

Quantity:10

What it's used for: Alchemy ingredient

Advice: Wait for that important item you dream of before using it


On the way, I found some pretty nasty enemies...

On another note, good place to grind if you so wish.

Bestiary

Kedema

Kedema

Recommended Level:1 
Strategy: If you are facing a team of, like say 5, it's a tough battle starting out... 
Attack with your best spells and hope for the best! 

Green Kedema

Green Kedema

Recommended Level:1 
Strategy: Only noticeable is it being green and a little meaner than the other Kedemas...

?

?

Recommended Level:1 
Strategy: Wow. Pretty tough if you are just starting out! Same logic applies. Nuke!

Mission 1 - Ice Fairy of the Lake

  • Southwest of Hakurei Shrine is Mystia's shop. You can buy several spells for everyone, but the only really worthy purchase is Midnight Chorus Master (the one that costs 600) on Marisa and maybe Alice. Patchouli gets a spell that does the same thing (puts every enemy to sleep) and Flandre's crappy magic stat doesn't do the spell justice. Moonlight does very weak damage on anyone except Patchy (who has Agni Shine already); Firefly Phenomenon hurts and poisons everyone including allies; Gassing garden simply isn't useful enough to justify its price tag. Mystia will stock up additional spellcards as you clear missions (generally ones used by the bosses you battled), so check back every so often should you wish.
  • Northwest of Hakurei Shrine is Human Village, where you can slightly upgrade everyone's equipment (although your limited finance will also limit what you can upgrade). Explore the village as well - in Keine's school the guy on the topright has a math problem for you. Answer it (hint: note all the numbers in the middle row are even) for some forgable materials. In one of the house northwest there will be a mysterious girl whom starts a sidequest for Alice. Tewi is in Tenshi's item shop and has a minigame for you; you can't win it and she'll take 100 yuan every time you lose, so don't bother with it for now. Buy a Supernatural Border -Cold- from Tenshi if you want, for the next boss fight.
  • There's an airship entrance north of human village (head east first, then look for the exit northwest). At the entrance point for every airship, there's a random chance that Murasa will show up nearby, and talking to her initiates a fight. While you don't get Game Over for losing here, you won't be ready to fight back for a good while, so just ignore her when you see her.
  • Once you're done with both locations, head west to the Forest of Magic. You can find both Alice and Marisa's house once you head in a little, and can sleep on the bed for recovery. Also, if you talked to the girl in the Human Village Alice will find four of her dolls missing. You can find one right outside the house when you get the sidequest.
  • Head North towards Misty Lake. Note the shining crystals, they can recover the party's HP/SP but most of them are single use. Make your way through the lotus leaves (no hard puzzles), but don't head north past the signpost. The crystal past the stationary enemy (3 blue dolls) is NOT single use, so recover yourself before heading to the center to face Cirno. She's not hard at all; Alice's Little Legion can take off about 1/4-1/5 of her HP if it hits, and Marisa's Non-directional Laser (if you got it already) does the same. Watch out for her Perfect Freeze, however - it hits one member for unimpressive damage, but it can freeze the target, which can't be cured with any items or spells you have right now. Diamond Blizzard hits the entire party for about 300-400 damage and can be ignored for the most part, especially if you have Supernatural Border Cold.
  • MAKE SURE YOU CHOOSE OPTION #2 AFTER FIGHTING CIRNO OR YOU WILL MISS OUT ON ONE SIDEQUEST AND SUBSEQUENTLY CAN'T OPEN UP EXTRA CONTENTS. The option you should choose is 先在周围就近调查一下 (hang around and investigate first).
  • After you're done with the next few maps, you'll automatically be back at the Misty Lake's center. Loot the treasure chests around the place. You'll also find Alice's second doll here.

Mission 2 - Diminishing Faith

  • Note that this route is based on the "correct" choice of hanging around the lake first. If you chose the first option you will fight Sanae midway instead of Momiji/Aya, and Kanako instead of Suwako. However, like I said, you will miss out on sidequests.
  • From Misty Lake, backtrack all the way to east of Human Village (they got new stocks, by the way, check them out if you want. You'll probably want one or two Supernatural Border Wood for Aya), and go northeast to ascend the Youkai Mountain.
  • Youkai Mountain itself is fairly straight forward, again. Halfway through the mountain, you will have to fight Momiji. She's not too hard - she got a few sword moves, but they are mostly single target. Beat her down with all you got.
  • You'll find Alice's third doll the screen after.
  • (As a side note, the area between the two caves are the best place to level for you for a while. 5 frogs are worth 175 exp, and one NDL handily weakens them to the point where you can kill them with regular attacks. Each NDL costs a 30 Yuan potion to perform, and the frogs drop 75 Yuan plus the occasional Stardusts, so potion costs are more or less offset.)
  • Atop the mountain before you head past the bridge, you will have to fight Aya as well. She spends her first turn speeding herself up with Wind God Hidden Among Tree Leaves, then proceed to dismantle you with Tengu Fall Wind that does 1000+ to everyone. She can also use Wind of the Red Leaf Fan for a massive 28 hit combo on one character. Both attacks are wood-elemental so the supernatural border really helps out. It also helps if you're level 13 so Patchouli can efficiently heal with Green Storm, but if you put most of your bonus on speed you shouldn't really need to be that high level.
  • At the top of the mountain you'll fight Suwako. Your goal here is not to defeat her, but survive a number of rounds. She can use Froggy Brave the Elements to summon seven frogs, and attack with Moriya's Iron Ring and Mishaguji-sama, which do about 400/800 damage to everyone respectively. You can lower that amount by defending, although you do want to wipe out any frogs she summon with NDL and have Patchy heal occasionally. After surviving a number of round the fight will automatically be over.
  • Some conversation (and hilarity) will ensue. Sidequest 3 will also automatically be done. In any case, your next goal is Eientei. Sidequests 4-7 are also open to you (again, provided you chose the second option, or you won't be able to do 4-5) to be done at your leisure.

Mission 3 Princess's Impossible Requests

  • First, you want to prepare for the journey - if you are going to finish Alice's Doll quest (I don't recommend it until at least level 18), you will need four lily necklaces (百合项链), or 3 if you have the Book of Painting under the Sun (太阳下的素描本) (which blocks all status). if you don't have the book, you'll also need a aquamarine necklace (水蓝项链). An additional one can help too. Also, it might be worth it to spend 3000 yuan to get Flandre Aya's Tengu Fall Wind, as she doesn't get a cost-efficient multi-targetting move for a while.
  • The entrance to bamboo forest is located in the map south of Alice and Marisa's houses. When you enter the map, inspect the big signpost and a familiar BGM should play - Contra stage 1. This is a hint on how to navigate through the forest - use the Konami Code. Each exit has a signpost which corresponds to a key and you have to follow them. Unfortunately, the signposts are all in Chinese, so this is the order: 上上下下左右左右BABA.
  • On the fifth map you will find Alice's last doll on the northwest end. Upon reclaiming the doll, however, you will be teleported to a strange place, and small Alice will show up and face you. She has three attacks - Doll Flame which damages all battlers (including herself) and inflicts Poison, Doll Seal which inflicts confuse, and Doll Manipulation which also inflicts confuse and is extremely strong. You'll need confusion protection on everyone, and then systematically whittle down her HP. She's not quite as durable as possessed Sanae, but she still takes a while to go down and her attacks will take a toll on you in the mean time, especially if she decides to use Doll Manipulation multiple times in a row. For defeating her you obtain another accessory that protected against instant death as well as increases resistance to other ailments, and another unknown spell card.
  • Keep heading through the forest, but before you exit the 10th screen, equip berserk protection on Patchouli (small Alice's accessory isn't good enough for the job) and maybe Alice too, and save. As soon as you head to the next screen, you'll be ambushed by a bunch of rabbits. Defeat them with whatever (they do VERY little damage), and Reisen will show up to do battle with you. She only has two attacks - Invisible Full Moon which damages all and cause Berserk (very reliably), and Tele-mesmerism which damages a single target and cause Sleep. She seems to favor the former and only uses the latter when she's low on HP. Anyways, as long as you have berserk protection on Patchouli you should be fine, as you can just have her heal every round (Reisen's attacks aren't particularly damaging) while Marisa and Flandre dismantle Reisen automatically. Just hope Reisen doesn't sleep Patchouli with Tele-mesmerism or you'll be in trouble. Keeping Alice out of berserk is also helpful as she can refill Patchy's SP and lift sleep when needed, and her spells are much more powerful than her normal attack (even when berserked).
  • When you're done with Reisen, you'll automatically enter Eientei and engage in a conversation with Eirin and Kaguya. Long story short, you now have to solve five new impossible requests by collecting them:
    • Zanbakudou
    • Miyuki's life-sized GK
    • Suikataro's stationery set
    • Chizuru's sexy pillow
    • Kaguya doesn't say anything about the last one
  • So yeah. Once all the conversation is done, the group decides that when you think Zanbakudou, you think Youmu's swords, so they will be paying her a visit next.
  • (Unrelated note: I'm still in tears laughing from the previous conversation. Two Otakus arguing with each other referencing otaku stuff in general all the time, while everyone else does nothing except constantly throwing tsukkomi around, all to the BGM of Fun Fun Fun Dayo in Lucky Star - and then you have those "impossible requests". It's just too much...)

Mission 4 - "Artifact" War in the Netherworld

  • The entrance to Netherworld is located just southwest of Alice's house.
  • Leveling Spot: In the first map on the route to Netherworld, there are two groups of monsters that contain five Kedemas (the third group you come across, and the one near the recovery crystal on bottom right). These kedemas are worth almost 1000 exp, and while they are strong monsters, Alice's house is nearby for fast recovery. Their money drop is somewhat poor, though. Fighting through the next part of the game is a pain due to lack of recovery crystals, so I'd recommend you train a lot here and avoid encounters for the next leg of the game.
  • You'll want to have multiple sets of status protection before heading out. Two Phoenix Necklaces (凤凰项链) (3 if you have only done one of Alice's doll sidequest or Sanae's sidequest, 4 if you haven't done either), three Angel Necklaces (天使项链) (4 if you haven't done Sanae's sidequest), and three aquamarine necklaces (4 if you haven't done Sanae's sidequest). There are some additional necklaces in chests along the way, but you might not find them, so this is to stay safe.
  • Also, you may want to train until you're at least level 25 or so and have a good stock before heading off. You'll have to go through a lot of maps and fight a lot of bosses, and you don't want to find out midway through the quest that you're lacking in resources of powers, as it'll be a long walk back.
  • You'll have to go through a loooong string of maps with nothing interesting in between to go to the Netherworld. There's only one fork in the way - when you first arrive in the Garden of the Sun, head left. After about 20 maps of snowy forests you'll finally arrive before the gate. Before heading up, have aquamarine necklaces (and the book Sanae dropped) equipped on everyone.
  • At the gate the Prismrivers will show up and fight you. Lunasa and Lyrica don't have anything too harmful but Merlin's attack can cause Berserk, hence the aquamarine necklaces. Zap them with your strongest multi-target skills and they'll go down soon enough.
  • In the next map, go right and you'll find Youmu. Obviously she won't give you her swords so you'll have to fight her for them. Youmu has a very strong single target skill that can often KO a character in one hit, but is otherwise unremarkable. Defeat her and you'll get her swords.
  • Once you defeat Youmu, you'll be able to access the building. Before entering, however, keep a seperate save and equip Angel Necklaces and Sanae's book on everyone, you'll see Yuyuko chasing her "food" (aka Wriggle, Rumia, Mystia and Medicine), somehow not caring the fact that Medicine is the embodiment of poison. Oh well. Since you're in her snacks' way, they'll attack you. The biggest threat in this battle is Mystia, who can use Midnight Chorus Master to reliably to put everyone to sleep. If you don't have full anti-sleep coverage, she'll need to go down first. Otherwise, zap them with your strongest spells and don't worry too much about healing - they aren't powerful at all.
  • Once you're done, equip Phoenix Necklaces (and Alice and Sanae's accessory) on everyone, then enter the back room. Marisa will comment that they got what they wanted already, so they should head off now, but suddenly Mokou has an inspiration. Doesn't Yuyuko look just like Miyuki? (I think she looks more like Yukari actually, but it's close enough I guess) She then gets the bright idea of having Alice make the Miyuki GK using Yuyuko as a model. Yuyuko wants dragon dishes for compensation, but Marisa and co decides that violent beatdown is a more suitable reward for her instead. You'll have to fight both Youmu and Yuyuko, but Youmu is under Weaken as you yoinked her favourite swords away. Do away with her first, then concentrate on Yuyuko. She'll start the battle by using Lost Soul's Village to power herself up, then zap you with various multi-target spells. In fact, Resurrection Butterfly 80% Reflowering is a massive 50+ hit combo on everyone! If you don't have high magic defense you'll have problems surviving it, but if your armor is completely up to date you'll take minimum damage. Anyways, as long as Youmu isn't around any more when she starts blasting you with that (and Flawless Nirvana apparently, though I haven't seen it) you should be fine.
  • With two impossible requests solves, Mokou starts thinking about the next two. Alice should be able to do something to make a stationery set and a pillow, so they just need models - since Chizuru's a kitsune, we'll have to find Ran, and for Suikataro we'll have to settle with Suika for similarity of name (if nothing else). However, since nobody knows how to enter Yukari's gaps or find Suika except maybe Reimu, we'll talk to her first and see what she can do.

Mission 5 - Embarassing Pillow

  • In terms of items, there's nothing much you need to prepare for. However, you'll definitely want to be at a decent level, 32-33 or so, before entering the gap. You won't be able to exit once you're in, and the monsters inside are very tough.
  • Now that you defeated Yuyuko, Mystia's shop will be attended by a pet crow instead. Mystia herself will randomly show up in the house south of Human Village, and will sell you two special spell cards at a hefty price of 50000 each: Peerless Wind God and First Category Perpetual Motion Device (only if you defeated Yukari). Peerless Wind God doubles your speed and is extremely broken, while FCPMD is just a really strong attack. It's unlikely that you can afford either at the moment, though.
  • As soon as you enter the Hakurei Shrine, Marisa and co. will notice that something is wrong. They enter to find that Reimu's practice at summoning Gods went slightly awry - instead of just practicing the ritual as she intended, she ends up actually summoning Hina, Minoriko, and for some reason Nitori too. They aren't too happy about the summoning either, and since you just entered in time Reimu dumps the fight on you. The MoF Small Fry team isn't very different from Mystia's small fry team, and they don't have any dangerous attacks, so just use multi-target moves like Master Spark to bring them down quickly.
  • Once you're done, Reimu will agree to send you to the gap, and asks you to talk to her when ready. You can still buy border cards (for forging) by choosing the third option. Once you're all prepared (keep a seperate savefile!), talk to her and choose the first option three times and she'll let you in the locked door nearby, as well as giving you a Fake Fantasy Heaven, which you'll need for Yukari. Take the teleporter to enter the gap.
  • The gap is one confusing maze. You can try to walk this without a walkthrough, but it'll take you forever, so this is how you get out of it: At the first fork, turn left and follow the path. At the end you'll see a signpost and four teleporters lined up in a row. Ignore the teleporters, and instead position yourself one square left of the signpost and head up. You'll pass through a secret passage to the other side - go around the teleporter and head for the next map.
  • In this map, there are four teleporters to the right and you have to step on all of them from bottom to up. The blue chest on top will ask you if you want to open it, and if you do you have to fight four random encounters in succession. Feel free to go all out on the encounters - you'll get a chance to restock items soon. Once you're done with all four, you'll receive an accessory that sets permanent Strengthen, so give it to either Alice or Flan. Once you stepped on all four teleporters in order, step on the second one from the bottom again and you'll arrive at a new screen.
  • The box to the left sells you items. I don't know why either. Anyways, just follow the path and take the teleporter in the end. You'll be at the entrance of a map that is structured exactly like the first map - go back to the signpost again and step on the far left teleporter this time. Another map for you to follow the path and step on the teleporter. You'll be back at the entrance again. Just get off the entry teleporter and step on it again to arrive at a new screen. Follow the path and you'll be in Yukari's house. Save before entering, of course.
  • Once you entered, you'll engage in a hilarious conversation with Ran and Chen. Yukari soon pops out and orders Ran to attack you. She'll use Dakini's Heavenly Possession to speed herself up at the beginning, but her attacks don't really hurt that much. Easy boss.
  • Once she's down, Yukari will attack you personally (flanked by both Ran and Chen). Ran is the same as last fight, and Chen will do a bunch of attacks with little effect. Yukari herself, however, has some dangerous tricks. Amongst other attacks, First Category Perpetual Motion Device is basically can instant kill on one person, doing about 8000 damage. Balance of Silence and Motion freezes everyone (there's no necklace to prevent that, although Sanae's Sketchbook can block it). Also, she can cast a barrier on herself that automatically counters magic attacks (the first time she does this Patchouli will comment on it). I don't know exactly what she'll do if you hit her with magic while the barrier is up (I didn't really want to try), but you can break it by using a physical spell card (the one that are noted by a red card instead of blue card on the spell card selection screen) or failing that, a physical attack. You'll want to take out Ran first, as her attacks, while not overly strong, can easily be the last straw while you're recovering from a strong hit from Yukari. Chen can be safely ignored and taken out by collateral damage from Master Spark and the like. Keep the hurting on Yukari after that, but note that when she gets down to about 10-20% HP or so, she'll say that she should be getting serious now. This is your cue to whip out Fake Fantasy Heaven (伪 幻想天生), which puts Prayer (think Reraise) on everyone. The next attack you land on Yukari will cause her to counter with Profound Danmaku Bounded Barrier, doing about 100000 damage to everyone, so you'll need that Prayer status to survive. There's no more surprise after that, so take out her last legging of HP and win the fight.
  • Once you're done, you get a fanservice CG for Ran, and the third item you need. Loot the place first, then save and restock (you'll immediately be thrust into a boss fight when you exit the gap, so you'll want to be prepared). Train a bit too if you want (the crystal in Yukari's room is non-perishable). Once you're done, talk to Yukari to leave the gap.
  • Training Spot: Just outside Yukari's house, there are four groups of monster running about. Two of them consist of a white doll and six kedemas and are worth 2700 exp each. It's a fairly tough fight as the doll has some really annoying attacks (including one that heals and revives all allies), but there's a reusable crystal nearby anyways.

Mission 6 - Alcoholic-Taro

  • Not much to say about this one. As soon as you leave the gap you'll enter a fight with Suika. She has a bunch of multi-hitting attacks, but they are neither strong nor associated with any annoying status. She does absorb fire though, so don't use any fire attacks on her, especially Laevatein. Just use any attacks that aren't fire-elemental and you'll be fine. Time to head back to Kaguya's mansion.

Mission 7 - Final Request

  • Simply head back to Eientei. Turns out that the last request from Kaguya is for Mokou to cosplay as something. Lots of fantasy CGs ensue, but in the end Mokou has a grand idea. For some reason it involves you fighting Eirin. Eirin has a couple multi-target attacks that are middlish in strength, but you can skip them by draining her of all SP (Rain of Phlogiston), after which she'll simply spam Hourai Elixir on herself, which heals her for about 180-200k HP but doesn't heal her SP at all, so if you can outdamage her you should be able to kill her without taking more than one attack.
  • You then get to see Mokou's cosplaying. Kaguya is satisfied enough with it to show you the origin of the incident - it's Cirno after all. Time to head back to the Forgotten Mountain to teach her a lesson.

Sidequest 4/5 - Secret Passage and the Betrayal of Kochiya

  • This sidequest is NOT available if you did not choose to hang around and investigate after defeating Cirno.
  • It is recommended that you get to a minimum of level 18 or so before challenging this sidequest, with a healthy amount of SP restoratives. I personally went at level 14 and had to expend every single SP restoring item I had.
  • Head back up to Moriya Shrine. Keep a seperate save file at this point, as you will be unable to exit the sidequest soon after.
  • At the first intersection outside the shrine, head left. There is a different looking brick on the floor, stand on it and press Confirm. A well will appear. Inspect it to enter the passage.
  • Head forth and you'll see Kanako torturing Sanae. Lots of conversation ensues, and you'll eventually have to fight Aya and Momiji. Their stats haven't changed since your last skirmish. Do everything in your power to beat down Aya to not get too many Tengu Fall Wind down your throat, then deal with Momiji at your leisure.
  • Once you're done, head left and you'll exit into the shrine. There are some monsters (formation of four yellow dolls). They're fairly strong but there's a multi-use restore crystal near the entrance, so they shouldn't be a problem.
  • Once you exit the shrine, you'll have to fight a KANAKO GUNDAM (yes really). At higher levels you should be fine, though if you're at the low level I was, it's not a fun fight as the gundam has crapload of HP, and its Particle Beam and Positron Cannon are practically ensured 1 hit kills against anyone (Flandre might survive a Positron Cannon if one of its hits misses). It can also use some multiple attacking moves but they aren't too strong (although Phase Disrupter can inflict silence).
  • When you're done, you'll soon have to fight Possessed Sanae. She lacks the 1 hit kill moves that the gundam have, but is easily twice as resilient, and has a few mean multi-attacking tricks up her sleeve - Moriya's Iron Ring is back and slightly stronger; Roaring Sea's Wrath and Holy Salvation does really high damage (close to 2000); and Eternally Bright Night drains SP, which is bad for you as this is a battle of endurance for the most part. There's not much to this fight - if you got the resources, you win; otherwise you lose. I hope you kept a seperate save file.
  • You'll receive an accessory that blocks all status except downed, and the key item Sanae's Hair Accessory for completing all this.

Sidequest 6/7 - Returning Books

  • This sidequest is available as soon as you're done with Mission 2. Go to the top-right house in Human Village. Turns out this previously vacant house is Akyu's house, and she asks you to collect various books that were borrowed by villagers for her.
  • There are three books to be found in the village:
    • Talk to the armor seller. She'll return you a book.
    • Talk to the girl on the second floor of the weapon/armor shop. She'll return you another book.
    • Talk to the old guy pacing in the lobby of the village elder's house (the really big one on the left side). He'll return you the final book.
  • Once you have all three, go back to Akyu and she'll tell you there's another book to collect, and it was borrowed by Renko, who decided to run off to search for some underground ruins. Patchouli mentions that it should be near Misty Lake.
  • Head all the way back to the entrance to Misty Lake. You'll see Renko trying to get in a cave that's blocked off by snow. Parsee appears and scares her a little, and the party intervenes to fight Parsee. She's a joke compared to Kanako-gundam and Possessed Sanae. Her attacks do about 600-700 damage at best and her HP is low. You should be able to defeat her without using up too much resources.
  • Marisa and Mokou will proceed to "convince" Renko to return the book. Take it back to Akyu. You'll receive one of the four Unknown Spell Cards for your troubles.

Sidequest 8 - Exorcise of alcoholics

  • This sidequest is available after defeating Suika. Talk to the elder of human village, who will inform you that there's an oni running amok in the village lately, but as of this moment she has been "sealed" in the second floor of the village alcoholic, so of course it's Marisa and company's job to actually do away with the oni.
  • Go to the second floor of the house just right of the elder's house and you'll find Yuugi, who's drinking herself silly. You'll automatically get thrust in a fight. Yuugi has more HP than Suika, but her attacks in general are weaker. Irremovable Shackle does unimpressive damage and inflicts slow (put Sanae's paintbook on Patchy to counter), and Hell's Wheel of Pain does zero damage to anyone with decent defense. Storm on Mt. Ooe is the only attack she has that can actually damage you, but the figure is usually in the 1000-2000 range and easily recoverable. At low HP, however, she'll start using Knockout in Three Steps, which will likely KO a character (although it has a long charge time, meaning you can anticipate it and use defend instead). The only surprise in this fight comes when Yuugi's HP is low enough where she'll use Red Horned Triple Speed (hmm...), where then she'll launch three attacks in quick succession (essentially she'll start charging for the attacks right after launching one, although the charge time hasn't changed), which can be bad if she uses multiple Storm on Mt. Ooe. You can disrupt her flow by depleting her SP with Patchy's Rain of Phlogiston, though, causing her to waste her attacks on SP Refill instead. Anyways, as long as you can outlast her triple attack, she's easy. You'll get an accessory that sets Permanent haste on the wearer, and talking to the elder afterwards yield a bunch of top-quality healing items.
  • While at this point the sidequest is officially done, if you revisit the cellar you will find Suika (if you don't see her, leave and enter a few times until she appears). Talking to her will initiate another battle with her. She has the same stats as before, so it shouldn't be a problem.
  • After defeating Suika, leave and reenter the cellar (a few times if you need) and you'll find Suika and Yuugi together. Talk to one of them and you get to fight them both! This is quite a bit tougher than their solo fights, because if Yuugi decides to use Storm on Mt. Ooe a lot you'll have problem outhealing the damage caused by both of them. Also, if you see Suika spends a long time charging, Defend, as she's charging for Pandemonium, which when combined with Mt. Ooe is basically a total party kill. Take out Suika first (she has lower HP so it shouldn't be a problem even if you just spam multitarget moves like Spark and ATWTBN), as once you do the fight becomes a lot simpler again. There's no real quest reward for beating them again, although you do get another permahaste accessory and two Hourai Elixirs from their deathdrops, and a bunch of experience plus money.
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